annotate include/SDL_thread.h @ 832:f003714db2f4

Date: Mon, 16 Feb 2004 19:21:51 +0100 From: Max Horn Subject: Re: Fix for OSX bug The problem is that our actual client area is realized as a subview of the "content view" of the window. That's normal so far. The odd part is that, while our subview starts out filling it parent 100%, upon resizes it gets changed to something smaller.... Anyway, here is a revised patch which simply enforces the size of window_view by calling setFrameSize.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 16 Feb 2004 21:06:10 +0000
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children 02759105b989
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #ifndef _SDL_thread_h
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29 #define _SDL_thread_h
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30
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31 /* Header for the SDL thread management routines
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32
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33 These are independent of the other SDL routines.
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34 */
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35
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36 #include "SDL_main.h"
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37 #include "SDL_types.h"
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38
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39 /* Thread synchronization primitives */
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40 #include "SDL_mutex.h"
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41
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42 #include "begin_code.h"
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43 /* Set up for C function definitions, even when using C++ */
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44 #ifdef __cplusplus
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45 extern "C" {
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46 #endif
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47
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48 /* The SDL thread structure, defined in SDL_thread.c */
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49 struct SDL_Thread;
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50 typedef struct SDL_Thread SDL_Thread;
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51
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52 /* Create a thread */
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53 extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data);
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54
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55 /* Get the 32-bit thread identifier for the current thread */
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56 extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
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57
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58 /* Get the 32-bit thread identifier for the specified thread,
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59 equivalent to SDL_ThreadID() if the specified thread is NULL.
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60 */
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61 extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
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62
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63 /* Wait for a thread to finish.
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64 The return code for the thread function is placed in the area
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65 pointed to by 'status', if 'status' is not NULL.
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66 */
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67 extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
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69 /* Forcefully kill a thread without worrying about its state */
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70 extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
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73 /* Ends C function definitions when using C++ */
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74 #ifdef __cplusplus
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75 }
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76 #endif
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77 #include "close_code.h"
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78
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79 #endif /* _SDL_thread_h */