annotate test/testgamma.c @ 1411:efb34e597d21

Fixed assembly alignment error on Intel Macs. Do we really need 16-bit alignment here?
author Sam Lantinga <slouken@libsdl.org>
date Tue, 21 Feb 2006 19:28:45 +0000
parents be9c9c8f6d53
children 782fd950bd46 c121d94672cb
rev   line source
0
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1
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2 /* Bring up a window and manipulate the gamma on it */
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3
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4 #include <stdlib.h>
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5 #include <stdio.h>
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6 #include <string.h>
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7 #include <math.h>
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8
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9 #include "SDL.h"
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10
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11 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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12 static void quit(int rc)
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13 {
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14 SDL_Quit();
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15 exit(rc);
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16 }
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17
0
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18 /* Turn a normal gamma value into an appropriate gamma ramp */
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19 void CalculateGamma(double gamma, Uint16 *ramp)
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20 {
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21 int i, value;
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22
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23 gamma = 1.0 / gamma;
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24 for ( i=0; i<256; ++i ) {
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25 value = (int)(pow((double)i/256.0, gamma)*65535.0 + 0.5);
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26 if ( value > 65535 ) {
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27 value = 65535;
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28 }
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29 ramp[i] = (Uint16)value;
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30 }
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31 }
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32
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33 /* This can be used as a general routine for all of the test programs */
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34 int get_video_args(char *argv[], int *w, int *h, int *bpp, Uint32 *flags)
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35 {
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36 int i;
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37
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38 *w = 640;
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39 *h = 480;
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40 *bpp = 0;
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41 *flags = SDL_SWSURFACE;
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42
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43 for ( i=1; argv[i]; ++i ) {
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44 if ( strcmp(argv[i], "-width") == 0 ) {
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45 if ( argv[i+1] ) {
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46 *w = atoi(argv[++i]);
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47 }
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48 } else
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49 if ( strcmp(argv[i], "-height") == 0 ) {
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50 if ( argv[i+1] ) {
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51 *h = atoi(argv[++i]);
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52 }
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53 } else
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54 if ( strcmp(argv[i], "-bpp") == 0 ) {
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55 if ( argv[i+1] ) {
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56 *bpp = atoi(argv[++i]);
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57 }
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58 } else
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59 if ( strcmp(argv[i], "-fullscreen") == 0 ) {
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60 *flags |= SDL_FULLSCREEN;
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61 } else
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62 if ( strcmp(argv[i], "-hw") == 0 ) {
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63 *flags |= SDL_HWSURFACE;
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64 } else
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65 if ( strcmp(argv[i], "-hwpalette") == 0 ) {
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66 *flags |= SDL_HWPALETTE;
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67 } else
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68 break;
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69 }
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70 return i;
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71 }
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72
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73 int main(int argc, char *argv[])
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74 {
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75 SDL_Surface *screen;
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76 SDL_Surface *image;
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77 float gamma;
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78 int i;
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79 int w, h, bpp;
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80 Uint32 flags;
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81 Uint16 ramp[256];
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82 Uint16 red_ramp[256];
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83 Uint32 then, timeout;
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84
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85 /* Check command line arguments */
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86 argv += get_video_args(argv, &w, &h, &bpp, &flags);
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87
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88 /* Initialize SDL */
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89 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
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90 fprintf(stderr,
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91 "Couldn't initialize SDL: %s\n", SDL_GetError());
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92 return(1);
0
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93 }
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94
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95 /* Initialize the display, always use hardware palette */
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96 screen = SDL_SetVideoMode(w, h, bpp, flags | SDL_HWPALETTE);
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97 if ( screen == NULL ) {
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98 fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
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99 w, h, SDL_GetError());
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100 quit(1);
0
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101 }
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102
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103 /* Set the window manager title bar */
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104 SDL_WM_SetCaption("SDL gamma test", "testgamma");
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105
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106 /* Set the desired gamma, if any */
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107 gamma = 1.0f;
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108 if ( *argv ) {
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109 gamma = (float)atof(*argv);
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110 }
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111 if ( SDL_SetGamma(gamma, gamma, gamma) < 0 ) {
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112 fprintf(stderr, "Unable to set gamma: %s\n", SDL_GetError());
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113 quit(1);
0
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114 }
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115
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116 #if 0 /* This isn't supported. Integrating the gamma ramps isn't exact */
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117 /* See what gamma was actually set */
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118 float real[3];
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119 if ( SDL_GetGamma(&real[0], &real[1], &real[2]) < 0 ) {
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120 printf("Couldn't get gamma: %s\n", SDL_GetError());
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121 } else {
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122 printf("Set gamma values: R=%2.2f, G=%2.2f, B=%2.2f\n",
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123 real[0], real[1], real[2]);
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124 }
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125 #endif
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126
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127 /* Do all the drawing work */
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128 image = SDL_LoadBMP("sample.bmp");
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129 if ( image ) {
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130 SDL_Rect dst;
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131
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132 dst.x = (screen->w - image->w)/2;
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133 dst.y = (screen->h - image->h)/2;
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134 dst.w = image->w;
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135 dst.h = image->h;
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136 SDL_BlitSurface(image, NULL, screen, &dst);
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137 SDL_UpdateRects(screen, 1, &dst);
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138 }
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139
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140 /* Wait a bit, handling events */
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141 then = SDL_GetTicks();
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142 timeout = (5*1000);
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143 while ( (SDL_GetTicks()-then) < timeout ) {
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144 SDL_Event event;
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145
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146 while ( SDL_PollEvent(&event) ) {
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147 switch (event.type) {
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148 case SDL_QUIT: /* Quit now */
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149 timeout = 0;
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150 break;
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151 case SDL_KEYDOWN:
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152 switch (event.key.keysym.sym) {
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153 case SDLK_SPACE: /* Go longer.. */
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154 timeout += (5*1000);
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155 break;
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156 case SDLK_UP:
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157 gamma += 0.2f;
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158 SDL_SetGamma(gamma, gamma, gamma);
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159 break;
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160 case SDLK_DOWN:
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161 gamma -= 0.2f;
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162 SDL_SetGamma(gamma, gamma, gamma);
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163 break;
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164 case SDLK_ESCAPE:
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165 timeout = 0;
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166 break;
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167 default:
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168 break;
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169 }
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170 break;
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171 }
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172 }
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173 }
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174
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175 /* Perform a gamma flash to red using color ramps */
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176 while ( gamma < 10.0 ) {
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177 /* Increase the red gamma and decrease everything else... */
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178 gamma += 0.1f;
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179 CalculateGamma(gamma, red_ramp);
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180 CalculateGamma(1.0/gamma, ramp);
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181 SDL_SetGammaRamp(red_ramp, ramp, ramp);
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182 }
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183 /* Finish completely red */
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184 memset(red_ramp, 255, sizeof(red_ramp));
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185 memset(ramp, 0, sizeof(ramp));
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186 SDL_SetGammaRamp(red_ramp, ramp, ramp);
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187
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188 /* Now fade out to black */
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189 for ( i=(red_ramp[0] >> 8); i >= 0; --i ) {
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190 memset(red_ramp, i, sizeof(red_ramp));
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191 SDL_SetGammaRamp(red_ramp, NULL, NULL);
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192 }
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193 SDL_Delay(1*1000);
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194
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 0
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195 SDL_Quit();
0
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196 return(0);
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197 }