Mercurial > sdl-ios-xcode
annotate src/video/uikit/SDL_uikitwindow.m @ 4785:ef8b32ef9793
Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Tue, 06 Jul 2010 22:05:22 -0400 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_mouse.h" |
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26 #include "SDL_assert.h" |
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27 #include "../SDL_sysvideo.h" |
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28 #include "../SDL_pixels_c.h" |
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29 #include "../../events/SDL_events_c.h" |
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30 |
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31 #include "SDL_uikitvideo.h" |
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32 #include "SDL_uikitevents.h" |
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33 #include "SDL_uikitwindow.h" |
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34 #import "SDL_uikitappdelegate.h" |
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35 |
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36 #import "SDL_uikitopenglview.h" |
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37 #import "SDL_renderer_sw.h" |
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38 |
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39 #include <UIKit/UIKit.h> |
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40 #include <Foundation/Foundation.h> |
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41 |
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42 static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) |
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43 { |
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44 SDL_VideoDisplay *display = window->display; |
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45 UIScreen *uiscreen = (UIScreen *) display->driverdata; |
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46 SDL_WindowData *data; |
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47 |
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48 /* Allocate the window data */ |
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49 data = (SDL_WindowData *)SDL_malloc(sizeof(*data)); |
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50 if (!data) { |
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51 SDL_OutOfMemory(); |
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52 return -1; |
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53 } |
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54 data->uiwindow = uiwindow; |
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55 data->view = nil; |
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56 |
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57 /* Fill in the SDL window with the window data */ |
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58 { |
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59 window->x = 0; |
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60 window->y = 0; |
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61 window->w = (int)uiwindow.frame.size.width; |
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62 window->h = (int)uiwindow.frame.size.height; |
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63 } |
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64 |
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65 window->driverdata = data; |
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66 |
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67 window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */ |
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68 window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */ |
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69 window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */ |
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70 window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */ |
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71 window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ |
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72 |
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73 // SDL_WINDOW_BORDERLESS controls whether status bar is hidden. |
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74 // This is only set if the window is on the main screen. Other screens |
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75 // just force the window to have the borderless flag. |
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76 if ([UIScreen mainScreen] == uiscreen) { |
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77 if (window->flags & SDL_WINDOW_BORDERLESS) { |
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78 [UIApplication sharedApplication].statusBarHidden = YES; |
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79 } else { |
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80 [UIApplication sharedApplication].statusBarHidden = NO; |
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81 } |
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82 } |
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83 |
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84 return 0; |
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85 |
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86 } |
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87 |
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88 int UIKit_CreateWindow(_THIS, SDL_Window *window) { |
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89 |
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90 SDL_VideoDisplay *display = window->display; |
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91 UIScreen *uiscreen = (UIScreen *) display->driverdata; |
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92 |
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93 // SDL currently puts this window at the start of display's linked list. We rely on this. |
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94 SDL_assert(display->windows == window); |
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95 |
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96 /* We currently only handle a single window per display on iPhone */ |
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97 if (window->next != NULL) { |
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98 SDL_SetError("Only one window allowed per display."); |
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99 return -1; |
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100 } |
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101 |
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102 // Non-mainscreen windows must be force to borderless, as there's no |
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103 // status bar there, and we want to get the right dimensions later in |
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104 // this function. |
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105 if ([UIScreen mainScreen] != uiscreen) { |
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106 window->flags |= SDL_WINDOW_BORDERLESS; |
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107 } |
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108 |
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109 // If monitor has a resolution of 0x0 (hasn't been explicitly set by the |
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110 // user, so it's in standby), try to force the display to a resolution |
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111 // that most closely matches the desired window size. |
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112 if (SDL_UIKit_supports_multiple_displays) { |
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113 const CGSize origsize = [[uiscreen currentMode] size]; |
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114 if ((origsize.width == 0.0f) && (origsize.height == 0.0f)) { |
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115 if (display->num_display_modes == 0) { |
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116 _this->GetDisplayModes(_this, display); |
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117 } |
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118 |
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119 int i; |
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120 const SDL_DisplayMode *bestmode = NULL; |
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121 for (i = display->num_display_modes; i >= 0; i--) { |
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122 const SDL_DisplayMode *mode = &display->display_modes[i]; |
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123 if ((mode->w >= window->w) && (mode->h >= window->h)) |
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124 bestmode = mode; |
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125 } |
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126 |
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127 if (bestmode) { |
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128 UIScreenMode *uimode = (UIScreenMode *) bestmode->driverdata; |
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129 [uiscreen setCurrentMode:uimode]; |
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130 display->desktop_mode = *bestmode; |
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131 display->current_mode = *bestmode; |
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132 } |
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133 } |
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134 } |
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135 |
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136 /* ignore the size user requested, and make a fullscreen window */ |
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137 // !!! FIXME: can we have a smaller view? |
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138 UIWindow *uiwindow = [UIWindow alloc]; |
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139 if (window->flags & SDL_WINDOW_BORDERLESS) |
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140 uiwindow = [uiwindow initWithFrame:[uiscreen bounds]]; |
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141 else |
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142 uiwindow = [uiwindow initWithFrame:[uiscreen applicationFrame]]; |
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143 |
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144 if (SDL_UIKit_supports_multiple_displays) { |
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145 [uiwindow setScreen:uiscreen]; |
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146 } |
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147 |
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148 if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) { |
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149 [uiwindow release]; |
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150 return -1; |
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151 } |
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152 |
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153 return 1; |
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154 |
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155 } |
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156 |
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157 void UIKit_DestroyWindow(_THIS, SDL_Window * window) { |
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158 SDL_WindowData *data = (SDL_WindowData *)window->driverdata; |
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159 if (data) { |
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160 [data->uiwindow release]; |
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161 SDL_free(data); |
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162 window->driverdata = NULL; |
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163 } |
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164 } |
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165 |
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166 /* vi: set ts=4 sw=4 expandtab: */ |