annotate docs/html/guidetimeexamples.html @ 4050:ef815c44c662 SDL-1.2

Warn Visual C++ users if they have a stale configure generated SDL_config.h
author Sam Lantinga <slouken@libsdl.org>
date Thu, 12 Jul 2007 02:51:58 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >Time Examples</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Examples"
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14 HREF="guideexamples.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="CDROM Examples"
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17 HREF="guidecdromexamples.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL Reference"
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20 HREF="reference.html"></HEAD
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21 ><BODY
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22 CLASS="SECT1"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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32 WIDTH="100%"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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43 ><TD
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44 WIDTH="10%"
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45 ALIGN="left"
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46 VALIGN="bottom"
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47 ><A
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48 HREF="guidecdromexamples.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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54 ALIGN="center"
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55 VALIGN="bottom"
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56 >Chapter 4. Examples</TD
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57 ><TD
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58 WIDTH="10%"
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59 ALIGN="right"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="reference.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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68 ><HR
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69 ALIGN="LEFT"
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70 WIDTH="100%"></DIV
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71 ><DIV
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72 CLASS="SECT1"
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73 ><H1
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74 CLASS="SECT1"
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75 ><A
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76 NAME="GUIDETIMEEXAMPLES"
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77 ></A
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78 >Time Examples</H1
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79 ><P
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80 ></P
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81 ><DIV
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82 CLASS="SECT2"
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83 ><H2
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84 CLASS="SECT2"
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85 ><A
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86 NAME="AEN412"
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87 ></A
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88 >Time based game loop</H2
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89 ><P
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90 ><PRE
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91 CLASS="PROGRAMLISTING"
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92 >#define TICK_INTERVAL 30
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93
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94 static Uint32 next_time;
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95
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96 Uint32 time_left(void)
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97 {
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98 Uint32 now;
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99
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100 now = SDL_GetTicks();
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101 if(next_time &#60;= now)
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102 return 0;
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103 else
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104 return next_time - now;
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105 }
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106
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107
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108 /* main game loop */
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109
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110 next_time = SDL_GetTicks() + TICK_INTERVAL;
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111 while ( game_running ) {
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112 update_game_state();
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113 SDL_Delay(time_left());
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114 next_time += TICK_INTERVAL;
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115 }&#13;</PRE
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116 ></P
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117 ></DIV
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118 ></DIV
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119 ><DIV
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120 CLASS="NAVFOOTER"
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121 ><HR
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122 ALIGN="LEFT"
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123 WIDTH="100%"><TABLE
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124 SUMMARY="Footer navigation table"
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125 WIDTH="100%"
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126 BORDER="0"
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127 CELLPADDING="0"
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128 CELLSPACING="0"
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129 ><TR
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130 ><TD
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131 WIDTH="33%"
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132 ALIGN="left"
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133 VALIGN="top"
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134 ><A
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135 HREF="guidecdromexamples.html"
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136 ACCESSKEY="P"
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137 >Prev</A
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138 ></TD
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139 ><TD
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140 WIDTH="34%"
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141 ALIGN="center"
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142 VALIGN="top"
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143 ><A
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144 HREF="index.html"
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145 ACCESSKEY="H"
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146 >Home</A
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147 ></TD
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148 ><TD
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149 WIDTH="33%"
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150 ALIGN="right"
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151 VALIGN="top"
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152 ><A
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153 HREF="reference.html"
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154 ACCESSKEY="N"
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155 >Next</A
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156 ></TD
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157 ></TR
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158 ><TR
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159 ><TD
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160 WIDTH="33%"
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161 ALIGN="left"
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162 VALIGN="top"
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163 >CDROM Examples</TD
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164 ><TD
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165 WIDTH="34%"
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166 ALIGN="center"
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167 VALIGN="top"
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168 ><A
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169 HREF="guideexamples.html"
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170 ACCESSKEY="U"
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171 >Up</A
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172 ></TD
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173 ><TD
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174 WIDTH="33%"
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175 ALIGN="right"
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176 VALIGN="top"
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177 >SDL Reference</TD
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178 ></TR
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179 ></TABLE
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180 ></DIV
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181 ></BODY
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182 ></HTML
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183 >