Mercurial > sdl-ios-xcode
annotate src/timer/SDL_timer.c @ 1629:ef4a796e7f24
Fixed bug #55
From Christian Walther:
When writing my patch for #12, I ended up doing all sorts of changes to the way
application/window activating/deactivating is handled in the Quartz backend,
resulting in the attached patch. It does make the code a bit cleaner IMHO, but
as it might be regarded as a case of "if it ain't broken, don't fix it" I'd
like to hear other people's opinion about it. Please shout if some change
strikes you as unnecessary or wrong, and I'll explain the reasons behind it. As
far as I tested it, it does not introduce any new bugs, but I may well have
missed some.
- The most fundamental change (that triggered most of the others) is irrelevant
for the usual single-window SDL applications, it only affects the people who
are crazy enough to display other Cocoa windows alongside the SDL window (I'm
actually doing this currently, although the additional window only displays
debugging info and won't be present in the final product): Before, some things
were done on the application becoming active, some on the window becoming key,
and some on the window becoming main. Conceptually, all these actions belong to
the window becoming key, so that's what I implemented. However, since in a
single-window application these three events always happen together, the
previous implementation "ain't broken".
- This slightly changed the meaning of the SDL_APPMOUSEFOCUS flag from
SDL_GetAppState(): Before, it meant "window is main and mouse is inside window
(or mode is fullscreen)". Now, it means "window is key and mouse is inside
window (or mode is fullscreen)". It makes more sense to me that way. (See
http://developer.apple.com/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html
for a discussion of what key and main windows are.) The other two flags are
unchanged: SDL_APPACTIVE = application is not hidden and window is not
minimized, SDL_APPINPUTFOCUS = window is key (or mode is fullscreen).
- As a side effect, the reorganization fixes the following two issues (and
maybe others) (but they could also be fixed in less invasive ways):
* A regression that was introduced in revision 1.42 of SDL_QuartzVideo.m
(http://libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzVideo.m.diff?r1=1.41&r2=1.42)
(from half-desirable to undesirable behavior):
Situation: While in windowed mode, hide the cursor using
SDL_ShowCursor(SDL_DISABLE), move the mouse outside of the window so that the
cursor becomes visible again, and SDL_SetVideoMode() to a fullscreen mode.
What happened before revision 1.42: The cursor is visible, but becomes
invisible as soon as the mouse is moved (half-desirable).
What happens in revision 1.42 and after (including current CVS): The cursor is
visible and stays visible (undesirable).
What happens after my patch: The cursor is invisible from the beginning
(desirable).
* When the cursor is hidden and grabbed, switch away from the application using
cmd-tab (which ungrabs and makes the cursor visible), move the cursor outside
of the SDL window, then cmd-tab back to the application. In 1.2.8 and in the
current CVS, the cursor is re-grabbed, but it stays visible (immovable in the
middle of the window). With my patch, the cursor is correctly re-grabbed and
hidden. (For some reason, it still doesn't work correctly if you switch back to
the application using the dock instead of cmd-tab. I haven't been able to
figure out why. I can step over [NSCursor hide] being called in the debugger,
but it seems to have no effect.)
- The patch includes my patch for #12 (it was easier to obtain using cvs diff
that way). If you apply both of them, you will end up with 6 duplicate lines in
SDL_QuartzEvents.m.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Apr 2006 14:17:48 +0000 |
parents | d910939febfa |
children | 14717b52abc0 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_timer.h" |
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25 #include "SDL_timer_c.h" |
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26 #include "SDL_mutex.h" |
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27 #include "SDL_systimer.h" |
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28 |
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29 /* #define DEBUG_TIMERS */ |
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30 |
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31 int SDL_timer_started = 0; |
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32 int SDL_timer_running = 0; |
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33 |
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34 /* Data to handle a single periodic alarm */ |
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35 Uint32 SDL_alarm_interval = 0; |
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36 SDL_TimerCallback SDL_alarm_callback; |
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37 |
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38 /* Data used for a thread-based timer */ |
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39 static int SDL_timer_threaded = 0; |
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40 |
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41 struct _SDL_TimerID { |
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42 Uint32 interval; |
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43 SDL_NewTimerCallback cb; |
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44 void *param; |
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45 Uint32 last_alarm; |
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46 struct _SDL_TimerID *next; |
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47 }; |
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48 |
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49 static SDL_TimerID SDL_timers = NULL; |
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50 static SDL_mutex *SDL_timer_mutex; |
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51 static volatile SDL_bool list_changed = SDL_FALSE; |
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52 |
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53 /* Set whether or not the timer should use a thread. |
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54 This should not be called while the timer subsystem is running. |
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55 */ |
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56 int SDL_SetTimerThreaded(int value) |
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57 { |
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58 int retval; |
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59 |
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60 if ( SDL_timer_started ) { |
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61 SDL_SetError("Timer already initialized"); |
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62 retval = -1; |
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63 } else { |
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64 retval = 0; |
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65 SDL_timer_threaded = value; |
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66 } |
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67 return retval; |
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68 } |
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69 |
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70 int SDL_TimerInit(void) |
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71 { |
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72 int retval; |
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73 |
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74 retval = 0; |
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75 if ( SDL_timer_started ) { |
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76 SDL_TimerQuit(); |
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77 } |
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78 if ( ! SDL_timer_threaded ) { |
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79 retval = SDL_SYS_TimerInit(); |
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80 } |
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81 if ( SDL_timer_threaded ) { |
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82 SDL_timer_mutex = SDL_CreateMutex(); |
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83 } |
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84 if ( retval == 0 ) { |
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85 SDL_timer_started = 1; |
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86 } |
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87 return(retval); |
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88 } |
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89 |
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90 void SDL_TimerQuit(void) |
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91 { |
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92 SDL_SetTimer(0, NULL); |
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93 if ( SDL_timer_threaded < 2 ) { |
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94 SDL_SYS_TimerQuit(); |
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95 } |
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96 if ( SDL_timer_threaded ) { |
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97 SDL_DestroyMutex(SDL_timer_mutex); |
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98 } |
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99 SDL_timer_started = 0; |
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100 SDL_timer_threaded = 0; |
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101 } |
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102 |
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103 void SDL_ThreadedTimerCheck(void) |
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104 { |
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105 Uint32 now, ms; |
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106 SDL_TimerID t, prev, next; |
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107 SDL_bool removed; |
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108 |
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109 SDL_mutexP(SDL_timer_mutex); |
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110 list_changed = SDL_FALSE; |
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111 now = SDL_GetTicks(); |
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112 for ( prev = NULL, t = SDL_timers; t; t = next ) { |
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113 removed = SDL_FALSE; |
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114 ms = t->interval - SDL_TIMESLICE; |
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115 next = t->next; |
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116 if ( (int)(now - t->last_alarm) > (int)ms ) { |
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117 struct _SDL_TimerID timer; |
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118 |
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119 if ( (now - t->last_alarm) < t->interval ) { |
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120 t->last_alarm += t->interval; |
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121 } else { |
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122 t->last_alarm = now; |
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123 } |
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124 #ifdef DEBUG_TIMERS |
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125 printf("Executing timer %p (thread = %d)\n", |
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126 t, SDL_ThreadID()); |
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127 #endif |
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128 timer = *t; |
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129 SDL_mutexV(SDL_timer_mutex); |
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130 ms = timer.cb(timer.interval, timer.param); |
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131 SDL_mutexP(SDL_timer_mutex); |
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132 if ( list_changed ) { |
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133 /* Abort, list of timers modified */ |
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134 /* FIXME: what if ms was changed? */ |
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135 break; |
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136 } |
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137 if ( ms != t->interval ) { |
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138 if ( ms ) { |
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139 t->interval = ROUND_RESOLUTION(ms); |
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140 } else { |
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141 /* Remove timer from the list */ |
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142 #ifdef DEBUG_TIMERS |
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143 printf("SDL: Removing timer %p\n", t); |
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144 #endif |
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145 if ( prev ) { |
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146 prev->next = next; |
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147 } else { |
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148 SDL_timers = next; |
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149 } |
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150 SDL_free(t); |
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151 --SDL_timer_running; |
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152 removed = SDL_TRUE; |
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153 } |
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154 } |
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155 } |
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156 /* Don't update prev if the timer has disappeared */ |
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157 if ( ! removed ) { |
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158 prev = t; |
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159 } |
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160 } |
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161 SDL_mutexV(SDL_timer_mutex); |
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162 } |
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163 |
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164 static SDL_TimerID SDL_AddTimerInternal(Uint32 interval, SDL_NewTimerCallback callback, void *param) |
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165 { |
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166 SDL_TimerID t; |
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167 t = (SDL_TimerID) SDL_malloc(sizeof(struct _SDL_TimerID)); |
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168 if ( t ) { |
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169 t->interval = ROUND_RESOLUTION(interval); |
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170 t->cb = callback; |
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171 t->param = param; |
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172 t->last_alarm = SDL_GetTicks(); |
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173 t->next = SDL_timers; |
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174 SDL_timers = t; |
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175 ++SDL_timer_running; |
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176 list_changed = SDL_TRUE; |
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177 } |
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178 #ifdef DEBUG_TIMERS |
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179 printf("SDL_AddTimer(%d) = %08x num_timers = %d\n", interval, (Uint32)t, SDL_timer_running); |
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180 #endif |
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181 return t; |
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182 } |
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183 |
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184 SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param) |
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185 { |
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186 SDL_TimerID t; |
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187 if ( ! SDL_timer_mutex ) { |
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188 if ( SDL_timer_started ) { |
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189 SDL_SetError("This platform doesn't support multiple timers"); |
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190 } else { |
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191 SDL_SetError("You must call SDL_Init(SDL_INIT_TIMER) first"); |
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192 } |
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193 return NULL; |
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194 } |
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195 if ( ! SDL_timer_threaded ) { |
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196 SDL_SetError("Multiple timers require threaded events!"); |
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197 return NULL; |
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198 } |
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199 SDL_mutexP(SDL_timer_mutex); |
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200 t = SDL_AddTimerInternal(interval, callback, param); |
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201 SDL_mutexV(SDL_timer_mutex); |
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202 return t; |
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203 } |
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204 |
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205 SDL_bool SDL_RemoveTimer(SDL_TimerID id) |
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206 { |
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207 SDL_TimerID t, prev = NULL; |
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208 SDL_bool removed; |
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209 |
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210 removed = SDL_FALSE; |
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211 SDL_mutexP(SDL_timer_mutex); |
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212 /* Look for id in the linked list of timers */ |
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213 for (t = SDL_timers; t; prev=t, t = t->next ) { |
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214 if ( t == id ) { |
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215 if(prev) { |
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216 prev->next = t->next; |
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217 } else { |
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218 SDL_timers = t->next; |
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219 } |
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220 SDL_free(t); |
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221 --SDL_timer_running; |
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222 removed = SDL_TRUE; |
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223 list_changed = SDL_TRUE; |
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224 break; |
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225 } |
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226 } |
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227 #ifdef DEBUG_TIMERS |
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228 printf("SDL_RemoveTimer(%08x) = %d num_timers = %d thread = %d\n", (Uint32)id, removed, SDL_timer_running, SDL_ThreadID()); |
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229 #endif |
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230 SDL_mutexV(SDL_timer_mutex); |
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231 return removed; |
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232 } |
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233 |
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234 /* Old style callback functions are wrapped through this */ |
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236 { |
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237 SDL_TimerCallback func = (SDL_TimerCallback) param; |
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238 return (*func)(ms); |
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239 } |
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240 |
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241 int SDL_SetTimer(Uint32 ms, SDL_TimerCallback callback) |
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242 { |
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243 int retval; |
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244 |
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245 #ifdef DEBUG_TIMERS |
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246 printf("SDL_SetTimer(%d)\n", ms); |
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247 #endif |
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248 retval = 0; |
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249 |
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250 if ( SDL_timer_threaded ) { |
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251 SDL_mutexP(SDL_timer_mutex); |
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252 } |
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253 if ( SDL_timer_running ) { /* Stop any currently running timer */ |
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254 if ( SDL_timer_threaded ) { |
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255 while ( SDL_timers ) { |
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256 SDL_TimerID freeme = SDL_timers; |
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257 SDL_timers = SDL_timers->next; |
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258 SDL_free(freeme); |
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259 } |
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260 SDL_timer_running = 0; |
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261 list_changed = SDL_TRUE; |
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262 } else { |
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263 SDL_SYS_StopTimer(); |
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264 SDL_timer_running = 0; |
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265 } |
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266 } |
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267 if ( ms ) { |
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268 if ( SDL_timer_threaded ) { |
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269 if ( SDL_AddTimerInternal(ms, callback_wrapper, (void *)callback) == NULL ) { |
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270 retval = -1; |
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271 } |
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272 } else { |
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273 SDL_timer_running = 1; |
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274 SDL_alarm_interval = ms; |
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275 SDL_alarm_callback = callback; |
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276 retval = SDL_SYS_StartTimer(); |
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277 } |
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278 } |
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279 if ( SDL_timer_threaded ) { |
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280 SDL_mutexV(SDL_timer_mutex); |
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281 } |
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282 |
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283 return retval; |
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284 } |