Mercurial > sdl-ios-xcode
annotate docs/html/sdlsurface.html @ 1629:ef4a796e7f24
Fixed bug #55
From Christian Walther:
When writing my patch for #12, I ended up doing all sorts of changes to the way
application/window activating/deactivating is handled in the Quartz backend,
resulting in the attached patch. It does make the code a bit cleaner IMHO, but
as it might be regarded as a case of "if it ain't broken, don't fix it" I'd
like to hear other people's opinion about it. Please shout if some change
strikes you as unnecessary or wrong, and I'll explain the reasons behind it. As
far as I tested it, it does not introduce any new bugs, but I may well have
missed some.
- The most fundamental change (that triggered most of the others) is irrelevant
for the usual single-window SDL applications, it only affects the people who
are crazy enough to display other Cocoa windows alongside the SDL window (I'm
actually doing this currently, although the additional window only displays
debugging info and won't be present in the final product): Before, some things
were done on the application becoming active, some on the window becoming key,
and some on the window becoming main. Conceptually, all these actions belong to
the window becoming key, so that's what I implemented. However, since in a
single-window application these three events always happen together, the
previous implementation "ain't broken".
- This slightly changed the meaning of the SDL_APPMOUSEFOCUS flag from
SDL_GetAppState(): Before, it meant "window is main and mouse is inside window
(or mode is fullscreen)". Now, it means "window is key and mouse is inside
window (or mode is fullscreen)". It makes more sense to me that way. (See
http://developer.apple.com/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html
for a discussion of what key and main windows are.) The other two flags are
unchanged: SDL_APPACTIVE = application is not hidden and window is not
minimized, SDL_APPINPUTFOCUS = window is key (or mode is fullscreen).
- As a side effect, the reorganization fixes the following two issues (and
maybe others) (but they could also be fixed in less invasive ways):
* A regression that was introduced in revision 1.42 of SDL_QuartzVideo.m
(http://libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzVideo.m.diff?r1=1.41&r2=1.42)
(from half-desirable to undesirable behavior):
Situation: While in windowed mode, hide the cursor using
SDL_ShowCursor(SDL_DISABLE), move the mouse outside of the window so that the
cursor becomes visible again, and SDL_SetVideoMode() to a fullscreen mode.
What happened before revision 1.42: The cursor is visible, but becomes
invisible as soon as the mouse is moved (half-desirable).
What happens in revision 1.42 and after (including current CVS): The cursor is
visible and stays visible (undesirable).
What happens after my patch: The cursor is invisible from the beginning
(desirable).
* When the cursor is hidden and grabbed, switch away from the application using
cmd-tab (which ungrabs and makes the cursor visible), move the cursor outside
of the SDL window, then cmd-tab back to the application. In 1.2.8 and in the
current CVS, the cursor is re-grabbed, but it stays visible (immovable in the
middle of the window). With my patch, the cursor is correctly re-grabbed and
hidden. (For some reason, it still doesn't work correctly if you switch back to
the application using the dock instead of cmd-tab. I haven't been able to
figure out why. I can step over [NSCursor hide] being called in the debugger,
but it seems to have no effect.)
- The patch includes my patch for #12 (it was easier to obtain using cvs diff
that way). If you apply both of them, you will end up with 6 duplicate lines in
SDL_QuartzEvents.m.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Apr 2006 14:17:48 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_Surface</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_PixelFormat" | |
17 HREF="sdlpixelformat.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_VideoInfo" | |
20 HREF="sdlvideoinfo.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlpixelformat.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlvideoinfo.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLSURFACE" | |
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74 ></A |
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75 >SDL_Surface</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN3263" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_Surface -- Graphical Surface Structure</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN3266" |
0 | 88 ></A |
89 ><H2 | |
90 >Structure Definition</H2 | |
91 ><PRE | |
92 CLASS="PROGRAMLISTING" | |
93 >typedef struct SDL_Surface { | |
94 Uint32 flags; /* Read-only */ | |
95 SDL_PixelFormat *format; /* Read-only */ | |
96 int w, h; /* Read-only */ | |
97 Uint16 pitch; /* Read-only */ | |
98 void *pixels; /* Read-write */ | |
99 | |
100 /* clipping information */ | |
101 SDL_Rect clip_rect; /* Read-only */ | |
102 | |
103 /* Reference count -- used when freeing surface */ | |
104 int refcount; /* Read-mostly */ | |
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105 |
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106 /* This structure also contains private fields not shown here */ |
0 | 107 } SDL_Surface;</PRE |
108 ></DIV | |
109 ><DIV | |
110 CLASS="REFSECT1" | |
111 ><A | |
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112 NAME="AEN3269" |
0 | 113 ></A |
114 ><H2 | |
115 >Structure Data</H2 | |
116 ><DIV | |
117 CLASS="INFORMALTABLE" | |
118 ><A | |
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119 NAME="AEN3271" |
0 | 120 ></A |
121 ><P | |
122 ></P | |
123 ><TABLE | |
124 BORDER="0" | |
125 CLASS="CALSTABLE" | |
126 ><TBODY | |
127 ><TR | |
128 ><TD | |
129 ALIGN="LEFT" | |
130 VALIGN="TOP" | |
131 ><TT | |
132 CLASS="STRUCTFIELD" | |
133 ><I | |
134 >flags</I | |
135 ></TT | |
136 ></TD | |
137 ><TD | |
138 ALIGN="LEFT" | |
139 VALIGN="TOP" | |
140 >Surface flags</TD | |
141 ></TR | |
142 ><TR | |
143 ><TD | |
144 ALIGN="LEFT" | |
145 VALIGN="TOP" | |
146 ><TT | |
147 CLASS="STRUCTFIELD" | |
148 ><I | |
149 >format</I | |
150 ></TT | |
151 ></TD | |
152 ><TD | |
153 ALIGN="LEFT" | |
154 VALIGN="TOP" | |
155 >Pixel <A | |
156 HREF="sdlpixelformat.html" | |
157 >format</A | |
158 ></TD | |
159 ></TR | |
160 ><TR | |
161 ><TD | |
162 ALIGN="LEFT" | |
163 VALIGN="TOP" | |
164 ><TT | |
165 CLASS="STRUCTFIELD" | |
166 ><I | |
167 >w, h</I | |
168 ></TT | |
169 ></TD | |
170 ><TD | |
171 ALIGN="LEFT" | |
172 VALIGN="TOP" | |
173 >Width and height of the surface</TD | |
174 ></TR | |
175 ><TR | |
176 ><TD | |
177 ALIGN="LEFT" | |
178 VALIGN="TOP" | |
179 ><TT | |
180 CLASS="STRUCTFIELD" | |
181 ><I | |
182 >pitch</I | |
183 ></TT | |
184 ></TD | |
185 ><TD | |
186 ALIGN="LEFT" | |
187 VALIGN="TOP" | |
188 >Length of a surface scanline in bytes</TD | |
189 ></TR | |
190 ><TR | |
191 ><TD | |
192 ALIGN="LEFT" | |
193 VALIGN="TOP" | |
194 ><TT | |
195 CLASS="STRUCTFIELD" | |
196 ><I | |
197 >pixels</I | |
198 ></TT | |
199 ></TD | |
200 ><TD | |
201 ALIGN="LEFT" | |
202 VALIGN="TOP" | |
203 >Pointer to the actual pixel data</TD | |
204 ></TR | |
205 ><TR | |
206 ><TD | |
207 ALIGN="LEFT" | |
208 VALIGN="TOP" | |
209 ><TT | |
210 CLASS="STRUCTFIELD" | |
211 ><I | |
212 >clip_rect</I | |
213 ></TT | |
214 ></TD | |
215 ><TD | |
216 ALIGN="LEFT" | |
217 VALIGN="TOP" | |
218 >surface clip <A | |
219 HREF="sdlrect.html" | |
220 >rectangle</A | |
221 ></TD | |
222 ></TR | |
223 ></TBODY | |
224 ></TABLE | |
225 ><P | |
226 ></P | |
227 ></DIV | |
228 ></DIV | |
229 ><DIV | |
230 CLASS="REFSECT1" | |
231 ><A | |
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232 NAME="AEN3300" |
0 | 233 ></A |
234 ><H2 | |
235 >Description</H2 | |
236 ><P | |
237 ><SPAN | |
238 CLASS="STRUCTNAME" | |
239 >SDL_Surface</SPAN | |
240 >'s represent areas of "graphical" | |
241 memory, memory that can be drawn to. The video framebuffer is returned | |
242 as a <SPAN | |
243 CLASS="STRUCTNAME" | |
244 >SDL_Surface</SPAN | |
245 > by | |
246 <A | |
247 HREF="sdlsetvideomode.html" | |
248 ><TT | |
249 CLASS="FUNCTION" | |
250 >SDL_SetVideoMode</TT | |
251 ></A | |
252 > | |
253 and <A | |
254 HREF="sdlgetvideosurface.html" | |
255 ><TT | |
256 CLASS="FUNCTION" | |
257 >SDL_GetVideoSurface</TT | |
258 ></A | |
259 >. | |
260 Most of the fields should be pretty obvious. | |
261 <TT | |
262 CLASS="STRUCTFIELD" | |
263 ><I | |
264 >w</I | |
265 ></TT | |
266 > and <TT | |
267 CLASS="STRUCTFIELD" | |
268 ><I | |
269 >h</I | |
270 ></TT | |
271 > are the | |
272 width and height of the surface in pixels. | |
273 <TT | |
274 CLASS="STRUCTFIELD" | |
275 ><I | |
276 >pixels</I | |
277 ></TT | |
278 > is a pointer to the actual pixel data, | |
279 the surface should be <A | |
280 HREF="sdllocksurface.html" | |
281 >locked</A | |
282 > | |
283 before accessing this field. The <TT | |
284 CLASS="STRUCTFIELD" | |
285 ><I | |
286 >clip_rect</I | |
287 ></TT | |
288 > field | |
289 is the clipping rectangle as set by | |
290 <A | |
291 HREF="sdlsetcliprect.html" | |
292 ><TT | |
293 CLASS="FUNCTION" | |
294 >SDL_SetClipRect</TT | |
295 ></A | |
296 >.</P | |
297 ><P | |
298 >The following are supported in the | |
299 <TT | |
300 CLASS="STRUCTFIELD" | |
301 ><I | |
302 >flags</I | |
303 ></TT | |
304 > field.</P | |
305 ><DIV | |
306 CLASS="INFORMALTABLE" | |
307 ><A | |
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308 NAME="AEN3318" |
0 | 309 ></A |
310 ><P | |
311 ></P | |
312 ><TABLE | |
313 BORDER="1" | |
314 CLASS="CALSTABLE" | |
315 ><TBODY | |
316 ><TR | |
317 ><TD | |
318 ALIGN="LEFT" | |
319 VALIGN="TOP" | |
320 ><TT | |
321 CLASS="LITERAL" | |
322 >SDL_SWSURFACE</TT | |
323 ></TD | |
324 ><TD | |
325 ALIGN="LEFT" | |
326 VALIGN="TOP" | |
327 >Surface is stored in system memory</TD | |
328 ></TR | |
329 ><TR | |
330 ><TD | |
331 ALIGN="LEFT" | |
332 VALIGN="TOP" | |
333 ><TT | |
334 CLASS="LITERAL" | |
335 >SDL_HWSURFACE</TT | |
336 ></TD | |
337 ><TD | |
338 ALIGN="LEFT" | |
339 VALIGN="TOP" | |
340 >Surface is stored in video memory</TD | |
341 ></TR | |
342 ><TR | |
343 ><TD | |
344 ALIGN="LEFT" | |
345 VALIGN="TOP" | |
346 ><TT | |
347 CLASS="LITERAL" | |
348 >SDL_ASYNCBLIT</TT | |
349 ></TD | |
350 ><TD | |
351 ALIGN="LEFT" | |
352 VALIGN="TOP" | |
353 >Surface uses asynchronous blits if possible</TD | |
354 ></TR | |
355 ><TR | |
356 ><TD | |
357 ALIGN="LEFT" | |
358 VALIGN="TOP" | |
359 ><TT | |
360 CLASS="LITERAL" | |
361 >SDL_ANYFORMAT</TT | |
362 ></TD | |
363 ><TD | |
364 ALIGN="LEFT" | |
365 VALIGN="TOP" | |
366 >Allows any pixel-format (Display surface)</TD | |
367 ></TR | |
368 ><TR | |
369 ><TD | |
370 ALIGN="LEFT" | |
371 VALIGN="TOP" | |
372 ><TT | |
373 CLASS="LITERAL" | |
374 >SDL_HWPALETTE</TT | |
375 ></TD | |
376 ><TD | |
377 ALIGN="LEFT" | |
378 VALIGN="TOP" | |
379 >Surface has exclusive palette</TD | |
380 ></TR | |
381 ><TR | |
382 ><TD | |
383 ALIGN="LEFT" | |
384 VALIGN="TOP" | |
385 ><TT | |
386 CLASS="LITERAL" | |
387 >SDL_DOUBLEBUF</TT | |
388 ></TD | |
389 ><TD | |
390 ALIGN="LEFT" | |
391 VALIGN="TOP" | |
392 >Surface is double buffered (Display surface)</TD | |
393 ></TR | |
394 ><TR | |
395 ><TD | |
396 ALIGN="LEFT" | |
397 VALIGN="TOP" | |
398 ><TT | |
399 CLASS="LITERAL" | |
400 >SDL_FULLSCREEN</TT | |
401 ></TD | |
402 ><TD | |
403 ALIGN="LEFT" | |
404 VALIGN="TOP" | |
405 >Surface is full screen (Display Surface)</TD | |
406 ></TR | |
407 ><TR | |
408 ><TD | |
409 ALIGN="LEFT" | |
410 VALIGN="TOP" | |
411 ><TT | |
412 CLASS="LITERAL" | |
413 >SDL_OPENGL</TT | |
414 ></TD | |
415 ><TD | |
416 ALIGN="LEFT" | |
417 VALIGN="TOP" | |
418 >Surface has an OpenGL context (Display Surface)</TD | |
419 ></TR | |
420 ><TR | |
421 ><TD | |
422 ALIGN="LEFT" | |
423 VALIGN="TOP" | |
424 ><TT | |
425 CLASS="LITERAL" | |
426 >SDL_OPENGLBLIT</TT | |
427 ></TD | |
428 ><TD | |
429 ALIGN="LEFT" | |
430 VALIGN="TOP" | |
431 >Surface supports OpenGL blitting (Display Surface)</TD | |
432 ></TR | |
433 ><TR | |
434 ><TD | |
435 ALIGN="LEFT" | |
436 VALIGN="TOP" | |
437 ><TT | |
438 CLASS="LITERAL" | |
439 >SDL_RESIZABLE</TT | |
440 ></TD | |
441 ><TD | |
442 ALIGN="LEFT" | |
443 VALIGN="TOP" | |
444 >Surface is resizable (Display Surface)</TD | |
445 ></TR | |
446 ><TR | |
447 ><TD | |
448 ALIGN="LEFT" | |
449 VALIGN="TOP" | |
450 ><TT | |
451 CLASS="LITERAL" | |
452 >SDL_HWACCEL</TT | |
453 ></TD | |
454 ><TD | |
455 ALIGN="LEFT" | |
456 VALIGN="TOP" | |
457 >Surface blit uses hardware acceleration</TD | |
458 ></TR | |
459 ><TR | |
460 ><TD | |
461 ALIGN="LEFT" | |
462 VALIGN="TOP" | |
463 ><TT | |
464 CLASS="LITERAL" | |
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465 >SDL_SRCCOLORKEY</TT |
0 | 466 ></TD |
467 ><TD | |
468 ALIGN="LEFT" | |
469 VALIGN="TOP" | |
470 >Surface use colorkey blitting</TD | |
471 ></TR | |
472 ><TR | |
473 ><TD | |
474 ALIGN="LEFT" | |
475 VALIGN="TOP" | |
476 ><TT | |
477 CLASS="LITERAL" | |
478 >SDL_RLEACCEL</TT | |
479 ></TD | |
480 ><TD | |
481 ALIGN="LEFT" | |
482 VALIGN="TOP" | |
483 >Colorkey blitting is accelerated with RLE</TD | |
484 ></TR | |
485 ><TR | |
486 ><TD | |
487 ALIGN="LEFT" | |
488 VALIGN="TOP" | |
489 ><TT | |
490 CLASS="LITERAL" | |
491 >SDL_SRCALPHA</TT | |
492 ></TD | |
493 ><TD | |
494 ALIGN="LEFT" | |
495 VALIGN="TOP" | |
496 >Surface blit uses alpha blending</TD | |
497 ></TR | |
498 ><TR | |
499 ><TD | |
500 ALIGN="LEFT" | |
501 VALIGN="TOP" | |
502 ><TT | |
503 CLASS="LITERAL" | |
504 >SDL_PREALLOC</TT | |
505 ></TD | |
506 ><TD | |
507 ALIGN="LEFT" | |
508 VALIGN="TOP" | |
509 >Surface uses preallocated memory</TD | |
510 ></TR | |
511 ></TBODY | |
512 ></TABLE | |
513 ><P | |
514 ></P | |
515 ></DIV | |
516 ></DIV | |
517 ><DIV | |
518 CLASS="REFSECT1" | |
519 ><A | |
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520 NAME="AEN3381" |
0 | 521 ></A |
522 ><H2 | |
523 >See Also</H2 | |
524 ><P | |
525 ><A | |
526 HREF="sdlpixelformat.html" | |
527 ><SPAN | |
528 CLASS="STRUCTNAME" | |
529 >SDL_PixelFormat</SPAN | |
530 ></A | |
531 ></P | |
532 ></DIV | |
533 ><DIV | |
534 CLASS="NAVFOOTER" | |
535 ><HR | |
536 ALIGN="LEFT" | |
537 WIDTH="100%"><TABLE | |
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538 SUMMARY="Footer navigation table" |
0 | 539 WIDTH="100%" |
540 BORDER="0" | |
541 CELLPADDING="0" | |
542 CELLSPACING="0" | |
543 ><TR | |
544 ><TD | |
545 WIDTH="33%" | |
546 ALIGN="left" | |
547 VALIGN="top" | |
548 ><A | |
549 HREF="sdlpixelformat.html" | |
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550 ACCESSKEY="P" |
0 | 551 >Prev</A |
552 ></TD | |
553 ><TD | |
554 WIDTH="34%" | |
555 ALIGN="center" | |
556 VALIGN="top" | |
557 ><A | |
558 HREF="index.html" | |
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559 ACCESSKEY="H" |
0 | 560 >Home</A |
561 ></TD | |
562 ><TD | |
563 WIDTH="33%" | |
564 ALIGN="right" | |
565 VALIGN="top" | |
566 ><A | |
567 HREF="sdlvideoinfo.html" | |
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568 ACCESSKEY="N" |
0 | 569 >Next</A |
570 ></TD | |
571 ></TR | |
572 ><TR | |
573 ><TD | |
574 WIDTH="33%" | |
575 ALIGN="left" | |
576 VALIGN="top" | |
577 >SDL_PixelFormat</TD | |
578 ><TD | |
579 WIDTH="34%" | |
580 ALIGN="center" | |
581 VALIGN="top" | |
582 ><A | |
583 HREF="video.html" | |
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584 ACCESSKEY="U" |
0 | 585 >Up</A |
586 ></TD | |
587 ><TD | |
588 WIDTH="33%" | |
589 ALIGN="right" | |
590 VALIGN="top" | |
591 >SDL_VideoInfo</TD | |
592 ></TR | |
593 ></TABLE | |
594 ></DIV | |
595 ></BODY | |
596 ></HTML | |
597 > |