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annotate docs/html/sdlglattr.html @ 1629:ef4a796e7f24
Fixed bug #55
From Christian Walther:
When writing my patch for #12, I ended up doing all sorts of changes to the way
application/window activating/deactivating is handled in the Quartz backend,
resulting in the attached patch. It does make the code a bit cleaner IMHO, but
as it might be regarded as a case of "if it ain't broken, don't fix it" I'd
like to hear other people's opinion about it. Please shout if some change
strikes you as unnecessary or wrong, and I'll explain the reasons behind it. As
far as I tested it, it does not introduce any new bugs, but I may well have
missed some.
- The most fundamental change (that triggered most of the others) is irrelevant
for the usual single-window SDL applications, it only affects the people who
are crazy enough to display other Cocoa windows alongside the SDL window (I'm
actually doing this currently, although the additional window only displays
debugging info and won't be present in the final product): Before, some things
were done on the application becoming active, some on the window becoming key,
and some on the window becoming main. Conceptually, all these actions belong to
the window becoming key, so that's what I implemented. However, since in a
single-window application these three events always happen together, the
previous implementation "ain't broken".
- This slightly changed the meaning of the SDL_APPMOUSEFOCUS flag from
SDL_GetAppState(): Before, it meant "window is main and mouse is inside window
(or mode is fullscreen)". Now, it means "window is key and mouse is inside
window (or mode is fullscreen)". It makes more sense to me that way. (See
http://developer.apple.com/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html
for a discussion of what key and main windows are.) The other two flags are
unchanged: SDL_APPACTIVE = application is not hidden and window is not
minimized, SDL_APPINPUTFOCUS = window is key (or mode is fullscreen).
- As a side effect, the reorganization fixes the following two issues (and
maybe others) (but they could also be fixed in less invasive ways):
* A regression that was introduced in revision 1.42 of SDL_QuartzVideo.m
(http://libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzVideo.m.diff?r1=1.41&r2=1.42)
(from half-desirable to undesirable behavior):
Situation: While in windowed mode, hide the cursor using
SDL_ShowCursor(SDL_DISABLE), move the mouse outside of the window so that the
cursor becomes visible again, and SDL_SetVideoMode() to a fullscreen mode.
What happened before revision 1.42: The cursor is visible, but becomes
invisible as soon as the mouse is moved (half-desirable).
What happens in revision 1.42 and after (including current CVS): The cursor is
visible and stays visible (undesirable).
What happens after my patch: The cursor is invisible from the beginning
(desirable).
* When the cursor is hidden and grabbed, switch away from the application using
cmd-tab (which ungrabs and makes the cursor visible), move the cursor outside
of the SDL window, then cmd-tab back to the application. In 1.2.8 and in the
current CVS, the cursor is re-grabbed, but it stays visible (immovable in the
middle of the window). With my patch, the cursor is correctly re-grabbed and
hidden. (For some reason, it still doesn't work correctly if you switch back to
the application using the dock instead of cmd-tab. I haven't been able to
figure out why. I can step over [NSCursor hide] being called in the debugger,
but it seems to have no effect.)
- The patch includes my patch for #12 (it was easier to obtain using cvs diff
that way). If you apply both of them, you will end up with 6 duplicate lines in
SDL_QuartzEvents.m.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Apr 2006 14:17:48 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GLattr</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_FreeYUVOverlay" | |
17 HREF="sdlfreeyuvoverlay.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_Rect" | |
20 HREF="sdlrect.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlfreeyuvoverlay.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlrect.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLGLATTR" | |
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74 ></A |
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75 >SDL_GLattr</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN2971" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_GLattr -- SDL GL Attributes</DIV | |
84 ><DIV | |
85 CLASS="REFSECT1" | |
86 ><A | |
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87 NAME="AEN2974" |
0 | 88 ></A |
89 ><H2 | |
90 >Attributes</H2 | |
91 ><DIV | |
92 CLASS="INFORMALTABLE" | |
93 ><A | |
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94 NAME="AEN2976" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><TABLE | |
99 BORDER="0" | |
100 CLASS="CALSTABLE" | |
101 ><TBODY | |
102 ><TR | |
103 ><TD | |
104 ALIGN="LEFT" | |
105 VALIGN="TOP" | |
106 ><TT | |
107 CLASS="LITERAL" | |
108 >SDL_GL_RED_SIZE</TT | |
109 ></TD | |
110 ><TD | |
111 ALIGN="LEFT" | |
112 VALIGN="TOP" | |
113 >Size of the framebuffer red component, in bits</TD | |
114 ></TR | |
115 ><TR | |
116 ><TD | |
117 ALIGN="LEFT" | |
118 VALIGN="TOP" | |
119 ><TT | |
120 CLASS="LITERAL" | |
121 >SDL_GL_GREEN_SIZE</TT | |
122 ></TD | |
123 ><TD | |
124 ALIGN="LEFT" | |
125 VALIGN="TOP" | |
126 >Size of the framebuffer green component, in bits</TD | |
127 ></TR | |
128 ><TR | |
129 ><TD | |
130 ALIGN="LEFT" | |
131 VALIGN="TOP" | |
132 ><TT | |
133 CLASS="LITERAL" | |
134 >SDL_GL_BLUE_SIZE</TT | |
135 ></TD | |
136 ><TD | |
137 ALIGN="LEFT" | |
138 VALIGN="TOP" | |
139 >Size of the framebuffer blue component, in bits</TD | |
140 ></TR | |
141 ><TR | |
142 ><TD | |
143 ALIGN="LEFT" | |
144 VALIGN="TOP" | |
145 ><TT | |
146 CLASS="LITERAL" | |
147 >SDL_GL_ALPHA_SIZE</TT | |
148 ></TD | |
149 ><TD | |
150 ALIGN="LEFT" | |
151 VALIGN="TOP" | |
152 >Size of the framebuffer alpha component, in bits</TD | |
153 ></TR | |
154 ><TR | |
155 ><TD | |
156 ALIGN="LEFT" | |
157 VALIGN="TOP" | |
158 ><TT | |
159 CLASS="LITERAL" | |
160 >SDL_GL_DOUBLEBUFFER</TT | |
161 ></TD | |
162 ><TD | |
163 ALIGN="LEFT" | |
164 VALIGN="TOP" | |
165 >0 or 1, enable or disable double buffering</TD | |
166 ></TR | |
167 ><TR | |
168 ><TD | |
169 ALIGN="LEFT" | |
170 VALIGN="TOP" | |
171 ><TT | |
172 CLASS="LITERAL" | |
173 >SDL_GL_BUFFER_SIZE</TT | |
174 ></TD | |
175 ><TD | |
176 ALIGN="LEFT" | |
177 VALIGN="TOP" | |
178 >Size of the framebuffer, in bits</TD | |
179 ></TR | |
180 ><TR | |
181 ><TD | |
182 ALIGN="LEFT" | |
183 VALIGN="TOP" | |
184 ><TT | |
185 CLASS="LITERAL" | |
186 >SDL_GL_DEPTH_SIZE</TT | |
187 ></TD | |
188 ><TD | |
189 ALIGN="LEFT" | |
190 VALIGN="TOP" | |
191 >Size of the depth buffer, in bits</TD | |
192 ></TR | |
193 ><TR | |
194 ><TD | |
195 ALIGN="LEFT" | |
196 VALIGN="TOP" | |
197 ><TT | |
198 CLASS="LITERAL" | |
199 >SDL_GL_STENCIL_SIZE</TT | |
200 ></TD | |
201 ><TD | |
202 ALIGN="LEFT" | |
203 VALIGN="TOP" | |
204 >Size of the stencil buffer, in bits</TD | |
205 ></TR | |
206 ><TR | |
207 ><TD | |
208 ALIGN="LEFT" | |
209 VALIGN="TOP" | |
210 ><TT | |
211 CLASS="LITERAL" | |
212 >SDL_GL_ACCUM_RED_SIZE</TT | |
213 ></TD | |
214 ><TD | |
215 ALIGN="LEFT" | |
216 VALIGN="TOP" | |
217 >Size of the accumulation buffer red component, in bits</TD | |
218 ></TR | |
219 ><TR | |
220 ><TD | |
221 ALIGN="LEFT" | |
222 VALIGN="TOP" | |
223 ><TT | |
224 CLASS="LITERAL" | |
225 >SDL_GL_ACCUM_GREEN_SIZE</TT | |
226 ></TD | |
227 ><TD | |
228 ALIGN="LEFT" | |
229 VALIGN="TOP" | |
230 >Size of the accumulation buffer green component, in bits</TD | |
231 ></TR | |
232 ><TR | |
233 ><TD | |
234 ALIGN="LEFT" | |
235 VALIGN="TOP" | |
236 ><TT | |
237 CLASS="LITERAL" | |
238 >SDL_GL_ACCUM_BLUE_SIZE</TT | |
239 ></TD | |
240 ><TD | |
241 ALIGN="LEFT" | |
242 VALIGN="TOP" | |
243 >Size of the accumulation buffer blue component, in bits</TD | |
244 ></TR | |
245 ><TR | |
246 ><TD | |
247 ALIGN="LEFT" | |
248 VALIGN="TOP" | |
249 ><TT | |
250 CLASS="LITERAL" | |
251 >SDL_GL_ACCUM_ALPHA_SIZE</TT | |
252 ></TD | |
253 ><TD | |
254 ALIGN="LEFT" | |
255 VALIGN="TOP" | |
256 >Size of the accumulation buffer alpha component, in bits</TD | |
257 ></TR | |
258 ></TBODY | |
259 ></TABLE | |
260 ><P | |
261 ></P | |
262 ></DIV | |
263 ></DIV | |
264 ><DIV | |
265 CLASS="REFSECT1" | |
266 ><A | |
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267 NAME="AEN3027" |
0 | 268 ></A |
269 ><H2 | |
270 >Description</H2 | |
271 ><P | |
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272 >While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN |
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273 CLASS="emphasis" |
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274 ><I |
0 | 275 CLASS="EMPHASIS" |
276 >before</I | |
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277 ></SPAN |
0 | 278 > SDL sets the video mode. These attributes a set and read with <A |
279 HREF="sdlglsetattribute.html" | |
280 ><TT | |
281 CLASS="FUNCTION" | |
282 >SDL_GL_SetAttribute</TT | |
283 ></A | |
284 > and <A | |
285 HREF="sdlglgetattribute.html" | |
286 ><TT | |
287 CLASS="FUNCTION" | |
288 >SDL_GL_GetAttribute</TT | |
289 ></A | |
290 >.</P | |
291 ></DIV | |
292 ><DIV | |
293 CLASS="REFSECT1" | |
294 ><A | |
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295 NAME="AEN3035" |
0 | 296 ></A |
297 ><H2 | |
298 >See Also</H2 | |
299 ><P | |
300 ><A | |
301 HREF="sdlglsetattribute.html" | |
302 ><TT | |
303 CLASS="FUNCTION" | |
304 >SDL_GL_SetAttribute</TT | |
305 ></A | |
306 >, | |
307 <A | |
308 HREF="sdlglgetattribute.html" | |
309 ><TT | |
310 CLASS="FUNCTION" | |
311 >SDL_GL_GetAttribute</TT | |
312 ></A | |
313 ></P | |
314 ></DIV | |
315 ><DIV | |
316 CLASS="NAVFOOTER" | |
317 ><HR | |
318 ALIGN="LEFT" | |
319 WIDTH="100%"><TABLE | |
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320 SUMMARY="Footer navigation table" |
0 | 321 WIDTH="100%" |
322 BORDER="0" | |
323 CELLPADDING="0" | |
324 CELLSPACING="0" | |
325 ><TR | |
326 ><TD | |
327 WIDTH="33%" | |
328 ALIGN="left" | |
329 VALIGN="top" | |
330 ><A | |
331 HREF="sdlfreeyuvoverlay.html" | |
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332 ACCESSKEY="P" |
0 | 333 >Prev</A |
334 ></TD | |
335 ><TD | |
336 WIDTH="34%" | |
337 ALIGN="center" | |
338 VALIGN="top" | |
339 ><A | |
340 HREF="index.html" | |
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341 ACCESSKEY="H" |
0 | 342 >Home</A |
343 ></TD | |
344 ><TD | |
345 WIDTH="33%" | |
346 ALIGN="right" | |
347 VALIGN="top" | |
348 ><A | |
349 HREF="sdlrect.html" | |
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350 ACCESSKEY="N" |
0 | 351 >Next</A |
352 ></TD | |
353 ></TR | |
354 ><TR | |
355 ><TD | |
356 WIDTH="33%" | |
357 ALIGN="left" | |
358 VALIGN="top" | |
359 >SDL_FreeYUVOverlay</TD | |
360 ><TD | |
361 WIDTH="34%" | |
362 ALIGN="center" | |
363 VALIGN="top" | |
364 ><A | |
365 HREF="video.html" | |
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366 ACCESSKEY="U" |
0 | 367 >Up</A |
368 ></TD | |
369 ><TD | |
370 WIDTH="33%" | |
371 ALIGN="right" | |
372 VALIGN="top" | |
373 >SDL_Rect</TD | |
374 ></TR | |
375 ></TABLE | |
376 ></DIV | |
377 ></BODY | |
378 ></HTML | |
379 > |