Mercurial > sdl-ios-xcode
annotate docs/html/sdlconvertaudio.html @ 1629:ef4a796e7f24
Fixed bug #55
From Christian Walther:
When writing my patch for #12, I ended up doing all sorts of changes to the way
application/window activating/deactivating is handled in the Quartz backend,
resulting in the attached patch. It does make the code a bit cleaner IMHO, but
as it might be regarded as a case of "if it ain't broken, don't fix it" I'd
like to hear other people's opinion about it. Please shout if some change
strikes you as unnecessary or wrong, and I'll explain the reasons behind it. As
far as I tested it, it does not introduce any new bugs, but I may well have
missed some.
- The most fundamental change (that triggered most of the others) is irrelevant
for the usual single-window SDL applications, it only affects the people who
are crazy enough to display other Cocoa windows alongside the SDL window (I'm
actually doing this currently, although the additional window only displays
debugging info and won't be present in the final product): Before, some things
were done on the application becoming active, some on the window becoming key,
and some on the window becoming main. Conceptually, all these actions belong to
the window becoming key, so that's what I implemented. However, since in a
single-window application these three events always happen together, the
previous implementation "ain't broken".
- This slightly changed the meaning of the SDL_APPMOUSEFOCUS flag from
SDL_GetAppState(): Before, it meant "window is main and mouse is inside window
(or mode is fullscreen)". Now, it means "window is key and mouse is inside
window (or mode is fullscreen)". It makes more sense to me that way. (See
http://developer.apple.com/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html
for a discussion of what key and main windows are.) The other two flags are
unchanged: SDL_APPACTIVE = application is not hidden and window is not
minimized, SDL_APPINPUTFOCUS = window is key (or mode is fullscreen).
- As a side effect, the reorganization fixes the following two issues (and
maybe others) (but they could also be fixed in less invasive ways):
* A regression that was introduced in revision 1.42 of SDL_QuartzVideo.m
(http://libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzVideo.m.diff?r1=1.41&r2=1.42)
(from half-desirable to undesirable behavior):
Situation: While in windowed mode, hide the cursor using
SDL_ShowCursor(SDL_DISABLE), move the mouse outside of the window so that the
cursor becomes visible again, and SDL_SetVideoMode() to a fullscreen mode.
What happened before revision 1.42: The cursor is visible, but becomes
invisible as soon as the mouse is moved (half-desirable).
What happens in revision 1.42 and after (including current CVS): The cursor is
visible and stays visible (undesirable).
What happens after my patch: The cursor is invisible from the beginning
(desirable).
* When the cursor is hidden and grabbed, switch away from the application using
cmd-tab (which ungrabs and makes the cursor visible), move the cursor outside
of the SDL window, then cmd-tab back to the application. In 1.2.8 and in the
current CVS, the cursor is re-grabbed, but it stays visible (immovable in the
middle of the window). With my patch, the cursor is correctly re-grabbed and
hidden. (For some reason, it still doesn't work correctly if you switch back to
the application using the dock instead of cmd-tab. I haven't been able to
figure out why. I can step over [NSCursor hide] being called in the debugger,
but it seems to have no effect.)
- The patch includes my patch for #12 (it was easier to obtain using cvs diff
that way). If you apply both of them, you will end up with 6 duplicate lines in
SDL_QuartzEvents.m.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Apr 2006 14:17:48 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_ConvertAudio</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Audio" | |
14 HREF="audio.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_BuildAudioCVT" | |
17 HREF="sdlbuildaudiocvt.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_MixAudio" | |
20 HREF="sdlmixaudio.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlbuildaudiocvt.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlmixaudio.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLCONVERTAUDIO" | |
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74 ></A |
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75 >SDL_ConvertAudio</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN7048" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_ConvertAudio -- Convert audio data to a desired audio format.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN7051" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN7052" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_ConvertAudio</B | |
108 ></CODE | |
109 >(SDL_AudioCVT *cvt);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN7058" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 ><TT | |
124 CLASS="FUNCTION" | |
125 >SDL_ConvertAudio</TT | |
126 > takes one parameter, <TT | |
127 CLASS="PARAMETER" | |
128 ><I | |
129 >cvt</I | |
130 ></TT | |
131 >, which was previously initilized. Initilizing a <A | |
132 HREF="sdlaudiocvt.html" | |
133 ><SPAN | |
134 CLASS="STRUCTNAME" | |
135 >SDL_AudioCVT</SPAN | |
136 ></A | |
137 > is a two step process. First of all, the structure must be passed to <A | |
138 HREF="sdlbuildaudiocvt.html" | |
139 ><TT | |
140 CLASS="FUNCTION" | |
141 >SDL_BuildAudioCVT</TT | |
142 ></A | |
143 > along with source and destination format parameters. Secondly, the <SPAN | |
144 CLASS="STRUCTNAME" | |
145 >cvt</SPAN | |
146 >-><TT | |
147 CLASS="STRUCTFIELD" | |
148 ><I | |
149 >buf</I | |
150 ></TT | |
151 > and <SPAN | |
152 CLASS="STRUCTNAME" | |
153 >cvt</SPAN | |
154 >-><TT | |
155 CLASS="STRUCTFIELD" | |
156 ><I | |
157 >len</I | |
158 ></TT | |
159 > fields must be setup. <SPAN | |
160 CLASS="STRUCTNAME" | |
161 >cvt</SPAN | |
162 >-><TT | |
163 CLASS="STRUCTFIELD" | |
164 ><I | |
165 >buf</I | |
166 ></TT | |
167 > should point to the audio data and <SPAN | |
168 CLASS="STRUCTNAME" | |
169 >cvt</SPAN | |
170 >-><TT | |
171 CLASS="STRUCTFIELD" | |
172 ><I | |
173 >len</I | |
174 ></TT | |
175 > should be set to the length of the audio data in bytes. Remember, the length of the buffer pointed to by <TT | |
176 CLASS="STRUCTFIELD" | |
177 ><I | |
178 >buf</I | |
179 ></TT | |
180 > show be <TT | |
181 CLASS="STRUCTFIELD" | |
182 ><I | |
183 >len</I | |
184 ></TT | |
185 >*<TT | |
186 CLASS="STRUCTFIELD" | |
187 ><I | |
188 >len_mult</I | |
189 ></TT | |
190 > bytes in length.</P | |
191 ><P | |
192 >Once the <SPAN | |
193 CLASS="STRUCTNAME" | |
194 >SDL_AudioCVT</SPAN | |
195 >structure is initilized then we can pass it to <TT | |
196 CLASS="FUNCTION" | |
197 >SDL_ConvertAudio</TT | |
198 >, which will convert the audio data pointer to by <SPAN | |
199 CLASS="STRUCTNAME" | |
200 >cvt</SPAN | |
201 >-><TT | |
202 CLASS="STRUCTFIELD" | |
203 ><I | |
204 >buf</I | |
205 ></TT | |
206 >. If <TT | |
207 CLASS="FUNCTION" | |
208 >SDL_ConvertAudio</TT | |
209 > returned <SPAN | |
210 CLASS="RETURNVALUE" | |
211 >0</SPAN | |
212 > then the conversion was completed successfully, otherwise <SPAN | |
213 CLASS="RETURNVALUE" | |
214 >-1</SPAN | |
215 > is returned.</P | |
216 ><P | |
217 >If the conversion completed successfully then the converted audio data can be read from <SPAN | |
218 CLASS="STRUCTNAME" | |
219 >cvt</SPAN | |
220 >-><TT | |
221 CLASS="STRUCTFIELD" | |
222 ><I | |
223 >buf</I | |
224 ></TT | |
225 >. The amount of valid, converted, audio data in the buffer is equal to <SPAN | |
226 CLASS="STRUCTNAME" | |
227 >cvt</SPAN | |
228 >-><TT | |
229 CLASS="STRUCTFIELD" | |
230 ><I | |
231 >len</I | |
232 ></TT | |
233 >*<TT | |
234 CLASS="STRUCTFIELD" | |
235 ><I | |
236 >cvt</I | |
237 ></TT | |
238 >-><SPAN | |
239 CLASS="STRUCTNAME" | |
240 >len_ratio</SPAN | |
241 >.</P | |
242 ></DIV | |
243 ><DIV | |
244 CLASS="REFSECT1" | |
245 ><A | |
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246 NAME="AEN7093" |
0 | 247 ></A |
248 ><H2 | |
249 >Examples</H2 | |
250 ><PRE | |
251 CLASS="PROGRAMLISTING" | |
252 >/* Converting some WAV data to hardware format */ | |
253 void my_audio_callback(void *userdata, Uint8 *stream, int len); | |
254 | |
255 SDL_AudioSpec *desired, *obtained; | |
256 SDL_AudioSpec wav_spec; | |
257 SDL_AudioCVT wav_cvt; | |
258 Uint32 wav_len; | |
259 Uint8 *wav_buf; | |
260 int ret; | |
261 | |
262 /* Allocated audio specs */ | |
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263 desired = malloc(sizeof(SDL_AudioSpec)); |
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264 obtained = malloc(sizeof(SDL_AudioSpec)); |
0 | 265 |
266 /* Set desired format */ | |
267 desired->freq=22050; | |
268 desired->format=AUDIO_S16LSB; | |
269 desired->samples=8192; | |
270 desired->callback=my_audio_callback; | |
271 desired->userdata=NULL; | |
272 | |
273 /* Open the audio device */ | |
274 if ( SDL_OpenAudio(desired, obtained) < 0 ){ | |
275 fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); | |
276 exit(-1); | |
277 } | |
278 | |
279 free(desired); | |
280 | |
281 /* Load the test.wav */ | |
282 if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buf, &wav_len) == NULL ){ | |
283 fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError()); | |
284 SDL_CloseAudio(); | |
285 free(obtained); | |
286 exit(-1); | |
287 } | |
288 | |
289 /* Build AudioCVT */ | |
290 ret = SDL_BuildAudioCVT(&wav_cvt, | |
291 wav_spec.format, wav_spec.channels, wav_spec.freq, | |
292 obtained->format, obtained->channels, obtained->freq); | |
293 | |
294 /* Check that the convert was built */ | |
295 if(ret==-1){ | |
296 fprintf(stderr, "Couldn't build converter!\n"); | |
297 SDL_CloseAudio(); | |
298 free(obtained); | |
299 SDL_FreeWAV(wav_buf); | |
300 } | |
301 | |
302 /* Setup for conversion */ | |
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303 wav_cvt.buf = malloc(wav_len * wav_cvt.len_mult); |
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304 wav_cvt.len = wav_len; |
0 | 305 memcpy(wav_cvt.buf, wav_buf, wav_len); |
306 | |
307 /* We can delete to original WAV data now */ | |
308 SDL_FreeWAV(wav_buf); | |
309 | |
310 /* And now we're ready to convert */ | |
311 SDL_ConvertAudio(&wav_cvt); | |
312 | |
313 /* do whatever */ | |
314 . | |
315 . | |
316 . | |
317 . | |
318 </PRE | |
319 ></DIV | |
320 ><DIV | |
321 CLASS="REFSECT1" | |
322 ><A | |
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323 NAME="AEN7096" |
0 | 324 ></A |
325 ><H2 | |
326 >See Also</H2 | |
327 ><P | |
328 ><A | |
329 HREF="sdlbuildaudiocvt.html" | |
330 ><TT | |
331 CLASS="FUNCTION" | |
332 >SDL_BuildAudioCVT</TT | |
333 ></A | |
334 >, | |
335 <A | |
336 HREF="sdlaudiocvt.html" | |
337 ><TT | |
338 CLASS="FUNCTION" | |
339 >SDL_AudioCVT</TT | |
340 ></A | |
341 ></P | |
342 ></DIV | |
343 ><DIV | |
344 CLASS="NAVFOOTER" | |
345 ><HR | |
346 ALIGN="LEFT" | |
347 WIDTH="100%"><TABLE | |
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348 SUMMARY="Footer navigation table" |
0 | 349 WIDTH="100%" |
350 BORDER="0" | |
351 CELLPADDING="0" | |
352 CELLSPACING="0" | |
353 ><TR | |
354 ><TD | |
355 WIDTH="33%" | |
356 ALIGN="left" | |
357 VALIGN="top" | |
358 ><A | |
359 HREF="sdlbuildaudiocvt.html" | |
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360 ACCESSKEY="P" |
0 | 361 >Prev</A |
362 ></TD | |
363 ><TD | |
364 WIDTH="34%" | |
365 ALIGN="center" | |
366 VALIGN="top" | |
367 ><A | |
368 HREF="index.html" | |
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369 ACCESSKEY="H" |
0 | 370 >Home</A |
371 ></TD | |
372 ><TD | |
373 WIDTH="33%" | |
374 ALIGN="right" | |
375 VALIGN="top" | |
376 ><A | |
377 HREF="sdlmixaudio.html" | |
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378 ACCESSKEY="N" |
0 | 379 >Next</A |
380 ></TD | |
381 ></TR | |
382 ><TR | |
383 ><TD | |
384 WIDTH="33%" | |
385 ALIGN="left" | |
386 VALIGN="top" | |
387 >SDL_BuildAudioCVT</TD | |
388 ><TD | |
389 WIDTH="34%" | |
390 ALIGN="center" | |
391 VALIGN="top" | |
392 ><A | |
393 HREF="audio.html" | |
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394 ACCESSKEY="U" |
0 | 395 >Up</A |
396 ></TD | |
397 ><TD | |
398 WIDTH="33%" | |
399 ALIGN="right" | |
400 VALIGN="top" | |
401 >SDL_MixAudio</TD | |
402 ></TR | |
403 ></TABLE | |
404 ></DIV | |
405 ></BODY | |
406 ></HTML | |
407 > |