annotate src/video/SDL_drawrect.c @ 4581:ef0aa488fff6

Fix X11_FillRects to work with double buffering as well as triple buffering. This requires that the buffer pixmap be cleared after every render.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Wed, 02 Jun 2010 11:45:15 +0530
parents f7b03b6838cb
children
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include "SDL_video.h"
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25
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26
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27 int
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28 SDL_DrawRect(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color)
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29 {
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30 SDL_Rect full_rect;
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31 SDL_Point points[5];
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32
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33 if (!dst) {
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34 SDL_SetError("Passed NULL destination surface");
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35 return -1;
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36 }
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37
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38 /* If 'rect' == NULL, then outline the whole surface */
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39 if (!rect) {
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40 full_rect.x = 0;
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41 full_rect.y = 0;
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42 full_rect.w = dst->w;
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43 full_rect.h = dst->h;
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44 rect = &full_rect;
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45 }
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46
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47 points[0].x = rect->x;
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48 points[0].y = rect->y;
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49 points[1].x = rect->x+rect->w-1;
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50 points[1].y = rect->y;
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51 points[2].x = rect->x+rect->w-1;
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52 points[2].y = rect->y+rect->h-1;
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53 points[3].x = rect->x;
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54 points[3].y = rect->y+rect->h-1;
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55 points[4].x = rect->x;
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56 points[4].y = rect->y;
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57 return SDL_DrawLines(dst, points, 5, color);
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58 }
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59
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60 int
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61 SDL_DrawRects(SDL_Surface * dst, const SDL_Rect ** rects, int count,
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62 Uint32 color)
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63 {
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64 int i;
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65
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66 for (i = 0; i < count; ++i) {
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67 if (SDL_DrawRect(dst, rects[i], color) < 0) {
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68 return -1;
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69 }
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70 }
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71 return 0;
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72 }
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73
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74 /* vi: set ts=4 sw=4 expandtab: */