Mercurial > sdl-ios-xcode
annotate include/SDL_mouse.h @ 1670:eef792d31de8 SDL-1.3
Work in progress. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 07 Jun 2006 16:10:28 +0000 |
parents | 4da1ee79c9af |
children | 89f7510fe17a |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_mouse.h |
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25 * |
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26 * Include file for SDL mouse event handling |
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27 */ |
0 | 28 |
29 #ifndef _SDL_mouse_h | |
30 #define _SDL_mouse_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
0 | 34 #include "SDL_video.h" |
35 | |
36 #include "begin_code.h" | |
37 /* Set up for C function definitions, even when using C++ */ | |
38 #ifdef __cplusplus | |
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39 /* *INDENT-OFF* */ |
0 | 40 extern "C" { |
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41 /* *INDENT-ON* */ |
0 | 42 #endif |
43 | |
1670 | 44 typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */ |
0 | 45 |
46 /* Function prototypes */ | |
1670 | 47 |
48 /* \fn int SDL_GetNumMice(void) | |
49 * | |
50 * \brief Get the number of mouse input devices available. | |
51 * | |
52 * \sa SDL_SelectMouse() | |
53 */ | |
54 extern DECLSPEC int SDLCALL SDL_GetNumMice(void); | |
55 | |
56 /* \fn int SDL_SelectMouse(int index) | |
57 * | |
58 * \brief Set the index of the currently selected mouse. | |
59 * | |
60 * \return The index of the currently selected mouse. | |
61 * | |
62 * \note You can query the currently selected mouse by passing an index of -1. | |
63 * | |
64 * \sa SDL_GetNumMice() | |
65 */ | |
66 extern DECLSPEC int SDLCALL SDL_SelectMouse(int index); | |
67 | |
68 /* \fn SDL_WindowID SDL_GetMouseFocusWindow(void) | |
69 * | |
70 * \brief Get the window which currently has focus for the currently selected mouse. | |
71 */ | |
72 extern DECLSPEC SDL_WindowID SDLCALL SDL_GetMouseFocusWindow(void); | |
73 | |
0 | 74 /* |
1670 | 75 * \fn Uint8 SDL_GetMouseState(int *x, int *y) |
76 * | |
77 * \brief Retrieve the current state of the mouse. | |
78 * | |
0 | 79 * The current button state is returned as a button bitmask, which can |
80 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the | |
1670 | 81 * mouse cursor position relative to the focus window for the currently |
82 * selected mouse. You can pass NULL for either x or y. | |
0 | 83 */ |
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84 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); |
0 | 85 |
86 /* | |
1670 | 87 * \fn Uint8 SDL_GetRelativeMouseState(int *x, int *y) |
88 * | |
89 * \brief Retrieve the current state of the mouse. | |
90 * | |
0 | 91 * The current button state is returned as a button bitmask, which can |
92 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the | |
93 * mouse deltas since the last call to SDL_GetRelativeMouseState(). | |
94 */ | |
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95 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); |
0 | 96 |
97 /* | |
1670 | 98 * \fn void SDL_WarpMouseInWindow(SDL_WindowID windowID, int x, int y) |
99 * | |
100 * \brief Moves the currently selected mouse to the given position within the window. | |
101 * | |
102 * \param windowID The window to move the mouse into, or 0 for the current mouse focus | |
103 * \param x The x coordinate within the window | |
104 * \param y The y coordinate within the window | |
105 * | |
106 * \note This function generates a mouse motion event | |
0 | 107 */ |
1670 | 108 extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_WindowID windowID, |
109 int x, int y); | |
0 | 110 |
111 /* | |
112 * Create a cursor using the specified data and mask (in MSB format). | |
113 * The cursor width must be a multiple of 8 bits. | |
114 * | |
115 * The cursor is created in black and white according to the following: | |
116 * data mask resulting pixel on screen | |
117 * 0 1 White | |
118 * 1 1 Black | |
119 * 0 0 Transparent | |
120 * 1 0 Inverted color if possible, black if not. | |
121 * | |
122 * Cursors created with this function must be freed with SDL_FreeCursor(). | |
123 */ | |
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124 extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor |
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125 (Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y); |
0 | 126 |
127 /* | |
128 * Set the currently active cursor to the specified one. | |
129 * If the cursor is currently visible, the change will be immediately | |
130 * represented on the display. | |
131 */ | |
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132 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); |
0 | 133 |
134 /* | |
135 * Returns the currently active cursor. | |
136 */ | |
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137 extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); |
0 | 138 |
139 /* | |
140 * Deallocates a cursor created with SDL_CreateCursor(). | |
141 */ | |
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142 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); |
0 | 143 |
144 /* | |
145 * Toggle whether or not the cursor is shown on the screen. | |
146 * The cursor start off displayed, but can be turned off. | |
147 * SDL_ShowCursor() returns 1 if the cursor was being displayed | |
148 * before the call, or 0 if it was not. You can query the current | |
149 * state by passing a 'toggle' value of -1. | |
150 */ | |
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151 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
0 | 152 |
153 /* Used as a mask when testing buttons in buttonstate | |
154 Button 1: Left mouse button | |
155 Button 2: Middle mouse button | |
156 Button 3: Right mouse button | |
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157 Button 4: Mouse wheel up (may also be a real button) |
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158 Button 5: Mouse wheel down (may also be a real button) |
0 | 159 */ |
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160 #define SDL_BUTTON(X) (1 << ((X)-1)) |
0 | 161 #define SDL_BUTTON_LEFT 1 |
162 #define SDL_BUTTON_MIDDLE 2 | |
163 #define SDL_BUTTON_RIGHT 3 | |
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164 #define SDL_BUTTON_WHEELUP 4 |
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165 #define SDL_BUTTON_WHEELDOWN 5 |
0 | 166 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) |
167 #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) | |
168 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) | |
169 | |
170 | |
171 /* Ends C function definitions when using C++ */ | |
172 #ifdef __cplusplus | |
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173 /* *INDENT-OFF* */ |
0 | 174 } |
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175 /* *INDENT-ON* */ |
0 | 176 #endif |
177 #include "close_code.h" | |
178 | |
179 #endif /* _SDL_mouse_h */ | |
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180 |
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181 /* vi: set ts=4 sw=4 expandtab: */ |