annotate include/SDL_mouse.h @ 1670:eef792d31de8 SDL-1.3

Work in progress. :)
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jun 2006 16:10:28 +0000
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children 89f7510fe17a
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_mouse.h
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25 *
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26 * Include file for SDL mouse event handling
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27 */
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28
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29 #ifndef _SDL_mouse_h
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30 #define _SDL_mouse_h
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31
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32 #include "SDL_stdinc.h"
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33 #include "SDL_error.h"
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34 #include "SDL_video.h"
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35
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36 #include "begin_code.h"
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37 /* Set up for C function definitions, even when using C++ */
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38 #ifdef __cplusplus
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39 /* *INDENT-OFF* */
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40 extern "C" {
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41 /* *INDENT-ON* */
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42 #endif
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43
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44 typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */
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45
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46 /* Function prototypes */
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47
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48 /* \fn int SDL_GetNumMice(void)
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49 *
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50 * \brief Get the number of mouse input devices available.
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51 *
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52 * \sa SDL_SelectMouse()
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53 */
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54 extern DECLSPEC int SDLCALL SDL_GetNumMice(void);
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55
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56 /* \fn int SDL_SelectMouse(int index)
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57 *
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58 * \brief Set the index of the currently selected mouse.
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59 *
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60 * \return The index of the currently selected mouse.
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61 *
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62 * \note You can query the currently selected mouse by passing an index of -1.
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63 *
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64 * \sa SDL_GetNumMice()
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65 */
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66 extern DECLSPEC int SDLCALL SDL_SelectMouse(int index);
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67
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68 /* \fn SDL_WindowID SDL_GetMouseFocusWindow(void)
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69 *
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70 * \brief Get the window which currently has focus for the currently selected mouse.
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71 */
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72 extern DECLSPEC SDL_WindowID SDLCALL SDL_GetMouseFocusWindow(void);
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73
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74 /*
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75 * \fn Uint8 SDL_GetMouseState(int *x, int *y)
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76 *
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77 * \brief Retrieve the current state of the mouse.
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78 *
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79 * The current button state is returned as a button bitmask, which can
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80 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
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81 * mouse cursor position relative to the focus window for the currently
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82 * selected mouse. You can pass NULL for either x or y.
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83 */
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84 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
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85
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86 /*
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87 * \fn Uint8 SDL_GetRelativeMouseState(int *x, int *y)
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88 *
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89 * \brief Retrieve the current state of the mouse.
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90 *
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91 * The current button state is returned as a button bitmask, which can
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92 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
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93 * mouse deltas since the last call to SDL_GetRelativeMouseState().
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94 */
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95 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
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96
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97 /*
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98 * \fn void SDL_WarpMouseInWindow(SDL_WindowID windowID, int x, int y)
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99 *
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100 * \brief Moves the currently selected mouse to the given position within the window.
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101 *
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102 * \param windowID The window to move the mouse into, or 0 for the current mouse focus
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103 * \param x The x coordinate within the window
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104 * \param y The y coordinate within the window
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105 *
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106 * \note This function generates a mouse motion event
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107 */
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108 extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_WindowID windowID,
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109 int x, int y);
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110
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111 /*
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112 * Create a cursor using the specified data and mask (in MSB format).
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113 * The cursor width must be a multiple of 8 bits.
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114 *
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115 * The cursor is created in black and white according to the following:
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116 * data mask resulting pixel on screen
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117 * 0 1 White
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118 * 1 1 Black
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119 * 0 0 Transparent
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120 * 1 0 Inverted color if possible, black if not.
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121 *
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122 * Cursors created with this function must be freed with SDL_FreeCursor().
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123 */
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124 extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor
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125 (Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y);
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126
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127 /*
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128 * Set the currently active cursor to the specified one.
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129 * If the cursor is currently visible, the change will be immediately
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130 * represented on the display.
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131 */
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132 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
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133
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134 /*
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135 * Returns the currently active cursor.
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136 */
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137 extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
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138
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139 /*
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140 * Deallocates a cursor created with SDL_CreateCursor().
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141 */
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142 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
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143
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144 /*
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145 * Toggle whether or not the cursor is shown on the screen.
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146 * The cursor start off displayed, but can be turned off.
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147 * SDL_ShowCursor() returns 1 if the cursor was being displayed
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148 * before the call, or 0 if it was not. You can query the current
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149 * state by passing a 'toggle' value of -1.
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150 */
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151 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
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152
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153 /* Used as a mask when testing buttons in buttonstate
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154 Button 1: Left mouse button
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155 Button 2: Middle mouse button
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156 Button 3: Right mouse button
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157 Button 4: Mouse wheel up (may also be a real button)
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158 Button 5: Mouse wheel down (may also be a real button)
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159 */
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160 #define SDL_BUTTON(X) (1 << ((X)-1))
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161 #define SDL_BUTTON_LEFT 1
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162 #define SDL_BUTTON_MIDDLE 2
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163 #define SDL_BUTTON_RIGHT 3
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164 #define SDL_BUTTON_WHEELUP 4
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165 #define SDL_BUTTON_WHEELDOWN 5
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166 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
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167 #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
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168 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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169
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170
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171 /* Ends C function definitions when using C++ */
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172 #ifdef __cplusplus
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173 /* *INDENT-OFF* */
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174 }
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175 /* *INDENT-ON* */
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176 #endif
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177 #include "close_code.h"
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178
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179 #endif /* _SDL_mouse_h */
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180
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181 /* vi: set ts=4 sw=4 expandtab: */