annotate test/testnative.h @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents e8916fe9cfc8
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1
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2 /* Definitions for platform dependent windowing functions to test SDL
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3 integration with native windows
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4 */
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5
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6 #include "SDL.h"
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7
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8 /* This header includes all the necessary system headers for native windows */
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9 #include "SDL_syswm.h"
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10
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11 typedef struct
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12 {
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13 const char *tag;
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14 void *(*CreateNativeWindow) (int w, int h);
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15 void (*DestroyNativeWindow) (void *window);
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16 } NativeWindowFactory;
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17
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18 #ifdef SDL_VIDEO_DRIVER_WINDOWS
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19 #define TEST_NATIVE_WINDOWS
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20 extern NativeWindowFactory WindowsWindowFactory;
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21 #endif
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22
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23 #ifdef SDL_VIDEO_DRIVER_X11
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24 #define TEST_NATIVE_X11
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25 extern NativeWindowFactory X11WindowFactory;
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26 #endif
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27
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28 #ifdef SDL_VIDEO_DRIVER_COCOA
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29 /* Actually, we don't really do this, since it involves adding Objective C
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30 support to the build system, which is a little tricky. You can uncomment
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31 it manually though and link testnativecocoa.m into the test application.
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32 */
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33 #if 1
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34 #define TEST_NATIVE_COCOA
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35 extern NativeWindowFactory CocoaWindowFactory;
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36 #endif
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37 #endif