annotate test/automated/common/images.h @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents c32c53fca10d
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3 #ifndef IMAGES_H
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4 # define IMAGES_H
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7 #include "common.h"
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10 /*
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11 * Pull in images for testcases.
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12 */
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13 #include "img_primitives.c"
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14 #include "img_primitivesblend.c"
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15 #include "img_face.c"
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16 #include "img_blit.c"
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17 #include "img_blitblend.c"
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20 #endif /* IMAGES_H */
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