annotate src/video/Xext/README @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents b87d8d4c205d
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292
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
Sam Lantinga <slouken@libsdl.org>
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1
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
Sam Lantinga <slouken@libsdl.org>
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2 The reason these libraries are built outside of the standard XFree86
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
Sam Lantinga <slouken@libsdl.org>
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3 tree is so that they can be linked as shared object code directly into
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
Sam Lantinga <slouken@libsdl.org>
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4 SDL without causing any symbol collisions with code in the application.
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
Sam Lantinga <slouken@libsdl.org>
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5
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
Sam Lantinga <slouken@libsdl.org>
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6 You can't link static library code into shared libraries on non-x86
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
Sam Lantinga <slouken@libsdl.org>
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7 Linux platforms. Since these libraries haven't become standard yet,
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
Sam Lantinga <slouken@libsdl.org>
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8 we'll just include them directly.
eadc0746dfaf Added SDL_LockRect() and SDL_UnlockRect()
Sam Lantinga <slouken@libsdl.org>
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9
690
b87d8d4c205d Fixed use of SDL with XInitThreads()
Sam Lantinga <slouken@libsdl.org>
parents: 292
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10 These sources are synchronized with XFree86 4.2.1