Mercurial > sdl-ios-xcode
annotate src/events/SDL_mouse.c @ 5172:ededa1ccf91c
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 21:13:55 -0800 |
parents | 9322f7db8603 |
children | b530ef003506 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* General mouse handling code for SDL */ | |
25 | |
26 #include "SDL_events.h" | |
27 #include "SDL_events_c.h" | |
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28 #include "default_cursor.h" |
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29 #include "../video/SDL_sysvideo.h" |
0 | 30 |
31 | |
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32 /* Global mouse information */ |
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33 |
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34 typedef struct SDL_Mouse SDL_Mouse; |
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35 |
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36 struct SDL_Mouse |
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37 { |
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38 /* Create a cursor from a surface */ |
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39 SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y); |
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40 |
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41 /* Show the specified cursor, or hide if cursor is NULL */ |
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42 int (*ShowCursor) (SDL_Cursor * cursor); |
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43 |
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44 /* This is called when a mouse motion event occurs */ |
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45 void (*MoveCursor) (SDL_Cursor * cursor); |
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46 |
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47 /* Free a window manager cursor */ |
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48 void (*FreeCursor) (SDL_Cursor * cursor); |
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49 |
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50 /* Warp the mouse to (x,y) */ |
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51 void (*WarpMouse) (SDL_Mouse * mouse, SDL_Window * window, int x, int y); |
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52 |
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53 /* Data common to all mice */ |
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54 SDL_Window *focus; |
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55 int x; |
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56 int y; |
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57 int xdelta; |
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58 int ydelta; |
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59 int last_x, last_y; /* the last reported x and y coordinates */ |
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60 Uint8 buttonstate; |
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61 SDL_bool relative_mode; |
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62 |
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63 SDL_Cursor *cursors; |
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64 SDL_Cursor *def_cursor; |
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65 SDL_Cursor *cur_cursor; |
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66 SDL_bool cursor_shown; |
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67 }; |
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68 |
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69 static SDL_Mouse SDL_mouse; |
0 | 70 |
71 | |
72 /* Public functions */ | |
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73 int |
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74 SDL_MouseInit(void) |
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75 { |
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76 return (0); |
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77 } |
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78 |
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79 void |
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80 SDL_ResetMouse(void) |
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81 { |
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82 /* FIXME */ |
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83 } |
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84 |
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85 SDL_Window * |
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86 SDL_GetMouseFocus(void) |
0 | 87 { |
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88 SDL_Mouse *mouse = &SDL_mouse; |
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89 |
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90 return mouse->focus; |
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91 } |
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92 |
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93 void |
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94 SDL_SetMouseFocus(SDL_Window * window) |
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95 { |
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96 SDL_Mouse *mouse = &SDL_mouse; |
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97 |
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98 if (mouse->focus == window) { |
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99 return; |
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100 } |
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101 |
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102 /* See if the current window has lost focus */ |
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103 if (mouse->focus) { |
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104 SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_LEAVE, 0, 0); |
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105 } |
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106 |
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107 mouse->focus = window; |
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108 |
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109 if (mouse->focus) { |
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110 SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_ENTER, 0, 0); |
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111 } |
0 | 112 } |
113 | |
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114 int |
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115 SDL_SendMouseMotion(SDL_Window * window, int relative, int x, int y) |
0 | 116 { |
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117 SDL_Mouse *mouse = &SDL_mouse; |
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118 int posted; |
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119 int xrel; |
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120 int yrel; |
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121 int x_max = 0, y_max = 0; |
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122 |
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123 if (window) { |
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124 SDL_SetMouseFocus(window); |
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125 } |
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126 |
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127 /* the relative motion is calculated regarding the system cursor last position */ |
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128 if (relative) { |
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129 xrel = x; |
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130 yrel = y; |
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131 x = (mouse->last_x + x); |
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132 y = (mouse->last_y + y); |
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133 } else { |
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134 xrel = x - mouse->last_x; |
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135 yrel = y - mouse->last_y; |
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136 } |
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137 |
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138 /* Drop events that don't change state */ |
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139 if (!xrel && !yrel) { |
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140 #if 0 |
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141 printf("Mouse event didn't change state - dropped!\n"); |
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142 #endif |
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143 return 0; |
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144 } |
0 | 145 |
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146 /* Update internal mouse coordinates */ |
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147 if (mouse->relative_mode == SDL_FALSE) { |
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148 mouse->x = x; |
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149 mouse->y = y; |
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150 } else { |
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151 mouse->x += xrel; |
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152 mouse->y += yrel; |
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153 } |
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154 |
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155 SDL_GetWindowSize(mouse->focus, &x_max, &y_max); |
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156 |
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157 /* make sure that the pointers find themselves inside the windows */ |
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158 /* only check if mouse->xmax is set ! */ |
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159 if (x_max && mouse->x > x_max) { |
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160 mouse->x = x_max; |
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161 } else if (mouse->x < 0) { |
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162 mouse->x = 0; |
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163 } |
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164 |
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165 if (y_max && mouse->y > y_max) { |
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166 mouse->y = y_max; |
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167 } else if (mouse->y < 0) { |
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168 mouse->y = 0; |
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169 } |
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170 |
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171 mouse->xdelta += xrel; |
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172 mouse->ydelta += yrel; |
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173 |
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174 #if 0 /* FIXME */ |
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175 /* Move the mouse cursor, if needed */ |
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176 if (mouse->cursor_shown && !mouse->relative_mode && |
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177 mouse->MoveCursor && mouse->cur_cursor) { |
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178 mouse->MoveCursor(mouse->cur_cursor); |
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179 } |
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180 #endif |
0 | 181 |
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182 /* Post the event, if desired */ |
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183 posted = 0; |
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184 if (SDL_GetEventState(SDL_MOUSEMOTION) == SDL_ENABLE) { |
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185 SDL_Event event; |
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186 event.motion.type = SDL_MOUSEMOTION; |
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187 event.motion.windowID = mouse->focus ? mouse->focus->id : 0; |
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188 event.motion.state = mouse->buttonstate; |
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189 event.motion.x = mouse->x; |
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190 event.motion.y = mouse->y; |
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191 event.motion.xrel = xrel; |
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192 event.motion.yrel = yrel; |
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193 posted = (SDL_PushEvent(&event) > 0); |
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194 } |
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195 mouse->last_x = mouse->x; |
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196 mouse->last_y = mouse->y; |
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197 return posted; |
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198 } |
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199 |
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200 int |
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201 SDL_SendMouseButton(SDL_Window * window, Uint8 state, Uint8 button) |
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202 { |
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203 SDL_Mouse *mouse = &SDL_mouse; |
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204 int posted; |
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205 Uint32 type; |
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206 |
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207 if (window) { |
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208 SDL_SetMouseFocus(window); |
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209 } |
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210 |
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211 /* Figure out which event to perform */ |
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212 switch (state) { |
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213 case SDL_PRESSED: |
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214 if (mouse->buttonstate & SDL_BUTTON(button)) { |
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215 /* Ignore this event, no state change */ |
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216 return 0; |
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217 } |
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218 type = SDL_MOUSEBUTTONDOWN; |
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219 mouse->buttonstate |= SDL_BUTTON(button); |
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220 break; |
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221 case SDL_RELEASED: |
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223 /* Ignore this event, no state change */ |
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224 return 0; |
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225 } |
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226 type = SDL_MOUSEBUTTONUP; |
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227 mouse->buttonstate &= ~SDL_BUTTON(button); |
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228 break; |
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229 default: |
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230 /* Invalid state -- bail */ |
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231 return 0; |
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232 } |
0 | 233 |
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234 /* Post the event, if desired */ |
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235 posted = 0; |
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236 if (SDL_GetEventState(type) == SDL_ENABLE) { |
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237 SDL_Event event; |
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238 event.type = type; |
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239 event.button.state = state; |
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240 event.button.button = button; |
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241 event.button.x = mouse->x; |
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242 event.button.y = mouse->y; |
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243 event.button.windowID = mouse->focus ? mouse->focus->id : 0; |
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244 posted = (SDL_PushEvent(&event) > 0); |
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245 } |
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246 return posted; |
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247 } |
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Date: Fri, 14 Jan 2005 21:52:46 +0100
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248 |
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249 int |
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250 SDL_SendMouseWheel(SDL_Window * window, int x, int y) |
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251 { |
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252 SDL_Mouse *mouse = &SDL_mouse; |
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253 int posted; |
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254 |
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255 if (window) { |
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256 SDL_SetMouseFocus(window); |
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257 } |
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258 |
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259 if (!x && !y) { |
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260 return 0; |
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261 } |
0 | 262 |
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263 /* Post the event, if desired */ |
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264 posted = 0; |
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265 if (SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE) { |
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266 SDL_Event event; |
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267 event.type = SDL_MOUSEWHEEL; |
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268 event.wheel.windowID = mouse->focus ? mouse->focus->id : 0; |
2152 | 269 event.wheel.x = x; |
270 event.wheel.y = y; | |
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271 posted = (SDL_PushEvent(&event) > 0); |
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272 } |
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273 return posted; |
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274 } |
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275 |
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276 void |
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277 SDL_MouseQuit(void) |
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278 { |
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279 } |
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280 |
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281 Uint8 |
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282 SDL_GetMouseState(int *x, int *y) |
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283 { |
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284 SDL_Mouse *mouse = &SDL_mouse; |
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285 |
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286 if (x) { |
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287 *x = mouse->x; |
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288 } |
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289 if (y) { |
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290 *y = mouse->y; |
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291 } |
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292 return mouse->buttonstate; |
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293 } |
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294 |
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295 Uint8 |
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296 SDL_GetRelativeMouseState(int *x, int *y) |
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297 { |
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298 SDL_Mouse *mouse = &SDL_mouse; |
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299 |
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300 if (x) { |
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301 *x = mouse->xdelta; |
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302 } |
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303 if (y) { |
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304 *y = mouse->ydelta; |
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305 } |
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306 mouse->xdelta = 0; |
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307 mouse->ydelta = 0; |
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308 return mouse->buttonstate; |
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309 } |
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310 |
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311 void |
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312 SDL_WarpMouseInWindow(SDL_Window * window, int x, int y) |
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313 { |
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314 SDL_Mouse *mouse = &SDL_mouse; |
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315 |
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316 if (mouse->WarpMouse) { |
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317 mouse->WarpMouse(mouse, window, x, y); |
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318 } else { |
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319 SDL_SendMouseMotion(window, 0, x, y); |
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320 } |
0 | 321 } |
322 | |
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323 int |
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324 SDL_SetRelativeMouseMode(SDL_bool enabled) |
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325 { |
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326 SDL_Mouse *mouse = &SDL_mouse; |
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327 |
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328 /* Flush pending mouse motion */ |
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329 SDL_FlushEvent(SDL_MOUSEMOTION); |
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330 |
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331 /* Set the relative mode */ |
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332 mouse->relative_mode = enabled; |
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333 |
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334 if (!enabled) { |
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335 /* Restore the expected mouse position */ |
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336 SDL_WarpMouseInWindow(mouse->focus, mouse->x, mouse->y); |
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337 } |
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338 |
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339 /* Update cursor visibility */ |
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340 SDL_SetCursor(NULL); |
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341 |
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342 return 0; |
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343 } |
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344 |
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345 SDL_bool |
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346 SDL_GetRelativeMouseMode() |
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347 { |
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348 SDL_Mouse *mouse = &SDL_mouse; |
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349 |
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350 return mouse->relative_mode; |
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351 } |
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352 |
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353 SDL_Cursor * |
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354 SDL_CreateCursor(const Uint8 * data, const Uint8 * mask, |
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355 int w, int h, int hot_x, int hot_y) |
0 | 356 { |
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357 SDL_Mouse *mouse = &SDL_mouse; |
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358 SDL_Surface *surface; |
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359 SDL_Cursor *cursor; |
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360 int x, y; |
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361 Uint32 *pixel; |
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362 Uint8 datab = 0, maskb = 0; |
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363 const Uint32 black = 0xFF000000; |
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364 const Uint32 white = 0xFFFFFFFF; |
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365 const Uint32 transparent = 0x00000000; |
0 | 366 |
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367 if (!mouse->CreateCursor) { |
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368 SDL_SetError("Cursors are not currently supported"); |
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369 return NULL; |
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370 } |
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371 |
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372 /* Sanity check the hot spot */ |
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373 if ((hot_x < 0) || (hot_y < 0) || (hot_x >= w) || (hot_y >= h)) { |
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374 SDL_SetError("Cursor hot spot doesn't lie within cursor"); |
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375 return NULL; |
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376 } |
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377 |
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378 /* Make sure the width is a multiple of 8 */ |
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379 w = ((w + 7) & ~7); |
0 | 380 |
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381 /* Create the surface from a bitmap */ |
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382 surface = |
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383 SDL_CreateRGBSurface(0, w, h, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, |
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384 0xFF000000); |
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385 if (!surface) { |
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386 return NULL; |
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387 } |
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388 for (y = 0; y < h; ++y) { |
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389 pixel = (Uint32 *) ((Uint8 *) surface->pixels + y * surface->pitch); |
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390 for (x = 0; x < w; ++x) { |
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391 if ((x % 8) == 0) { |
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392 datab = *data++; |
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393 maskb = *mask++; |
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394 } |
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395 if (maskb & 0x80) { |
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396 *pixel++ = (datab & 0x80) ? black : white; |
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397 } else { |
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398 *pixel++ = (datab & 0x80) ? black : transparent; |
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399 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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400 datab <<= 1; |
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401 maskb <<= 1; |
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402 } |
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403 } |
0 | 404 |
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405 cursor = mouse->CreateCursor(surface, hot_x, hot_y); |
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406 if (cursor) { |
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407 cursor->next = mouse->cursors; |
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408 mouse->cursors = cursor; |
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409 } |
0 | 410 |
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411 SDL_FreeSurface(surface); |
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412 |
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413 return cursor; |
0 | 414 } |
415 | |
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416 /* SDL_SetCursor(NULL) can be used to force the cursor redraw, |
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417 if this is desired for any reason. This is used when setting |
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418 the video mode and when the SDL window gains the mouse focus. |
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419 */ |
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420 void |
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421 SDL_SetCursor(SDL_Cursor * cursor) |
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422 { |
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423 SDL_Mouse *mouse = &SDL_mouse; |
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424 |
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425 /* Set the new cursor */ |
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426 if (cursor) { |
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427 /* Make sure the cursor is still valid for this mouse */ |
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428 SDL_Cursor *found; |
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429 for (found = mouse->cursors; found; found = found->next) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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430 if (found == cursor) { |
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431 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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432 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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433 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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434 if (!found) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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435 SDL_SetError("Cursor not associated with the current mouse"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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436 return; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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437 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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438 mouse->cur_cursor = cursor; |
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439 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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440 cursor = mouse->cur_cursor; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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441 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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442 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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443 if (cursor && mouse->cursor_shown && !mouse->relative_mode) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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444 if (mouse->ShowCursor) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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445 mouse->ShowCursor(cursor); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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446 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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447 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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448 if (mouse->ShowCursor) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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449 mouse->ShowCursor(NULL); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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450 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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451 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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452 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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453 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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454 SDL_Cursor * |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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455 SDL_GetCursor(void) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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456 { |
4465
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Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
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|
457 SDL_Mouse *mouse = &SDL_mouse; |
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458 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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459 if (!mouse) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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460 return NULL; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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461 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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462 return mouse->cur_cursor; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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463 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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464 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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465 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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466 SDL_FreeCursor(SDL_Cursor * cursor) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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467 { |
4465
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Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
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468 SDL_Mouse *mouse = &SDL_mouse; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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469 SDL_Cursor *curr, *prev; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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470 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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471 if (!cursor) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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472 return; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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473 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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474 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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475 if (cursor == mouse->def_cursor) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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476 return; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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477 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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478 if (cursor == mouse->cur_cursor) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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479 SDL_SetCursor(mouse->def_cursor); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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480 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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481 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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482 for (prev = NULL, curr = mouse->cursors; curr; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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483 prev = curr, curr = curr->next) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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484 if (curr == cursor) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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485 if (prev) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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486 prev->next = curr->next; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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487 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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488 mouse->cursors = curr->next; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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489 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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490 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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491 if (mouse->FreeCursor) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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492 mouse->FreeCursor(curr); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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493 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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494 return; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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495 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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496 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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497 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
498 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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499 int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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500 SDL_ShowCursor(int toggle) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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501 { |
4465
3e69e077cb95
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
502 SDL_Mouse *mouse = &SDL_mouse; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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503 SDL_bool shown; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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504 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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505 if (!mouse) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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506 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
507 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
508 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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509 shown = mouse->cursor_shown; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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510 if (toggle >= 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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511 if (toggle) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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512 mouse->cursor_shown = SDL_TRUE; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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513 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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514 mouse->cursor_shown = SDL_FALSE; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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515 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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516 if (mouse->cursor_shown != shown) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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517 SDL_SetCursor(NULL); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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518 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
519 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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520 return shown; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
521 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
522 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
523 /* vi: set ts=4 sw=4 expandtab: */ |