annotate src/events/SDL_keyboard_c.h @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents 25d4feb7c127
children 572a73d71b5f
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_keyboard_c_h
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25 #define _SDL_keyboard_c_h
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26
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27 #include "SDL_keysym.h"
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28 #include "SDL_events.h"
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29
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30 /* Initialize the keyboard subsystem */
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31 extern int SDL_KeyboardInit(void);
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32
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33 /* Clear the state of the keyboard */
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34 extern void SDL_ResetKeyboard(void);
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35
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36 /* Get the default keymap */
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37 extern void SDL_GetDefaultKeymap(SDLKey * keymap);
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39 /* Set the mapping of scancode to key codes */
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40 extern void SDL_SetKeymap(int start, SDLKey * keys, int length);
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42 /* Set a platform-dependent key name, overriding the default platform-agnostic
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43 name. Encoded as UTF-8. The string is not copied, thus the pointer given to
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44 this function must stay valid forever (or at least until the call to
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45 VideoQuit()). */
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46 extern void SDL_SetScancodeName(SDL_ScanCode scancode, const char *name);
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48 /* Set the keyboard focus window */
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49 extern void SDL_SetKeyboardFocus(SDL_Window * window);
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51 /* Send a keyboard key event */
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52 extern int SDL_SendKeyboardKey(Uint8 state, SDL_ScanCode scancode);
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54 /* Send keyboard text input */
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55 extern int SDL_SendKeyboardText(const char *text);
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56
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57 /* Send editing text for selected range from start to end */
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58 extern int SDL_SendEditingText(const char *text, int start, int end);
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59
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60 /* Shutdown the keyboard subsystem */
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61 extern void SDL_KeyboardQuit(void);
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62
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63 #endif /* _SDL_keyboard_c_h */
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65 /* vi: set ts=4 sw=4 expandtab: */