annotate include/SDL_rect.h @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents 307ccc9c135e
children b530ef003506
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_rect.h
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25 *
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26 * Header file for SDL_rect definition and management functions.
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27 */
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28
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29 #ifndef _SDL_rect_h
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30 #define _SDL_rect_h
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31
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32 #include "SDL_stdinc.h"
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33 #include "SDL_error.h"
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34 #include "SDL_pixels.h"
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35 #include "SDL_rwops.h"
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36
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37 #include "begin_code.h"
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38 /* Set up for C function definitions, even when using C++ */
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39 #ifdef __cplusplus
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40 /* *INDENT-OFF* */
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41 extern "C" {
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42 /* *INDENT-ON* */
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43 #endif
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44
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45 /**
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46 * \brief The structure that defines a point
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47 *
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48 * \sa SDL_EnclosePoints
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49 */
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50 typedef struct
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51 {
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52 int x;
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53 int y;
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54 } SDL_Point;
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55
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56 /**
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57 * \brief A rectangle, with the origin at the upper left.
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58 *
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59 * \sa SDL_RectEmpty
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60 * \sa SDL_RectEquals
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61 * \sa SDL_HasIntersection
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62 * \sa SDL_IntersectRect
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63 * \sa SDL_UnionRect
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64 * \sa SDL_EnclosePoints
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65 */
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66 typedef struct SDL_Rect
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67 {
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68 int x, y;
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69 int w, h;
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70 } SDL_Rect;
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71
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72 /**
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73 * \brief Returns true if the rectangle has no area.
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74 */
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75 #define SDL_RectEmpty(X) (((X)->w <= 0) || ((X)->h <= 0))
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76
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77 /**
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78 * \brief Returns true if the two rectangles are equal.
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79 */
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80 #define SDL_RectEquals(A, B) (((A)->x == (B)->x) && ((A)->y == (B)->y) && \
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81 ((A)->w == (B)->w) && ((A)->h == (B)->h))
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82
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83 /**
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84 * \brief Determine whether two rectangles intersect.
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85 *
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86 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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87 */
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88 extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
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89 const SDL_Rect * B);
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90
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91 /**
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92 * \brief Calculate the intersection of two rectangles.
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93 *
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94 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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95 */
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96 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
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97 const SDL_Rect * B,
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98 SDL_Rect * result);
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99
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100 /**
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101 * \brief Calculate the union of two rectangles.
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102 */
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103 extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
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104 const SDL_Rect * B,
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105 SDL_Rect * result);
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106
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107 /**
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108 * \brief Calculate a minimal rectangle enclosing a set of points
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109 *
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110 * \return SDL_TRUE if any points were within the clipping rect
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111 */
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112 extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
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113 int count,
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114 const SDL_Rect * clip,
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115 SDL_Rect * result);
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116
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117 /**
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118 * \brief Calculate the intersection of a rectangle and line segment.
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119 *
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120 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
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121 */
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122 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
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123 rect, int *X1,
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124 int *Y1, int *X2,
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125 int *Y2);
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126
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127 /* Ends C function definitions when using C++ */
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128 #ifdef __cplusplus
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129 /* *INDENT-OFF* */
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130 }
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131 /* *INDENT-ON* */
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132 #endif
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133 #include "close_code.h"
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134
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135 #endif /* _SDL_rect_h */
12ea0fdc0df2 Split out the SDL_rect and SDL_surface functions into their own headers.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
136
12ea0fdc0df2 Split out the SDL_rect and SDL_surface functions into their own headers.
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
137 /* vi: set ts=4 sw=4 expandtab: */