annotate include/SDL_config.h.default @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents 53eaa01ab100
children b530ef003506
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifndef _SDL_config_h
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24 #define _SDL_config_h
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25
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26 #include "SDL_platform.h"
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27
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28 /**
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29 * \file SDL_config.h.default
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30 *
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31 * SDL_config.h for any platform that doesn't build using the configure system.
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32 */
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33
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34 /* Add any platform that doesn't build using the configure system. */
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35 #if defined(__WIN32__)
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36 #include "SDL_config_windows.h"
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37 #elif defined(__MACOSX__)
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38 #include "SDL_config_macosx.h"
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39 #elif defined(__IPHONEOS__)
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40 #include "SDL_config_iphoneos.h"
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41 #elif defined(__ANDROID__)
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42 #include "SDL_config_android.h"
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43 #elif defined(__NINTENDODS__)
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44 #include "SDL_config_nintendods.h"
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45 #else
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46 #include "SDL_config_minimal.h"
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47 #endif /* platform config */
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48
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49 #endif /* _SDL_config_h */