annotate README.pandora @ 5172:ededa1ccf91c

Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available. This means that the YUV overlay now uses software, but that's okay since fast YUV code should be using the textures now anyway.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 03 Feb 2011 21:13:55 -0800
parents 494559cc723b
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494559cc723b OpenPandora support added by David Carré
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1 SDL 1.3 with open pandora console support ( http://openpandora.org/ )
494559cc723b OpenPandora support added by David Carré
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2 =====================================================================
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3
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4 - A pandora specific video driver was writed to allow SDL 1.3 with OpenGL ES
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5 support to work on the pandora under the framebuffer. This driver do not have
494559cc723b OpenPandora support added by David Carré
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6 input support for now, so if you use it you will have to add your own control code.
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7 The video driver name is "pandora" so if you have problem running it from
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8 the framebuffer, try to set the following variable before starting your application :
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9 "export SDL_VIDEODRIVER=pandora"
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11 - OpenGL ES support was added to the x11 driver, so it's working like the normal
494559cc723b OpenPandora support added by David Carré
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12 x11 driver one with OpenGLX support, with SDL input event's etc..
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494559cc723b OpenPandora support added by David Carré
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15 David Carré (Cpasjuste)
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16 cpasjuste@gmail.com