Mercurial > sdl-ios-xcode
annotate include/SDL.h @ 4402:ed7b8e3520b5 SDL-1.2
Fixed channel swizzling for ALSA target with 6-channel output.
Fixes Bugzilla #942.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 12 Feb 2010 16:59:34 +0000 |
parents | 4c4113c2162c |
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rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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13 Lesser General Public License for more details. |
0 | 14 |
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parents:
1188
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15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
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16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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Updated the headers with the correct e-mail address
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
4217 | 23 /** @file SDL.h |
24 * Main include header for the SDL library | |
25 */ | |
0 | 26 |
27 #ifndef _SDL_H | |
28 #define _SDL_H | |
29 | |
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Updated for Visual Studio Express 2005
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30 #include "SDL_main.h" |
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Started the process of improving configure support, and merging C types
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31 #include "SDL_stdinc.h" |
0 | 32 #include "SDL_audio.h" |
33 #include "SDL_cdrom.h" | |
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More header massaging... works great on Windows. ;-)
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34 #include "SDL_cpuinfo.h" |
c71e05b4dc2e
More header massaging... works great on Windows. ;-)
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35 #include "SDL_endian.h" |
c71e05b4dc2e
More header massaging... works great on Windows. ;-)
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36 #include "SDL_error.h" |
0 | 37 #include "SDL_events.h" |
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More header massaging... works great on Windows. ;-)
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38 #include "SDL_loadso.h" |
c71e05b4dc2e
More header massaging... works great on Windows. ;-)
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39 #include "SDL_mutex.h" |
c71e05b4dc2e
More header massaging... works great on Windows. ;-)
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40 #include "SDL_rwops.h" |
c71e05b4dc2e
More header massaging... works great on Windows. ;-)
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41 #include "SDL_thread.h" |
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More header massaging... works great on Windows. ;-)
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parents:
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42 #include "SDL_timer.h" |
0 | 43 #include "SDL_video.h" |
44 #include "SDL_version.h" | |
45 | |
46 #include "begin_code.h" | |
47 /* Set up for C function definitions, even when using C++ */ | |
48 #ifdef __cplusplus | |
49 extern "C" { | |
50 #endif | |
51 | |
4217 | 52 /** @file SDL.h |
53 * @note As of version 0.5, SDL is loaded dynamically into the application | |
54 */ | |
0 | 55 |
4217 | 56 /** @name SDL_INIT Flags |
57 * These are the flags which may be passed to SDL_Init() -- you should | |
58 * specify the subsystems which you will be using in your application. | |
59 */ | |
60 /*@{*/ | |
0 | 61 #define SDL_INIT_TIMER 0x00000001 |
62 #define SDL_INIT_AUDIO 0x00000010 | |
63 #define SDL_INIT_VIDEO 0x00000020 | |
64 #define SDL_INIT_CDROM 0x00000100 | |
65 #define SDL_INIT_JOYSTICK 0x00000200 | |
4217 | 66 #define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */ |
67 #define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */ | |
0 | 68 #define SDL_INIT_EVERYTHING 0x0000FFFF |
4217 | 69 /*@}*/ |
0 | 70 |
4217 | 71 /** This function loads the SDL dynamically linked library and initializes |
72 * the subsystems specified by 'flags' (and those satisfying dependencies) | |
73 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup | |
74 * signal handlers for some commonly ignored fatal signals (like SIGSEGV) | |
0 | 75 */ |
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76 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
0 | 77 |
4217 | 78 /** This function initializes specific SDL subsystems */ |
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79 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
0 | 80 |
4217 | 81 /** This function cleans up specific SDL subsystems */ |
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82 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
0 | 83 |
4217 | 84 /** This function returns mask of the specified subsystems which have |
85 * been initialized. | |
86 * If 'flags' is 0, it returns a mask of all initialized subsystems. | |
87 */ | |
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Explicitly specify the SDL API calling convention (C by default)
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88 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
0 | 89 |
4217 | 90 /** This function cleans up all initialized subsystems and unloads the |
91 * dynamically linked library. You should call it upon all exit conditions. | |
0 | 92 */ |
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Explicitly specify the SDL API calling convention (C by default)
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93 extern DECLSPEC void SDLCALL SDL_Quit(void); |
0 | 94 |
95 /* Ends C function definitions when using C++ */ | |
96 #ifdef __cplusplus | |
97 } | |
98 #endif | |
99 #include "close_code.h" | |
100 | |
101 #endif /* _SDL_H */ |