Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_LoadBMP.3 @ 4184:ed5913896653 SDL-1.2
Disable Sound Manager support on Mac OS X.
It's an OS 9 API that was exposed via Carbon, but is gone in the 10.6 SDK.
OS X uses CoreAudio. We only had it in here for debugging purposes anyhow,
as SDL would never use it unless forced to with an environment variable.
It remains in SDL for OS 9, of course.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 12 Sep 2009 12:50:25 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
rev | line source |
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181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
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1 .TH "SDL_LoadBMP" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
4107
4e3b250c950e
Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
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3 SDL_LoadBMP \- Load a Windows BMP file into an SDL_Surface\&. |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_Surface *\fBSDL_LoadBMP\fP\fR(\fBconst char *file\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Loads a surface from a named Windows BMP file\&. | |
12 .SH "RETURN VALUE" | |
13 .PP | |
14 Returns the new surface, or \fBNULL\fP if there was an error\&. | |
15 .SH "SEE ALSO" | |
16 .PP | |
17 \fI\fBSDL_SaveBMP\fP\fR | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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18 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |