Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_JoyBallEvent.3 @ 4184:ed5913896653 SDL-1.2
Disable Sound Manager support on Mac OS X.
It's an OS 9 API that was exposed via Carbon, but is gone in the 10.6 SDK.
OS X uses CoreAudio. We only had it in here for debugging purposes anyhow,
as SDL would never use it unless forced to with an environment variable.
It remains in SDL for OS 9, of course.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 12 Sep 2009 12:50:25 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
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1 .TH "SDL_JoyBallEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
4107
4e3b250c950e
Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
diff
changeset
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3 SDL_JoyBallEvent \- Joystick trackball motion event structure |
0 | 4 .SH "STRUCTURE DEFINITION" |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 Uint8 type; | |
9 Uint8 which; | |
10 Uint8 ball; | |
11 Sint16 xrel, yrel; | |
12 } SDL_JoyBallEvent;\fR | |
13 .fi | |
14 .PP | |
15 .SH "STRUCTURE DATA" | |
16 .TP 20 | |
17 \fBtype\fR | |
18 \fBSDL_JOYBALLMOTION\fP | |
19 .TP 20 | |
20 \fBwhich\fR | |
21 Joystick device index | |
22 .TP 20 | |
23 \fBball\fR | |
24 Joystick trackball index | |
25 .TP 20 | |
26 \fBxrel\fR, \fByrel\fR | |
27 The relative motion in the X/Y direction | |
28 .SH "DESCRIPTION" | |
29 .PP | |
30 \fBSDL_JoyBallEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYBALLMOTION\fP is reported\&. | |
31 .PP | |
32 A \fBSDL_JOYBALLMOTION\fP event occurs when a user moves a trackball on the joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBball\fR is the index of the trackball (for a more detailed explaination see the \fIJoystick section\fR)\&. Trackballs only return relative motion, this is the change in position on the ball since it was last polled (last cycle of the event loop) and it is stored in \fBxrel\fR and \fByrel\fR\&. | |
33 .SH "SEE ALSO" | |
34 .PP | |
35 \fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetBall\fP\fR | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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36 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |