Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GL_SetAttribute.3 @ 4184:ed5913896653 SDL-1.2
Disable Sound Manager support on Mac OS X.
It's an OS 9 API that was exposed via Carbon, but is gone in the 10.6 SDK.
OS X uses CoreAudio. We only had it in here for debugging purposes anyhow,
as SDL would never use it unless forced to with an environment variable.
It remains in SDL for OS 9, of course.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 12 Sep 2009 12:50:25 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
rev | line source |
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181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
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1 .TH "SDL_GL_SetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
4107
4e3b250c950e
Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
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3 SDL_GL_SetAttribute \- Set a special SDL/OpenGL attribute |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_GL_SetAttribute\fP\fR(\fBSDL_GLattr attr, int value\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Sets the OpenGL \fIattribute\fR \fBattr\fR to \fBvalue\fR\&. The attributes you set don\&'t take effect until after a call to \fI\fBSDL_SetVideoMode\fP\fR\&. You should use \fI\fBSDL_GL_GetAttribute\fP\fR to check the values after a \fBSDL_SetVideoMode\fP call\&. | |
12 .SH "RETURN VALUE" | |
13 .PP | |
14 Returns \fB0\fR on success, or \fB-1\fR on error\&. | |
15 .SH "EXAMPLE" | |
16 .PP | |
17 .nf | |
18 \f(CWSDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 ); | |
19 SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 ); | |
20 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); | |
21 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); | |
22 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); | |
23 if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) { | |
24 fprintf(stderr, "Couldn\&'t set GL mode: %s | |
25 ", SDL_GetError()); | |
26 SDL_Quit(); | |
27 return; | |
28 }\fR | |
29 .fi | |
30 .PP | |
31 .PP | |
32 .RS | |
33 \fBNote: | |
34 .PP | |
35 The \fBSDL_DOUBLEBUF\fP flag is not required to enable double buffering when setting an OpenGL video mode\&. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute\&. | |
36 .RE | |
37 .SH "SEE ALSO" | |
38 .PP | |
39 \fI\fBSDL_GL_GetAttribute\fP\fR, \fIGL Attributes\fR | |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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40 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |