annotate test/testwm2.c @ 1718:ed4d4f1ea201 SDL-1.3

Further progress on the new Windows video driver: * SDL_SetModuleHandle() is obsolete, I hope. * SDL 1.3 uses the UNICODE API * I'm ignoring Windows CE for the moment, we'll reevaluate what needs to be different for Windows CE later. * Pulled the stdio redirection from WinMain()
author Sam Lantinga <slouken@libsdl.org>
date Tue, 27 Jun 2006 07:46:36 +0000
parents 3e66ed1690e4
children 5b9f50c957ed
rev   line source
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1 /* Simple program: Move N sprites around on the screen as fast as possible */
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2
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3 #include "SDL.h"
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4
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5 #define NUM_WINDOWS 2
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6 #define WINDOW_W 640
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7 #define WINDOW_H 480
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8
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9 static int num_windows;
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10 static SDL_WindowID *windows;
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11
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12 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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13 static void
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14 quit(int rc)
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15 {
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16 if (windows) {
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17 SDL_free(windows);
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18 }
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19 SDL_Quit();
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20 exit(rc);
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21 }
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22
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23 int
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24 main(int argc, char *argv[])
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25 {
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26 int window_w, window_h;
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27 int i, done;
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28 SDL_Event event;
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29
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30 /* Initialize SDL */
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31 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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32 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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33 return (1);
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34 }
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35
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36 num_windows = NUM_WINDOWS;
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37 window_w = WINDOW_W;
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38 window_h = WINDOW_H;
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39 while (argc > 1) {
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40 --argc;
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41 if (strcmp(argv[argc - 1], "-width") == 0) {
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42 window_w = atoi(argv[argc]);
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43 --argc;
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44 } else if (strcmp(argv[argc - 1], "-height") == 0) {
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45 window_h = atoi(argv[argc]);
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46 --argc;
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47 } else {
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48 fprintf(stderr, "Usage: %s [-width] [-height]\n", argv[0]);
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49 quit(1);
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50 }
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51 }
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52
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53 /* Set the desktop mode, we don't care what it is */
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54 if (SDL_SetDisplayMode(NULL) < 0) {
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55 fprintf(stderr, "Couldn't set display mode: %s\n", SDL_GetError());
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56 quit(2);
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57 }
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58
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59 /* Create the windows */
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60 windows = (SDL_WindowID *) SDL_malloc(num_windows * sizeof(*windows));
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61 if (!windows) {
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62 fprintf(stderr, "Out of memory!\n");
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63 quit(2);
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64 }
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65 for (i = 0; i < num_windows; ++i) {
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66 char title[32];
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67
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68 SDL_snprintf(title, sizeof(title), "testwm %d", i + 1);
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69 windows[i] =
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70 SDL_CreateWindow(title, -1, -1, window_w, window_h,
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71 SDL_WINDOW_SHOWN);
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72 if (!windows[i]) {
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73 fprintf(stderr, "Couldn't create window: %s\n", SDL_GetError());
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74 quit(2);
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75 }
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76 }
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77
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78 /* Loop, blitting sprites and waiting for a keystroke */
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79 done = 0;
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80 while (!done) {
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81 /* Check for events */
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82 while (SDL_PollEvent(&event)) {
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83 switch (event.type) {
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84 case SDL_KEYDOWN:
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85 /* Any keypress quits the app... */
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86 case SDL_QUIT:
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87 done = 1;
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88 break;
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89 default:
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90 break;
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91 }
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92 }
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93 }
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94
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95 quit(0);
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96 }
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97
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98 /* vi: set ts=4 sw=4 expandtab: */