Mercurial > sdl-ios-xcode
annotate src/video/riscos/SDL_riscossprite.c @ 1718:ed4d4f1ea201 SDL-1.3
Further progress on the new Windows video driver:
* SDL_SetModuleHandle() is obsolete, I hope.
* SDL 1.3 uses the UNICODE API
* I'm ignoring Windows CE for the moment, we'll reevaluate what needs to be different for Windows CE later.
* Pulled the stdio redirection from WinMain()
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 27 Jun 2006 07:46:36 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* |
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25 File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability |
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26 27 March 2003 |
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27 |
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28 Implements Sprite plotting code for wimp display.window |
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29 */ |
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30 |
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31 #include "kernel.h" |
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32 #include "swis.h" |
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33 |
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34 #include "SDL_stdinc.h" |
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35 #include "SDL_riscosvideo.h" |
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36 |
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37 extern void WIMP_ReadModeInfo(_THIS); |
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38 |
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39 void WIMP_PaletteChanged(_THIS); |
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40 |
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41 |
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42 /* Create sprite buffer for screen */ |
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43 |
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44 unsigned char * |
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45 WIMP_CreateBuffer(int width, int height, int bpp) |
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46 { |
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47 int size; |
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48 char sprite_name[12] = "display"; |
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49 unsigned char *buffer; |
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50 _kernel_swi_regs regs; |
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51 int bytesPerPixel; |
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52 int bytesPerRow; |
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53 int offsetToSpriteData = 60; |
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54 |
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55 switch (bpp) { |
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56 case 32: |
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57 bytesPerPixel = 4; |
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58 break; |
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59 case 16: |
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60 bytesPerPixel = 2; |
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61 break; |
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62 case 8: |
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63 bytesPerPixel = 1; |
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64 offsetToSpriteData += 2048; /* Add in size of palette */ |
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65 break; |
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66 default: |
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67 return NULL; |
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68 break; |
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69 } |
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70 |
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71 bytesPerRow = bytesPerPixel * width; |
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72 |
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73 if ((bytesPerRow & 3) != 0) { |
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74 bytesPerRow += 4 - (bytesPerRow & 3); |
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75 } |
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76 size = bytesPerRow * height; |
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77 |
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78 buffer = SDL_malloc((size_t) size + offsetToSpriteData); |
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79 if (!buffer) |
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80 return NULL; |
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81 |
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82 /* Initialise a sprite area */ |
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83 |
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84 *(unsigned int *) buffer = size + offsetToSpriteData; |
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85 *(unsigned int *) (buffer + 8) = 16; |
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86 |
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87 regs.r[0] = 256 + 9; |
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88 regs.r[1] = (unsigned int) buffer; |
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89 _kernel_swi(OS_SpriteOp, ®s, ®s); |
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90 |
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91 regs.r[0] = 256 + 15; |
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92 regs.r[1] = (unsigned int) buffer; |
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93 regs.r[2] = (unsigned int) &sprite_name; |
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94 regs.r[3] = 0; /* Palette flag: 0 = no palette */ |
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95 regs.r[4] = width; |
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96 regs.r[5] = height; |
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97 if (bpp == 8) { |
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98 /* Use old style mode number */ |
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99 regs.r[6] = 28; /* 8bpp 90x90dpi */ |
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100 } else { |
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101 regs.r[6] = (((bpp == 16) ? 5 : 6) << 27) /* Type 6 = 32bpp sprite, 5 = 16bpp sprite */ |
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102 |(90 << 14) /* Vertical dpi */ |
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103 |(90 << 1) /* Horizontal dpi */ |
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104 |1; /* Marker to distinguish between mode selectors and sprite modes */ |
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105 } |
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106 if (_kernel_swi(OS_SpriteOp, ®s, ®s) == NULL) { |
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107 if (bpp == 8) { |
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108 /* Modify sprite to take into account 256 colour palette */ |
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109 int *sprite = (int *) (buffer + 16); |
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110 /* Adjust sprite offsets */ |
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111 sprite[0] += 2048; |
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112 sprite[8] += 2048; |
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113 sprite[9] += 2048; |
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114 /* Adjust sprite area next free pointer */ |
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115 (*(int *) (buffer + 12)) += 2048; |
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116 |
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117 /* Don't need to set up palette as SDL sets up the default |
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118 256 colour palette */ |
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119 /* { |
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120 int *pal = sprite + 11; |
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121 unsigned int j; |
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122 unsigned int entry; |
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123 for (j = 0; j < 255; j++) |
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124 { |
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125 entry = (j << 24) | (j << 16) | (j << 8); |
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126 *pal++ = entry; |
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127 *pal++ = entry; |
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128 } |
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129 } |
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130 */ |
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131 } |
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132 } else { |
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133 SDL_free(buffer); |
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134 buffer = NULL; |
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135 } |
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136 |
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137 return buffer; |
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138 } |
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139 |
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140 |
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141 /* Setup translation buffers for the sprite plotting */ |
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142 |
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143 void |
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144 WIMP_SetupPlotInfo(_THIS) |
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145 { |
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146 _kernel_swi_regs regs; |
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147 int *sprite = ((int *) this->hidden->bank[1]) + 4; |
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148 |
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149 regs.r[0] = (unsigned int) this->hidden->bank[1]; |
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150 regs.r[1] = (unsigned int) sprite; |
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151 regs.r[2] = -1; /* Current mode */ |
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152 regs.r[3] = -1; /* Current palette */ |
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153 regs.r[4] = 0; /* Get size of buffer */ |
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154 regs.r[5] = 1 | 2 | 16; /* R1 - pointer to sprite and can use full palette words */ |
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155 regs.r[6] = 0; |
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156 regs.r[7] = 0; |
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157 |
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158 if (this->hidden->pixtrans) |
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159 SDL_free(this->hidden->pixtrans); |
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160 this->hidden->pixtrans = 0; |
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161 |
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162 /* Get the size required for the buffer */ |
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163 _kernel_swi(ColourTrans_GenerateTable, ®s, ®s); |
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164 if (regs.r[4]) { |
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165 this->hidden->pixtrans = SDL_malloc(regs.r[4]); |
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166 |
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167 regs.r[4] = (unsigned int) this->hidden->pixtrans; |
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168 /* Actually read the buffer */ |
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169 _kernel_swi(ColourTrans_GenerateTable, ®s, ®s); |
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170 } |
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171 } |
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172 |
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173 /* Plot the sprite in the given context */ |
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174 void |
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175 WIMP_PlotSprite(_THIS, int x, int y) |
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176 { |
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177 _kernel_swi_regs regs; |
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178 _kernel_oserror *err; |
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179 |
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180 regs.r[0] = 52 + 512; |
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181 regs.r[1] = (unsigned int) this->hidden->bank[1]; |
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182 regs.r[2] = (unsigned int) this->hidden->bank[1] + 16; |
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183 regs.r[3] = x; |
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184 regs.r[4] = y; |
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185 regs.r[5] = 0 | 32; /* Overwrite screen and pixtrans contains wide colour entries */ |
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186 regs.r[6] = 0; /* No scale factors i.e. 1:1 */ |
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187 regs.r[7] = (int) this->hidden->pixtrans; |
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188 |
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189 if ((err = _kernel_swi(OS_SpriteOp, ®s, ®s)) != 0) { |
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190 int *p = (int *) this->hidden->pixtrans; |
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191 printf("OS_SpriteOp failed \n%s\n", err->errmess); |
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192 printf("pixtrans %d\n", (int) this->hidden->pixtrans); |
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193 printf("%x %x %x\n", p[0], p[1], p[2]); |
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194 } |
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195 } |
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196 |
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197 |
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198 /* Wimp mode has changes so update colour mapping and pixel sizes |
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199 of windows and the sprites they plot */ |
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200 |
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201 void |
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202 WIMP_ModeChanged(_THIS) |
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203 { |
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204 int oldXeig = this->hidden->xeig; |
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205 int oldYeig = this->hidden->yeig; |
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206 |
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207 WIMP_ReadModeInfo(this); |
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208 |
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209 if (oldXeig == this->hidden->xeig && oldYeig == this->hidden->yeig) { |
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210 /* Only need to update the palette */ |
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211 WIMP_PaletteChanged(this); |
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212 } else { |
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213 _kernel_swi_regs regs; |
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214 int window_state[9]; |
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215 int extent[4]; |
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216 int currWidth, currHeight; |
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217 int newWidth, newHeight; |
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218 |
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219 /* Need to resize windows and update the palette */ |
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220 WIMP_SetupPlotInfo(this); |
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221 |
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222 |
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223 window_state[0] = this->hidden->window_handle; |
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224 regs.r[1] = (unsigned int) window_state; |
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225 _kernel_swi(Wimp_GetWindowState, ®s, ®s); |
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226 |
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227 currWidth = window_state[3] - window_state[1]; |
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228 currHeight = window_state[4] - window_state[2]; |
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229 |
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230 newWidth = (currWidth >> oldXeig) << this->hidden->xeig; |
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231 newHeight = (currHeight >> oldYeig) << this->hidden->yeig; |
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232 /* Need to avoid extent getting too small for visible part |
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233 of window */ |
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234 extent[0] = 0; |
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235 if (currHeight <= newHeight) { |
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236 extent[1] = -newHeight; |
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237 } else { |
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238 extent[1] = -currHeight; |
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239 } |
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240 if (currWidth <= newWidth) { |
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241 extent[2] = newWidth; |
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242 } else { |
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243 extent[2] = currWidth; |
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244 } |
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245 extent[3] = 0; |
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246 |
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247 regs.r[0] = this->hidden->window_handle; |
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248 regs.r[1] = (int) extent; |
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249 _kernel_swi(Wimp_SetExtent, ®s, ®s); |
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250 |
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251 /*TODO: May need to set flag to resize window on next open */ |
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252 } |
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253 } |
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254 |
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255 /* Palette has changed so update palettes used for windows sprites */ |
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256 |
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257 void |
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258 WIMP_PaletteChanged(_THIS) |
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259 { |
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260 WIMP_SetupPlotInfo(this); |
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261 } |
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262 |
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263 /* vi: set ts=4 sw=4 expandtab: */ |