Mercurial > sdl-ios-xcode
annotate README.DirectFB @ 3422:ec4db979dddb
Fixed bug #847
Roger Willcocks 2009-10-25 08:45:37 PDT
appDidFinishLaunching is triggered before all the setup's complete. The easiest
fix is to arrange for another event to be sent when it's really ready, and run
SDL_main from there. Ref.
http://blog.rightsprite.com/2008/11/iphone-applicationdidfinishlaunching.html
SDL-1.3.0-4563/src/video/uikit/SDL_uikitappdelegate.m:
- (void)postFinishLaunch {
/* run the user's application, passing argc and argv */
int exit_status = SDL_main(forward_argc, forward_argv);
/* free the memory we used to hold copies of argc and argv */
int i;
for (i=0; i<forward_argc; i++) {
free(forward_argv[i]);
}
free(forward_argv);
/* exit, passing the return status from the user's application */
exit(exit_status);
}
- (void)applicationDidFinishLaunching:(UIApplication *)application {
/* Set working directory to resource path */
[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle
mainBundle] resourcePath]];
[self performSelector:@selector(postFinishLaunch) withObject:nil
afterDelay:0.0];
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 02 Nov 2009 07:55:42 +0000 |
parents | d72a0dd80e8b |
children | b196d2758026 |
rev | line source |
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1 SDL on DirectFB |
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2 |
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3 Supports: |
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4 |
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5 - Hardware YUV overlays |
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6 - OpenGL - software only |
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7 - 2D/3D accelerations (depends on directfb driver) |
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8 - multiple displays |
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9 - windows |
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10 |
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11 What you need: |
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12 |
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13 DirectFB 1.0.1, 1.2.x, 1.3.0 |
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14 Kernel-Framebuffer support: required: vesafb, radeonfb .... |
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15 Mesa 7.0.x - optional for OpenGL |
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16 |
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17 /etc/directfbrc |
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18 |
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19 This file should contain the following lines to make |
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20 your joystick work and avoid crashes: |
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21 ------------------------ |
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22 disable-module=joystick |
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23 disable-module=cle266 |
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24 disable-module=cyber5k |
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25 no-linux-input-grab |
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26 ------------------------ |
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27 |
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28 To disable to use x11 backend when DISPLAY variable is found use |
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29 |
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30 export SDL_DIRECTFB_X11_CHECK=0 |
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31 |
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32 To disable the use of linux input devices, i.e. multimice/multikeyboard support, |
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33 use |
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34 |
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35 export SDL_DIRECTFB_LINUX_INPUT=0 |
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36 |
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37 To use hardware accelerated YUV-overlays for YUV-textures, use: |
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38 |
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39 export SDL_DIRECTFB_YUV_DIRECT=1 |
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40 |
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41 This is disabled by default. It will only support one |
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42 YUV texture, namely the first. Every other YUV texture will be |
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43 rendered in software. |
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44 |
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45 In addition, you may use (directfb-1.2.x) |
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46 |
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47 export SDL_DIRECTFB_YUV_UNDERLAY=1 |
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48 |
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49 to make the YUV texture an underlay. This will make the cursor to |
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50 be shown. |
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51 |
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52 Simple Window Manager |
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53 ===================== |
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54 |
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55 The driver has support for a very, very basic window manager you may |
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56 want to use when runnning with "wm=default". Use |
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57 |
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58 export SDL_DIRECTFB_WM=1 |
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59 |
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60 to enable basic window borders. In order to have the window title rendered, |
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61 you need to have the following font installed: |
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62 |
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63 /usr/share/fonts/truetype/freefont/FreeSans.ttf |
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64 |
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65 OPENGL Support |
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66 ============== |
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67 |
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68 As of this writing 20070810 you need to pull Mesa from git and do the following: |
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69 |
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70 ------------------------ |
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71 cd mesa |
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72 make linux-directfb |
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73 make |
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74 |
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75 echo Installing - please enter sudo pw. |
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76 |
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77 sudo make install INSTALL_DIR=/usr/local/dfb_GL |
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78 cd src/mesa/drivers/directfb |
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79 make |
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80 sudo make install INSTALL_DIR=/usr/local/dfb_GL |
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81 ------------------------ |
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82 |
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83 To run the SDL - testprograms: |
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84 |
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85 export SDL_VIDEODRIVER=directfb |
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86 export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib |
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87 export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 |
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88 |
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89 ./testgl |