Mercurial > sdl-ios-xcode
annotate README @ 5133:ec13e48ee0d9
Fixed bug #1112 (retina display support)
Vittorio Giovara 2011-02-01 02:21:50 PST
with the attached patch, the opengles context will always use the maximum
screensize available; this is particularly useful for supporting retina display
on latest iphone.
please note: Apple documentation warns that using the "upscaled" gl context
actually uses more memory and bandwitdh, so it might be worth to let the user
decide whether to disable it or not, either with a flag or a sdl function...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 01 Feb 2011 08:54:34 -0800 |
parents | 797b37c0c046 |
children | 1435f8a6425c |
rev | line source |
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0 | 1 |
2 Simple DirectMedia Layer | |
3 | |
4 (SDL) | |
5 | |
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6 Version 1.3 |
0 | 7 |
8 --- | |
9 http://www.libsdl.org/ | |
10 | |
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11 This is the Simple DirectMedia Layer, a general API that provides low |
0 | 12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
13 and 2D framebuffer across multiple platforms. | |
14 | |
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Nobody is maintaining RISC OS code, so I'm removing it for now.
Sam Lantinga <slouken@libsdl.org>
parents:
3283
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15 The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD, |
797b37c0c046
Nobody is maintaining RISC OS code, so I'm removing it for now.
Sam Lantinga <slouken@libsdl.org>
parents:
3283
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16 NetBSD, OpenBSD, BSD/OS, Solaris, QNX, iOS, and Android. The code contains |
797b37c0c046
Nobody is maintaining RISC OS code, so I'm removing it for now.
Sam Lantinga <slouken@libsdl.org>
parents:
3283
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17 support for other operating systems but those are not officially supported. |
0 | 18 |
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19 SDL is written in C, but works with C++ natively, and has bindings to |
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20 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, |
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21 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, |
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22 Pike, Pliant, Python, Ruby, and Smalltalk. |
0 | 23 |
24 This library is distributed under GNU LGPL version 2, which can be | |
25 found in the file "COPYING". This license allows you to use SDL | |
26 freely in commercial programs as long as you link with the dynamic | |
27 library. | |
28 | |
29 The best way to learn how to use SDL is to check out the header files in | |
30 the "include" subdirectory and the programs in the "test" subdirectory. | |
31 The header files and test programs are well commented and always up to date. | |
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32 More documentation is available in HTML format in "docs/index.html", and |
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33 a documentation wiki is available online at: |
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34 http://www.libsdl.org/cgi/docwiki.cgi |
0 | 35 |
36 The test programs in the "test" subdirectory are in the public domain. | |
37 | |
38 Frequently asked questions are answered online: | |
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39 http://www.libsdl.org/faq.php |
0 | 40 |
41 If you need help with the library, or just want to discuss SDL related | |
42 issues, you can join the developers mailing list: | |
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43 http://www.libsdl.org/mailing-list.php |
0 | 44 |
45 Enjoy! | |
46 Sam Lantinga (slouken@libsdl.org) | |
47 |