annotate include/SDL_surface.h @ 5176:ebfedf3787b1

Standardized on using the managed texture pool. Also experimented with dynamic textures, but didn't get any speed increase with them. More research and testing is needed.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 04 Feb 2011 12:25:26 -0800
parents d72793305335
children 189b1bdb7baf
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_surface.h
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25 *
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26 * Header file for ::SDL_surface definition and management functions.
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27 */
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28
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29 #ifndef _SDL_surface_h
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30 #define _SDL_surface_h
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31
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32 #include "SDL_stdinc.h"
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33 #include "SDL_pixels.h"
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34 #include "SDL_rect.h"
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35 #include "SDL_blendmode.h"
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36 #include "SDL_rwops.h"
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37
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38 #include "begin_code.h"
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39 /* Set up for C function definitions, even when using C++ */
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40 #ifdef __cplusplus
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41 /* *INDENT-OFF* */
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42 extern "C" {
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43 /* *INDENT-ON* */
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44 #endif
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45
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46 /**
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47 * \name Surface flags
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48 *
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49 * These are the currently supported flags for the ::SDL_surface.
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50 *
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51 * \internal
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52 * Used internally (read-only).
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53 */
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54 /*@{*/
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55 #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
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56 #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
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57 /*@}*//*Surface flags*/
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58
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59 /**
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60 * Evaluates to true if the surface needs to be locked before access.
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61 */
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62 #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
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63
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64 /**
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65 * \brief A collection of pixels used in software blitting.
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66 *
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67 * \note This structure should be treated as read-only, except for \c pixels,
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68 * which, if not NULL, contains the raw pixel data for the surface.
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69 */
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70 typedef struct SDL_Surface
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71 {
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72 Uint32 flags; /**< Read-only */
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73 SDL_PixelFormat *format; /**< Read-only */
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74 int w, h; /**< Read-only */
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75 int pitch; /**< Read-only */
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76 void *pixels; /**< Read-write */
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77
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78 /** Application data associated with the surface */
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79 void *userdata; /**< Read-write */
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80
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81 /** information needed for surfaces requiring locks */
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82 int locked; /**< Read-only */
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83 void *lock_data; /**< Read-only */
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84
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85 /** clipping information */
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86 SDL_Rect clip_rect; /**< Read-only */
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87
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88 /** info for fast blit mapping to other surfaces */
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89 struct SDL_BlitMap *map; /**< Private */
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90
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91 /** format version, bumped at every change to invalidate blit maps */
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92 int format_version; /**< Private */
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93
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94 /** Reference count -- used when freeing surface */
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95 int refcount; /**< Read-mostly */
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96 } SDL_Surface;
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97
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98 /**
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99 * \brief The type of function used for surface blitting functions.
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100 */
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101 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
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102 struct SDL_Surface * dst, SDL_Rect * dstrect);
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103
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104 /**
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105 * Allocate and free an RGB surface.
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106 *
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107 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
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108 * If the depth is greater than 8 bits, the pixel format is set using the
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109 * flags '[RGB]mask'.
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110 *
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111 * If the function runs out of memory, it will return NULL.
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112 *
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113 * \param flags The \c flags are obsolete and should be set to 0.
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114 */
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115 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
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116 (Uint32 flags, int width, int height, int depth,
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117 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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118 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
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119 int width,
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120 int height,
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121 int depth,
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122 int pitch,
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123 Uint32 Rmask,
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124 Uint32 Gmask,
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125 Uint32 Bmask,
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126 Uint32 Amask);
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127 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
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128
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129 /**
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130 * \brief Set the palette used by a surface.
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131 *
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132 * \return 0, or -1 if the surface format doesn't use a palette.
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133 *
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134 * \note A single palette can be shared with many surfaces.
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135 */
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136 extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
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137 SDL_Palette * palette);
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138
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139 /**
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140 * \brief Sets up a surface for directly accessing the pixels.
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141 *
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142 * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
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143 * to and read from \c surface->pixels, using the pixel format stored in
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144 * \c surface->format. Once you are done accessing the surface, you should
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145 * use SDL_UnlockSurface() to release it.
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146 *
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147 * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
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148 * to 0, then you can read and write to the surface at any time, and the
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149 * pixel format of the surface will not change.
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150 *
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151 * No operating system or library calls should be made between lock/unlock
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152 * pairs, as critical system locks may be held during this time.
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153 *
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154 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
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155 *
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156 * \sa SDL_UnlockSurface()
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157 */
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158 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
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159 /** \sa SDL_LockSurface() */
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160 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
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161
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162 /**
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163 * Load a surface from a seekable SDL data stream (memory or file).
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164 *
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165 * If \c freesrc is non-zero, the stream will be closed after being read.
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166 *
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167 * The new surface should be freed with SDL_FreeSurface().
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168 *
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169 * \return the new surface, or NULL if there was an error.
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170 */
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171 extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
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172 int freesrc);
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173
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174 /**
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175 * Load a surface from a file.
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176 *
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177 * Convenience macro.
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178 */
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179 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
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180
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181 /**
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182 * Save a surface to a seekable SDL data stream (memory or file).
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183 *
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184 * If \c freedst is non-zero, the stream will be closed after being written.
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185 *
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186 * \return 0 if successful or -1 if there was an error.
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187 */
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188 extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
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189 (SDL_Surface * surface, SDL_RWops * dst, int freedst);
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190
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191 /**
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192 * Save a surface to a file.
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193 *
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194 * Convenience macro.
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195 */
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196 #define SDL_SaveBMP(surface, file) \
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197 SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
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198
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199 /**
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200 * \brief Sets the RLE acceleration hint for a surface.
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201 *
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202 * \return 0 on success, or -1 if the surface is not valid
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203 *
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204 * \note If RLE is enabled, colorkey and alpha blending blits are much faster,
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205 * but the surface must be locked before directly accessing the pixels.
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206 */
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207 extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
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208 int flag);
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209
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210 /**
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211 * \brief Sets the color key (transparent pixel) in a blittable surface.
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212 *
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213 * \param surface The surface to update
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214 * \param flag Non-zero to enable colorkey and 0 to disable colorkey
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215 * \param key The transparent pixel in the native surface format
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216 *
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217 * \return 0 on success, or -1 if the surface is not valid
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218 */
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219 extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
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220 int flag, Uint32 key);
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221
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222 /**
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223 * \brief Gets the color key (transparent pixel) in a blittable surface.
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224 *
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225 * \param surface The surface to update
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226 * \param key A pointer filled in with the transparent pixel in the native
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227 * surface format
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228 *
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229 * \return 0 on success, or -1 if the surface is not valid or colorkey is not
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230 * enabled.
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231 */
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232 extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
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233 Uint32 * key);
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234
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235 /**
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236 * \brief Set an additional color value used in blit operations.
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237 *
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238 * \param surface The surface to update.
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239 * \param r The red color value multiplied into blit operations.
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240 * \param g The green color value multiplied into blit operations.
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241 * \param b The blue color value multiplied into blit operations.
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242 *
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243 * \return 0 on success, or -1 if the surface is not valid.
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244 *
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245 * \sa SDL_GetSurfaceColorMod()
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246 */
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247 extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
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248 Uint8 r, Uint8 g, Uint8 b);
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249
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250
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251 /**
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252 * \brief Get the additional color value used in blit operations.
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253 *
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254 * \param surface The surface to query.
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255 * \param r A pointer filled in with the current red color value.
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256 * \param g A pointer filled in with the current green color value.
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257 * \param b A pointer filled in with the current blue color value.
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258 *
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259 * \return 0 on success, or -1 if the surface is not valid.
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260 *
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261 * \sa SDL_SetSurfaceColorMod()
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262 */
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263 extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
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264 Uint8 * r, Uint8 * g,
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265 Uint8 * b);
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266
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267 /**
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268 * \brief Set an additional alpha value used in blit operations.
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269 *
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270 * \param surface The surface to update.
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271 * \param alpha The alpha value multiplied into blit operations.
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272 *
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273 * \return 0 on success, or -1 if the surface is not valid.
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274 *
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275 * \sa SDL_GetSurfaceAlphaMod()
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276 */
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277 extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
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278 Uint8 alpha);
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279
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280 /**
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281 * \brief Get the additional alpha value used in blit operations.
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282 *
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283 * \param surface The surface to query.
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284 * \param alpha A pointer filled in with the current alpha value.
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285 *
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286 * \return 0 on success, or -1 if the surface is not valid.
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287 *
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288 * \sa SDL_SetSurfaceAlphaMod()
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289 */
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290 extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
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291 Uint8 * alpha);
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292
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293 /**
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294 * \brief Set the blend mode used for blit operations.
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295 *
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296 * \param surface The surface to update.
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297 * \param blendMode ::SDL_BlendMode to use for blit blending.
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298 *
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299 * \return 0 on success, or -1 if the parameters are not valid.
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300 *
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301 * \sa SDL_GetSurfaceBlendMode()
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302 */
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303 extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
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304 SDL_BlendMode blendMode);
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305
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306 /**
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307 * \brief Get the blend mode used for blit operations.
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308 *
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309 * \param surface The surface to query.
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310 * \param blendMode A pointer filled in with the current blend mode.
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311 *
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312 * \return 0 on success, or -1 if the surface is not valid.
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313 *
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314 * \sa SDL_SetSurfaceBlendMode()
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315 */
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316 extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
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317 SDL_BlendMode *blendMode);
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318
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319 /**
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320 * Sets the clipping rectangle for the destination surface in a blit.
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321 *
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322 * If the clip rectangle is NULL, clipping will be disabled.
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323 *
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324 * If the clip rectangle doesn't intersect the surface, the function will
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325 * return SDL_FALSE and blits will be completely clipped. Otherwise the
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326 * function returns SDL_TRUE and blits to the surface will be clipped to
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327 * the intersection of the surface area and the clipping rectangle.
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328 *
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329 * Note that blits are automatically clipped to the edges of the source
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330 * and destination surfaces.
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331 */
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332 extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
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333 const SDL_Rect * rect);
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334
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335 /**
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336 * Gets the clipping rectangle for the destination surface in a blit.
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337 *
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338 * \c rect must be a pointer to a valid rectangle which will be filled
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339 * with the correct values.
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340 */
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341 extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
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342 SDL_Rect * rect);
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343
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344 /**
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345 * Creates a new surface of the specified format, and then copies and maps
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346 * the given surface to it so the blit of the converted surface will be as
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347 * fast as possible. If this function fails, it returns NULL.
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348 *
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349 * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
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350 * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and
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351 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
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352 * surface.
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353 */
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354 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
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355 (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);
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356
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357 /**
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358 * \brief Copy a block of pixels of one format to another format
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359 */
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360 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
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361 Uint32 src_format,
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362 const void * src, int src_pitch,
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363 Uint32 dst_format,
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364 void * dst, int dst_pitch);
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365
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366 /**
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367 * Performs a fast fill of the given rectangle with \c color.
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368 *
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369 * If \c rect is NULL, the whole surface will be filled with \c color.
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370 *
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371 * The color should be a pixel of the format used by the surface, and
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372 * can be generated by the SDL_MapRGB() function.
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373 *
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374 * \return 0 on success, or -1 on error.
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375 */
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376 extern DECLSPEC int SDLCALL SDL_FillRect
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377 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
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378 extern DECLSPEC int SDLCALL SDL_FillRects
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379 (SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color);
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380
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381 /**
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382 * Performs a fast blit from the source surface to the destination surface.
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383 *
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384 * This assumes that the source and destination rectangles are
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385 * the same size. If either \c srcrect or \c dstrect are NULL, the entire
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386 * surface (\c src or \c dst) is copied. The final blit rectangles are saved
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387 * in \c srcrect and \c dstrect after all clipping is performed.
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388 *
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389 * \return If the blit is successful, it returns 0, otherwise it returns -1.
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390 *
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391 * The blit function should not be called on a locked surface.
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392 *
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393 * The blit semantics for surfaces with and without alpha and colorkey
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394 * are defined as follows:
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395 * \verbatim
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396 RGBA->RGB:
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397 SDL_SRCALPHA set:
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398 alpha-blend (using alpha-channel).
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399 SDL_SRCCOLORKEY ignored.
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400 SDL_SRCALPHA not set:
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401 copy RGB.
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402 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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403 RGB values of the source colour key, ignoring alpha in the
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404 comparison.
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405
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406 RGB->RGBA:
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407 SDL_SRCALPHA set:
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408 alpha-blend (using the source per-surface alpha value);
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409 set destination alpha to opaque.
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410 SDL_SRCALPHA not set:
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411 copy RGB, set destination alpha to source per-surface alpha value.
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412 both:
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413 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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414 source colour key.
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415
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416 RGBA->RGBA:
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417 SDL_SRCALPHA set:
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418 alpha-blend (using the source alpha channel) the RGB values;
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419 leave destination alpha untouched. [Note: is this correct?]
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420 SDL_SRCCOLORKEY ignored.
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421 SDL_SRCALPHA not set:
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422 copy all of RGBA to the destination.
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423 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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424 RGB values of the source colour key, ignoring alpha in the
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425 comparison.
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426
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427 RGB->RGB:
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428 SDL_SRCALPHA set:
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429 alpha-blend (using the source per-surface alpha value).
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430 SDL_SRCALPHA not set:
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431 copy RGB.
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432 both:
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433 if SDL_SRCCOLORKEY set, only copy the pixels matching the
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434 source colour key.
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435 \endverbatim
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436 *
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437 * If either of the surfaces were in video memory, and the blit returns -2,
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438 * the video memory was lost, so it should be reloaded with artwork and
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439 * re-blitted:
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440 * @code
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441 * while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
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442 * while ( SDL_LockSurface(image) < 0 )
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443 * Sleep(10);
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444 * -- Write image pixels to image->pixels --
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445 * SDL_UnlockSurface(image);
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446 * }
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447 * @endcode
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448 *
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449 * This happens under DirectX 5.0 when the system switches away from your
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450 * fullscreen application. The lock will also fail until you have access
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451 * to the video memory again.
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452 *
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453 * You should call SDL_BlitSurface() unless you know exactly how SDL
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454 * blitting works internally and how to use the other blit functions.
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455 */
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456 #define SDL_BlitSurface SDL_UpperBlit
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457
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458 /**
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459 * This is the public blit function, SDL_BlitSurface(), and it performs
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460 * rectangle validation and clipping before passing it to SDL_LowerBlit()
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461 */
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462 extern DECLSPEC int SDLCALL SDL_UpperBlit
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463 (SDL_Surface * src, const SDL_Rect * srcrect,
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464 SDL_Surface * dst, SDL_Rect * dstrect);
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465
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466 /**
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467 * This is a semi-private blit function and it performs low-level surface
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468 * blitting only.
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469 */
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470 extern DECLSPEC int SDLCALL SDL_LowerBlit
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471 (SDL_Surface * src, SDL_Rect * srcrect,
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472 SDL_Surface * dst, SDL_Rect * dstrect);
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473
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474 /**
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475 * \brief Perform a fast, low quality, stretch blit between two surfaces of the
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476 * same pixel format.
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477 *
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478 * \note This function uses a static buffer, and is not thread-safe.
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479 */
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480 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
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481 const SDL_Rect * srcrect,
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482 SDL_Surface * dst,
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483 const SDL_Rect * dstrect);
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484
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485 /* Ends C function definitions when using C++ */
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486 #ifdef __cplusplus
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487 /* *INDENT-OFF* */
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488 }
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489 /* *INDENT-ON* */
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490 #endif
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491 #include "close_code.h"
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492
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493 #endif /* _SDL_surface_h */
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494
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495 /* vi: set ts=4 sw=4 expandtab: */