annotate src/video/bwindow/SDL_BView.h @ 4427:eada7e321df6 SDL-1.2

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) Two patches, one for SDL-1.2 and one for SDL-1.3 attached. src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. SDL_dx5yuv.c (SDL-1.2-only) also needs to include the header before SDL_video.h to avoid the same problem. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:04:13 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_BView_h
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25 #define _SDL_BView_h
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26
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27 /* This is the event handling and graphics update portion of SDL_BWin */
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28
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29 extern "C" {
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30 #include "../../events/SDL_events_c.h"
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31 };
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32
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33 class SDL_BView : public BView
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34 {
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35 public:
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36 SDL_BView(BRect frame) :
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37 BView(frame, "SDL View", B_FOLLOW_ALL_SIDES,
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38 (B_WILL_DRAW|B_FRAME_EVENTS)) {
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39 image = NULL;
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40 xoff = yoff = 0;
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41 SetViewColor(0,0,0,0);
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42 SetHighColor(0,0,0,0);
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43 }
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44 virtual ~SDL_BView() {
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45 SetBitmap(NULL);
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46 }
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47 /* Set drawing offsets for fullscreen mode */
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48 virtual void SetXYOffset(int x, int y) {
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49 xoff = x;
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50 yoff = y;
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51 }
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52 virtual void GetXYOffset(int &x, int &y) {
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53 x = xoff;
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54 y = yoff;
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55 }
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56 virtual void GetXYOffset(float &x, float &y) {
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57 x = (float)xoff;
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58 y = (float)yoff;
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59 }
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60 /* The view changed size. If it means we're in fullscreen, we
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61 * draw a nice black box in the entire view to get black borders.
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62 */
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63 virtual void FrameResized(float width, float height) {
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64 BRect bounds;
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65 bounds.top = bounds.left = 0;
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66 bounds.right = width;
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67 bounds.bottom = height;
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68 /* Fill the entire view with black */
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69 FillRect(bounds, B_SOLID_HIGH);
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70 /* And if there's an image, redraw it. */
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71 if( image ) {
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72 bounds = image->Bounds();
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73 Draw(bounds);
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74 }
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75 }
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76
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77 /* Drawing portion of this complete breakfast. :) */
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78 virtual void SetBitmap(BBitmap *bitmap) {
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79 if ( image ) {
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80 delete image;
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81 }
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82 image = bitmap;
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83 }
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84 virtual void Draw(BRect updateRect) {
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85 if ( image ) {
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86 if(xoff || yoff) {
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87 BRect dest;
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88 dest.top = updateRect.top + yoff;
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89 dest.left = updateRect.left + xoff;
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90 dest.bottom = updateRect.bottom + yoff;
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91 dest.right = updateRect.right + xoff;
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92 DrawBitmap(image, updateRect, dest);
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93 } else {
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94 DrawBitmap(image, updateRect, updateRect);
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95 }
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96 }
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97 }
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98 virtual void DrawAsync(BRect updateRect) {
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99 if(xoff || yoff) {
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100 BRect dest;
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101 dest.top = updateRect.top + yoff;
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102 dest.left = updateRect.left + xoff;
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103 dest.bottom = updateRect.bottom + yoff;
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104 dest.right = updateRect.right + xoff;;
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105 DrawBitmapAsync(image, updateRect, dest);
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106 } else {
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107 DrawBitmapAsync(image, updateRect, updateRect);
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108 }
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109 }
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110
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111 private:
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112 BBitmap *image;
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113 int xoff, yoff;
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114 };
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116 #endif /* _SDL_BView_h */