annotate src/video/SDL_pixels_c.h @ 4427:eada7e321df6 SDL-1.2

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) Two patches, one for SDL-1.2 and one for SDL-1.3 attached. src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. SDL_dx5yuv.c (SDL-1.2-only) also needs to include the header before SDL_video.h to avoid the same problem. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:04:13 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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24 /* Useful functions and variables from SDL_pixel.c */
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26 #include "SDL_blit.h"
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28 /* Pixel format functions */
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29 extern SDL_PixelFormat *SDL_AllocFormat(int bpp,
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30 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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31 extern SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp,
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32 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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33 extern void SDL_FormatChanged(SDL_Surface *surface);
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34 extern void SDL_FreeFormat(SDL_PixelFormat *format);
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35
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36 /* Blit mapping functions */
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37 extern SDL_BlitMap *SDL_AllocBlitMap(void);
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38 extern void SDL_InvalidateMap(SDL_BlitMap *map);
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39 extern int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst);
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40 extern void SDL_FreeBlitMap(SDL_BlitMap *map);
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42 /* Miscellaneous functions */
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43 extern Uint16 SDL_CalculatePitch(SDL_Surface *surface);
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44 extern void SDL_DitherColors(SDL_Color *colors, int bpp);
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45 extern Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b);
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46 extern void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output, int ncolors);