annotate include/SDL_active.h @ 4427:eada7e321df6 SDL-1.2

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) Two patches, one for SDL-1.2 and one for SDL-1.3 attached. src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. SDL_dx5yuv.c (SDL-1.2-only) also needs to include the header before SDL_video.h to avoid the same problem. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:04:13 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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23 /**
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24 * @file SDL_active.h
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25 * Include file for SDL application focus event handling
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26 */
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27
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28 #ifndef _SDL_active_h
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29 #define _SDL_active_h
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30
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31 #include "SDL_stdinc.h"
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32 #include "SDL_error.h"
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33
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34 #include "begin_code.h"
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35 /* Set up for C function definitions, even when using C++ */
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36 #ifdef __cplusplus
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37 extern "C" {
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38 #endif
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39
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40 /** @name The available application states */
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41 /*@{*/
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42 #define SDL_APPMOUSEFOCUS 0x01 /**< The app has mouse coverage */
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43 #define SDL_APPINPUTFOCUS 0x02 /**< The app has input focus */
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44 #define SDL_APPACTIVE 0x04 /**< The application is active */
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45 /*@}*/
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47 /* Function prototypes */
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48 /**
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49 * This function returns the current state of the application, which is a
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50 * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
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51 * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
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52 * see your application, otherwise it has been iconified or disabled.
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53 */
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54 extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
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57 /* Ends C function definitions when using C++ */
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58 #ifdef __cplusplus
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59 }
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60 #endif
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61 #include "close_code.h"
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63 #endif /* _SDL_active_h */