annotate docs/html/sdlglgetprocaddress.html @ 4427:eada7e321df6 SDL-1.2

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) Two patches, one for SDL-1.2 and one for SDL-1.3 attached. src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. SDL_dx5yuv.c (SDL-1.2-only) also needs to include the header before SDL_video.h to avoid the same problem. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:04:13 +0000
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40 >SDL Library Documentation</TH
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61 ><A
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62 HREF="sdlglgetattribute.html"
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73 NAME="SDLGLGETPROCADDRESS"
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74 ></A
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82 >Name</H2
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83 >SDL_GL_GetProcAddress&nbsp;--&nbsp;Get the address of a GL function</DIV
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84 ><DIV
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >void *<B
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106 CLASS="FSFUNC"
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107 >SDL_GL_GetProcAddress</B
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108 ></CODE
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109 >(const char* proc);</CODE
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121 >Description</H2
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122 ><P
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123 >Returns the address of the GL function <TT
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124 CLASS="PARAMETER"
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125 ><I
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126 >proc</I
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127 ></TT
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130 >NULL</SPAN
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131 > if the function is not found. If the GL library is loaded at runtime, with <A
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132 HREF="sdlglloadlibrary.html"
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133 ><TT
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134 CLASS="FUNCTION"
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135 >SDL_GL_LoadLibrary</TT
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136 ></A
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137 >, then <SPAN
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138 CLASS="emphasis"
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141 >all</I
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142 ></SPAN
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143 > GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.</P
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144 ></DIV
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150 ><H2
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151 >Example</H2
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152 ><PRE
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153 CLASS="PROGRAMLISTING"
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154 >typedef void (*GL_ActiveTextureARB_Func)(unsigned int);
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155 GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
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156 int has_multitexture=1;
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157 .
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158 .
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159 .
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160 /* Get function pointer */
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161 glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");
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162
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163 /* Check for a valid function ptr */
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164 if(!glActiveTextureARB_ptr){
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165 fprintf(stderr, "Multitexture Extensions not present.\n");
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166 has_multitexture=0;
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167 }
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168 .
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169 .
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170 .
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171 .
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172 if(has_multitexture){
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173 glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
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174 .
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175 .
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176 }
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177 else{
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178 .
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179 .
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180 }</PRE
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181 ></DIV
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182 ><DIV
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183 CLASS="REFSECT1"
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184 ><A
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185 NAME="AEN2699"
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186 ></A
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187 ><H2
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188 >See Also</H2
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189 ><P
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190 ><A
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191 HREF="sdlglloadlibrary.html"
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192 ><TT
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193 CLASS="FUNCTION"
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194 >SDL_GL_LoadLibrary</TT
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195 ></A
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196 ></P
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197 ></DIV
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198 ><DIV
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199 CLASS="NAVFOOTER"
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200 ><HR
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201 ALIGN="LEFT"
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202 WIDTH="100%"><TABLE
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203 SUMMARY="Footer navigation table"
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204 WIDTH="100%"
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205 BORDER="0"
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206 CELLPADDING="0"
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207 CELLSPACING="0"
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208 ><TR
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209 ><TD
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210 WIDTH="33%"
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211 ALIGN="left"
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212 VALIGN="top"
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213 ><A
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214 HREF="sdlglloadlibrary.html"
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215 ACCESSKEY="P"
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216 >Prev</A
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217 ></TD
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218 ><TD
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219 WIDTH="34%"
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220 ALIGN="center"
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221 VALIGN="top"
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222 ><A
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223 HREF="index.html"
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224 ACCESSKEY="H"
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225 >Home</A
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226 ></TD
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227 ><TD
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228 WIDTH="33%"
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229 ALIGN="right"
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230 VALIGN="top"
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231 ><A
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232 HREF="sdlglgetattribute.html"
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233 ACCESSKEY="N"
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234 >Next</A
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235 ></TD
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236 ></TR
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237 ><TR
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238 ><TD
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239 WIDTH="33%"
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240 ALIGN="left"
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241 VALIGN="top"
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242 >SDL_GL_LoadLibrary</TD
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243 ><TD
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244 WIDTH="34%"
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245 ALIGN="center"
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246 VALIGN="top"
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247 ><A
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248 HREF="video.html"
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249 ACCESSKEY="U"
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250 >Up</A
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251 ></TD
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252 ><TD
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253 WIDTH="33%"
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254 ALIGN="right"
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255 VALIGN="top"
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256 >SDL_GL_GetAttribute</TD
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257 ></TR
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258 ></TABLE
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259 ></DIV
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260 ></BODY
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261 ></HTML
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262 >