annotate docs/html/sdldelay.html @ 4427:eada7e321df6 SDL-1.2

Fixed bug #943 Ozkan Sezer 2010-02-06 12:31:06 PST Hi: Here are some small fixes for compiling SDL against mingw-w64. (see http://mingw-w64.sourceforge.net/ . Despite the name, it supports both win32 and win64.) Two patches, one for SDL-1.2 and one for SDL-1.3 attached. src/audio/windx5/directx.h and src/video/windx5/directx.h (both SDL-1.2 and SDL-1.3.) I get compilation errors about some union not having a member named u1 and alike, because of other system headers being included before this one and them already defining DUMMYUNIONNAME and stuff. This header probably assumes that those stuff are defined in windef.h, but mingw-w64 headers define them in _mingw.h. Easily fixed by moving NONAMELESSUNION definition to the top of the file. SDL_dx5yuv.c (SDL-1.2-only) also needs to include the header before SDL_video.h to avoid the same problem. src/thread/win32/SDL_systhread.c (both SDL-1.2 and SDL-1.3.) : The __GNUC__ case for pfnSDL_CurrentBeginThread is 32-bit centric because _beginthreadex returns uintptr_t, not unsigned long which is 32 bits in win64. Changing the return type to uintptr_t fixes it. Hope these are useful. Thanks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Mar 2010 15:04:13 +0000
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1 <HTML
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3 ><TITLE
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4 >SDL_Delay</TITLE
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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40 >SDL Library Documentation</TH
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41 ></TR
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65 ></TD
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71 ><H1
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72 ><A
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73 NAME="SDLDELAY"
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74 ></A
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75 >SDL_Delay</H1
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77 CLASS="REFNAMEDIV"
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78 ><A
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81 ><H2
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82 >Name</H2
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83 >SDL_Delay&nbsp;--&nbsp;Wait a specified number of milliseconds before returning.</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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89 ><H2
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90 >Synopsis</H2
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >void <B
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106 CLASS="FSFUNC"
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107 >SDL_Delay</B
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108 ></CODE
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109 >(Uint32 ms);</CODE
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111 ><P
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113 ></DIV
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117 ><A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >Wait a specified number of milliseconds before returning. <TT
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124 CLASS="FUNCTION"
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125 >SDL_Delay</TT
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126 > will wait at <SPAN
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130 >least</I
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131 ></SPAN
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132 > the specified time, but possible longer due to OS scheduling.</P
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134 CLASS="NOTE"
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135 ><BLOCKQUOTE
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137 ><P
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138 ><B
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139 >Note: </B
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140 >Count on a delay granularity of <SPAN
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142 ><I
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143 CLASS="EMPHASIS"
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144 >at least</I
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145 ></SPAN
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146 > 10 ms.
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147 Some platforms have shorter clock ticks but this is the most common.</P
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148 ></BLOCKQUOTE
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149 ></DIV
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150 ></DIV
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151 ><DIV
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152 CLASS="REFSECT1"
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153 ><A
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155 ></A
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156 ><H2
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157 >See Also</H2
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158 ><P
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159 ><A
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160 HREF="sdladdtimer.html"
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161 ><TT
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162 CLASS="FUNCTION"
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163 >SDL_AddTimer</TT
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164 ></A
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165 ></P
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166 ></DIV
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167 ><DIV
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168 CLASS="NAVFOOTER"
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169 ><HR
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170 ALIGN="LEFT"
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171 WIDTH="100%"><TABLE
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172 SUMMARY="Footer navigation table"
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173 WIDTH="100%"
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174 BORDER="0"
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175 CELLPADDING="0"
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176 CELLSPACING="0"
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177 ><TR
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178 ><TD
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179 WIDTH="33%"
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180 ALIGN="left"
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181 VALIGN="top"
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182 ><A
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183 HREF="sdlgetticks.html"
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184 ACCESSKEY="P"
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185 >Prev</A
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186 ></TD
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187 ><TD
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188 WIDTH="34%"
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189 ALIGN="center"
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190 VALIGN="top"
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191 ><A
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192 HREF="index.html"
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193 ACCESSKEY="H"
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194 >Home</A
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195 ></TD
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196 ><TD
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197 WIDTH="33%"
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198 ALIGN="right"
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199 VALIGN="top"
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200 ><A
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201 HREF="sdladdtimer.html"
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202 ACCESSKEY="N"
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203 >Next</A
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204 ></TD
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205 ></TR
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206 ><TR
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207 ><TD
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208 WIDTH="33%"
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209 ALIGN="left"
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210 VALIGN="top"
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211 >SDL_GetTicks</TD
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212 ><TD
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213 WIDTH="34%"
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214 ALIGN="center"
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215 VALIGN="top"
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216 ><A
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217 HREF="time.html"
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218 ACCESSKEY="U"
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219 >Up</A
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220 ></TD
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221 ><TD
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222 WIDTH="33%"
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223 ALIGN="right"
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224 VALIGN="top"
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225 >SDL_AddTimer</TD
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226 ></TR
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227 ></TABLE
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228 ></DIV
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229 ></BODY
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230 ></HTML
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231 >