annotate src/video/x11/SDL_x11gamma.c @ 889:eac8c69b5706

ate: Fri, 09 Apr 2004 20:07:10 +0200 From: Hibernatus Subject: [SDL] BUG: changing video mode in opengl + windows In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call WIN_GL_ResetWindow when SetPixelFormat fails. WIN_GL_ResetWindow cannot properly work in its current state, because there are several things to update once you've created a new window. At least DirectInput doesn't work anymore here (which is somewhat annoying for the player :). I think you can simply remove that function. Many games don't try to recover from that exception, that's why the newest ATI drivers emulate 16 bpp display in 32 bpp mode so the error never occurs (but the games may run much slower). Having SDL_SetVideoMode return NULL would be better than actually setting the video mode and losing focus, directinput and maybe directsound too. It also made my previous drivers crash (when switching from 32 bpp windowed to 16 bpp fullscreen).
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:02:48 +0000
parents b8d311d90021
children 045f186426e1
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #include "SDL.h"
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29 #include "SDL_events.h"
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30 #include "SDL_events_c.h"
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31 #include "SDL_x11video.h"
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32
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33 /* From the X server sources... */
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34 #define MAX_GAMMA 10.0
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35 #define MIN_GAMMA (1.0/MAX_GAMMA)
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36
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37 static int X11_SetGammaNoLock(_THIS, float red, float green, float blue)
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38 {
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39 #ifdef XFREE86_VMGAMMA
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40 if (use_vidmode >= 200) {
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41 SDL_NAME(XF86VidModeGamma) gamma;
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42 Bool succeeded;
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43
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44 /* Clamp the gamma values */
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45 if ( red < MIN_GAMMA ) {
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46 gamma.red = MIN_GAMMA;
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47 } else
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48 if ( red > MAX_GAMMA ) {
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49 gamma.red = MAX_GAMMA;
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50 } else {
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51 gamma.red = red;
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52 }
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53 if ( green < MIN_GAMMA ) {
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54 gamma.green = MIN_GAMMA;
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55 } else
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56 if ( green > MAX_GAMMA ) {
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57 gamma.green = MAX_GAMMA;
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58 } else {
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59 gamma.green = green;
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60 }
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61 if ( blue < MIN_GAMMA ) {
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62 gamma.blue = MIN_GAMMA;
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63 } else
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64 if ( blue > MAX_GAMMA ) {
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65 gamma.blue = MAX_GAMMA;
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66 } else {
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67 gamma.blue = blue;
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68 }
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69 if ( SDL_GetAppState() & SDL_APPACTIVE ) {
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70 succeeded = SDL_NAME(XF86VidModeSetGamma)(SDL_Display, SDL_Screen, &gamma);
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71 XSync(SDL_Display, False);
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72 } else {
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73 gamma_saved[0] = gamma.red;
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74 gamma_saved[1] = gamma.green;
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75 gamma_saved[2] = gamma.blue;
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76 succeeded = True;
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77 }
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78 if ( succeeded ) {
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79 ++gamma_changed;
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80 }
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81 return succeeded ? 0 : -1;
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82 }
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83 #endif
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84 SDL_SetError("Gamma correction not supported");
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85 return -1;
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86 }
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87 int X11_SetVidModeGamma(_THIS, float red, float green, float blue)
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88 {
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89 int result;
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90
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91 SDL_Lock_EventThread();
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92 result = X11_SetGammaNoLock(this, red, green, blue);
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93 SDL_Unlock_EventThread();
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94
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95 return(result);
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96 }
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97
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98 static int X11_GetGammaNoLock(_THIS, float *red, float *green, float *blue)
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99 {
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100 #ifdef XFREE86_VMGAMMA
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101 if (use_vidmode >= 200) {
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102 SDL_NAME(XF86VidModeGamma) gamma;
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103 if (SDL_NAME(XF86VidModeGetGamma)(SDL_Display, SDL_Screen, &gamma)) {
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104 *red = gamma.red;
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105 *green = gamma.green;
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106 *blue = gamma.blue;
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107 return 0;
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108 }
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109 return -1;
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110 }
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111 #endif
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112 return -1;
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113 }
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114 int X11_GetVidModeGamma(_THIS, float *red, float *green, float *blue)
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115 {
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116 int result;
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117
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118 SDL_Lock_EventThread();
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119 result = X11_GetGammaNoLock(this, red, green, blue);
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120 SDL_Unlock_EventThread();
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121
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122 return(result);
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123 }
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124
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125 void X11_SaveVidModeGamma(_THIS)
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126 {
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127 /* Try to save the current gamma, otherwise disable gamma control */
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128 if ( X11_GetGammaNoLock(this,
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129 &gamma_saved[0], &gamma_saved[1], &gamma_saved[2]) < 0 ) {
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130 this->SetGamma = 0;
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131 this->GetGamma = 0;
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132 }
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133 gamma_changed = 0;
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134 }
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135 void X11_SwapVidModeGamma(_THIS)
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136 {
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137 float new_gamma[3];
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138
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139 if ( gamma_changed ) {
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140 new_gamma[0] = gamma_saved[0];
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141 new_gamma[1] = gamma_saved[1];
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142 new_gamma[2] = gamma_saved[2];
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143 X11_GetGammaNoLock(this, &gamma_saved[0], &gamma_saved[1], &gamma_saved[2]);
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144 X11_SetGammaNoLock(this, new_gamma[0], new_gamma[1], new_gamma[2]);
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145 }
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146 }