annotate src/video/quartz/SDL_QuartzGL.m @ 889:eac8c69b5706

ate: Fri, 09 Apr 2004 20:07:10 +0200 From: Hibernatus Subject: [SDL] BUG: changing video mode in opengl + windows In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call WIN_GL_ResetWindow when SetPixelFormat fails. WIN_GL_ResetWindow cannot properly work in its current state, because there are several things to update once you've created a new window. At least DirectInput doesn't work anymore here (which is somewhat annoying for the player :). I think you can simply remove that function. Many games don't try to recover from that exception, that's why the newest ATI drivers emulate 16 bpp display in 32 bpp mode so the error never occurs (but the games may run much slower). Having SDL_SetVideoMode return NULL would be better than actually setting the video mode and losing focus, directinput and maybe directsound too. It also made my previous drivers crash (when switching from 32 bpp windowed to 16 bpp fullscreen).
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:02:48 +0000
parents ce05e92d909b
children 416158ec61a0
rev   line source
761
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2003 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #include "SDL_QuartzVideo.h"
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24
857
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25 /*
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26 * GL_ARB_Multisample is supposed to be available in 10.1, according to Apple:
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27 *
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28 * http://developer.apple.com/opengl/extensions.html#GL_ARB_multisample
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29 *
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30 * ...but it isn't in the system headers, according to Sam:
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31 *
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32 * http://www.libsdl.org/pipermail/sdl/2003-December/058335.html
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33 *
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34 * These are normally enums and not #defines in the system headers.
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35 *
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36 * --ryan.
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37 */
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38 #if (MAC_OS_X_VERSION_MAX_ALLOWED < 1020)
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39 #define NSOpenGLPFASampleBuffers ((NSOpenGLPixelFormatAttribute) 55)
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40 #define NSOpenGLPFASamples ((NSOpenGLPixelFormatAttribute) 56)
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41 #endif
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42
761
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43
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44 @implementation NSOpenGLContext (CGLContextAccess)
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45 - (CGLContextObj) cglContext;
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46 {
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47 return _contextAuxiliary;
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48 }
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49 @end
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50
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51 /* OpenGL helper functions (used internally) */
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52
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53 int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) {
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54
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55 NSOpenGLPixelFormatAttribute attr[32];
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56 NSOpenGLPixelFormat *fmt;
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57 int i = 0;
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58 int colorBits = bpp;
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59
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60 if ( flags & SDL_FULLSCREEN ) {
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61
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62 attr[i++] = NSOpenGLPFAFullScreen;
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63 }
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64 /* In windowed mode, the OpenGL pixel depth must match device pixel depth */
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65 else if ( colorBits != device_bpp ) {
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66
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67 colorBits = device_bpp;
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68 }
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69
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70 attr[i++] = NSOpenGLPFAColorSize;
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71 attr[i++] = colorBits;
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72
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73 attr[i++] = NSOpenGLPFADepthSize;
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74 attr[i++] = this->gl_config.depth_size;
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75
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76 if ( this->gl_config.double_buffer ) {
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77 attr[i++] = NSOpenGLPFADoubleBuffer;
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78 }
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79
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80 if ( this->gl_config.stereo ) {
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81 attr[i++] = NSOpenGLPFAStereo;
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82 }
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83
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84 if ( this->gl_config.stencil_size != 0 ) {
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85 attr[i++] = NSOpenGLPFAStencilSize;
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86 attr[i++] = this->gl_config.stencil_size;
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87 }
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88
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89 if ( this->gl_config.multisamplebuffers != 0 ) {
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90 attr[i++] = NSOpenGLPFASampleBuffers;
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91 attr[i++] = this->gl_config.multisamplebuffers;
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92 }
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93
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94 if ( this->gl_config.multisamplesamples != 0 ) {
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95 attr[i++] = NSOpenGLPFASamples;
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96 attr[i++] = this->gl_config.multisamplesamples;
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97 }
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98
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99 attr[i++] = NSOpenGLPFAScreenMask;
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100 attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id);
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101 attr[i] = 0;
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102
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103 fmt = [ [ NSOpenGLPixelFormat alloc ] initWithAttributes:attr ];
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104 if (fmt == nil) {
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105 SDL_SetError ("Failed creating OpenGL pixel format");
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106 return 0;
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107 }
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108
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109 gl_context = [ [ NSOpenGLContext alloc ] initWithFormat:fmt
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110 shareContext:nil];
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111
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112 if (gl_context == nil) {
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113 SDL_SetError ("Failed creating OpenGL context");
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114 return 0;
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115 }
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116
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117 /*
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118 * Wisdom from Apple engineer in reference to UT2003's OpenGL performance:
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119 * "You are blowing a couple of the internal OpenGL function caches. This
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120 * appears to be happening in the VAO case. You can tell OpenGL to up
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121 * the cache size by issuing the following calls right after you create
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122 * the OpenGL context. The default cache size is 16." --ryan.
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123 */
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124
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125 #ifndef GLI_ARRAY_FUNC_CACHE_MAX
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126 #define GLI_ARRAY_FUNC_CACHE_MAX 284
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127 #endif
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128
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129 #ifndef GLI_SUBMIT_FUNC_CACHE_MAX
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130 #define GLI_SUBMIT_FUNC_CACHE_MAX 280
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131 #endif
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132
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133 {
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134 long cache_max = 64;
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135 CGLContextObj ctx = [ gl_context cglContext ];
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136 CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max);
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137 CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max);
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138 }
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139
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140 /* End Wisdom from Apple Engineer section. --ryan. */
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141
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142 /* Convince SDL that the GL "driver" is loaded */
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143 this->gl_config.driver_loaded = 1;
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144
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145 [ fmt release ];
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146
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147 return 1;
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148 }
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149
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150 void QZ_TearDownOpenGL (_THIS) {
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151
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152 [ NSOpenGLContext clearCurrentContext ];
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153 [ gl_context clearDrawable ];
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154 [ gl_context release ];
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155 }
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156
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157
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158 /* SDL OpenGL functions */
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159
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160 int QZ_GL_LoadLibrary (_THIS, const char *location) {
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161 this->gl_config.driver_loaded = 1;
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162 return 1;
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163 }
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164
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165 void* QZ_GL_GetProcAddress (_THIS, const char *proc) {
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166
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167 /* We may want to cache the bundleRef at some point */
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168 CFBundleRef bundle;
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169 CFURLRef bundleURL = CFURLCreateWithFileSystemPath (kCFAllocatorDefault,
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170 CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true);
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171
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172 CFStringRef functionName = CFStringCreateWithCString
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173 (kCFAllocatorDefault, proc, kCFStringEncodingASCII);
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174
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175 void *function;
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176
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177 bundle = CFBundleCreate (kCFAllocatorDefault, bundleURL);
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178 assert (bundle != NULL);
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179
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180 function = CFBundleGetFunctionPointerForName (bundle, functionName);
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181
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182 CFRelease ( bundleURL );
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183 CFRelease ( functionName );
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184 CFRelease ( bundle );
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185
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186 return function;
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187 }
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188
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189 int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value) {
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190
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191 GLenum attr = 0;
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192
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193 QZ_GL_MakeCurrent (this);
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194
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195 switch (attrib) {
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196 case SDL_GL_RED_SIZE: attr = GL_RED_BITS; break;
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197 case SDL_GL_BLUE_SIZE: attr = GL_BLUE_BITS; break;
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198 case SDL_GL_GREEN_SIZE: attr = GL_GREEN_BITS; break;
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199 case SDL_GL_ALPHA_SIZE: attr = GL_ALPHA_BITS; break;
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200 case SDL_GL_DOUBLEBUFFER: attr = GL_DOUBLEBUFFER; break;
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201 case SDL_GL_DEPTH_SIZE: attr = GL_DEPTH_BITS; break;
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202 case SDL_GL_STENCIL_SIZE: attr = GL_STENCIL_BITS; break;
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203 case SDL_GL_ACCUM_RED_SIZE: attr = GL_ACCUM_RED_BITS; break;
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204 case SDL_GL_ACCUM_GREEN_SIZE: attr = GL_ACCUM_GREEN_BITS; break;
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205 case SDL_GL_ACCUM_BLUE_SIZE: attr = GL_ACCUM_BLUE_BITS; break;
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206 case SDL_GL_ACCUM_ALPHA_SIZE: attr = GL_ACCUM_ALPHA_BITS; break;
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207 case SDL_GL_STEREO: attr = GL_STEREO; break;
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208 case SDL_GL_MULTISAMPLEBUFFERS: attr = GL_SAMPLE_BUFFERS_ARB; break;
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209 case SDL_GL_MULTISAMPLESAMPLES: attr = GL_SAMPLES_ARB; break;
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210 case SDL_GL_BUFFER_SIZE:
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211 {
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212 GLint bits = 0;
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213 GLint component;
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214
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215 /* there doesn't seem to be a single flag in OpenGL for this! */
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216 glGetIntegerv (GL_RED_BITS, &component); bits += component;
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217 glGetIntegerv (GL_GREEN_BITS,&component); bits += component;
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218 glGetIntegerv (GL_BLUE_BITS, &component); bits += component;
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219 glGetIntegerv (GL_ALPHA_BITS, &component); bits += component;
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220
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221 *value = bits;
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222 }
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223 return 0;
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224 }
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diff changeset
225
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226 glGetIntegerv (attr, (GLint *)value);
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227 return 0;
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228 }
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diff changeset
229
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230 int QZ_GL_MakeCurrent (_THIS) {
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231 [ gl_context makeCurrentContext ];
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232 return 0;
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233 }
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234
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235 void QZ_GL_SwapBuffers (_THIS) {
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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236 [ gl_context flushBuffer ];
c5b2b6d2d1fe Date: Wed, 31 Dec 2003 21:55:30 +0100
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237 }