annotate src/video/bwindow/SDL_sysmouse.cc @ 889:eac8c69b5706

ate: Fri, 09 Apr 2004 20:07:10 +0200 From: Hibernatus Subject: [SDL] BUG: changing video mode in opengl + windows In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call WIN_GL_ResetWindow when SetPixelFormat fails. WIN_GL_ResetWindow cannot properly work in its current state, because there are several things to update once you've created a new window. At least DirectInput doesn't work anymore here (which is somewhat annoying for the player :). I think you can simply remove that function. Many games don't try to recover from that exception, that's why the newest ATI drivers emulate 16 bpp display in 32 bpp mode so the error never occurs (but the games may run much slower). Having SDL_SetVideoMode return NULL would be better than actually setting the video mode and losing focus, directinput and maybe directsound too. It also made my previous drivers crash (when switching from 32 bpp windowed to 16 bpp fullscreen).
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:02:48 +0000
parents b8d311d90021
children c9b51268668f
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #include <stdlib.h>
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29 #include <string.h>
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30
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31 #include <AppKit.h>
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32 #include <GameKit.h>
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33
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34 #include "SDL_error.h"
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35 #include "SDL_BWin.h"
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36
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37 extern "C" {
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38
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39 #include "SDL_sysmouse_c.h"
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40
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41 /* Convert bits to padded bytes */
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42 #define PADDED_BITS(bits) ((bits+7)/8)
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43
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44 /* The implementation dependent data for the window manager cursor */
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45 struct WMcursor {
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46 char *bits;
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47 };
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48
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49 /* Can this be done in the BeOS? */
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50 WMcursor *BE_CreateWMCursor(_THIS,
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51 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
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52 {
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53 WMcursor *cursor;
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54 int allowed_x;
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55 int allowed_y;
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56 int run, pad, i;
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57 char *cptr;
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58
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59 allowed_x = 16; /* BeOS limitation */
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60 allowed_y = 16; /* BeOS limitation */
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61 if ( (w > allowed_x) || (h > allowed_y) ) {
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62 SDL_SetError("Only cursors of dimension (%dx%d) are allowed",
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63 allowed_x, allowed_y);
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64 return(NULL);
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65 }
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66
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67 /* Allocate the cursor */
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68 cursor = (WMcursor *)malloc(sizeof(WMcursor));
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69 if ( cursor == NULL ) {
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70 SDL_OutOfMemory();
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71 return(NULL);
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72 }
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73 cursor->bits = (char *)malloc(4+2*((allowed_x/8)*allowed_y));
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74 if ( cursor->bits == NULL ) {
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75 free(cursor);
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76 SDL_OutOfMemory();
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77 return(NULL);
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78 }
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79 cursor->bits[0] = allowed_y; /* Size of the cursor */
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80 cursor->bits[1] = 1; /* Bit depth of cursor */
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81 cursor->bits[2] = hot_y;
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82 cursor->bits[3] = hot_x;
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83 cptr = &cursor->bits[4];
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84
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85 /* Pad out to the normal cursor size */
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86 run = PADDED_BITS(w);
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87 pad = PADDED_BITS(allowed_x)-run;
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88 for ( i=0; i<h; ++i ) {
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89 memcpy(cptr, data, run);
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90 memset(cptr+run, 0, pad);
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91 data += run;
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92 cptr += (run+pad);
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93 }
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94 for ( ; i<allowed_y; ++i ) {
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95 memset(cptr, 0, run+pad);
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96 cptr += (run+pad);
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97 }
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98 for ( i=0; i<h; ++i ) {
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99 /* FIXME: The mask should be OR'd with the data to turn
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100 inverted color pixels black, since inverted color pixels
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101 aren't supported under BeOS.
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102 */
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103 memcpy(cptr, mask, run);
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104 memset(cptr+run, 0, pad);
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105 mask += run;
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106 cptr += (run+pad);
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107 }
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108 for ( ; i<allowed_y; ++i ) {
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109 memset(cptr, 0, run+pad);
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110 cptr += (run+pad);
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111 }
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112 return(cursor);
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113 }
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114
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115 int BE_ShowWMCursor(_THIS, WMcursor *cursor)
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116 {
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117 if ( be_app->Lock() ) {
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118 if ( cursor == NULL ) {
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119 if ( SDL_BlankCursor != NULL ) {
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120 be_app->SetCursor(SDL_BlankCursor->bits);
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121 }
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122 } else {
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123 be_app->SetCursor(cursor->bits);
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124 }
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125 be_app->Unlock();
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126 }
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127 return(1);
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128 }
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129
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130 void BE_FreeWMCursor(_THIS, WMcursor *cursor)
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131 {
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132 free(cursor->bits);
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133 free(cursor);
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134 }
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135
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136 /* Implementation by Christian Bauer <cbauer@student.physik.uni-mainz.de> */
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137 void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
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138 {
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139 BPoint pt(x, y);
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140 SDL_Win->Lock();
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141 SDL_Win->ConvertToScreen(&pt);
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142 SDL_Win->Unlock();
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143 set_mouse_position((int32)pt.x, (int32)pt.y);
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144 }
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145
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146 }; /* Extern C */