annotate src/audio/nto/SDL_nto_audio.h @ 889:eac8c69b5706

ate: Fri, 09 Apr 2004 20:07:10 +0200 From: Hibernatus Subject: [SDL] BUG: changing video mode in opengl + windows In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call WIN_GL_ResetWindow when SetPixelFormat fails. WIN_GL_ResetWindow cannot properly work in its current state, because there are several things to update once you've created a new window. At least DirectInput doesn't work anymore here (which is somewhat annoying for the player :). I think you can simply remove that function. Many games don't try to recover from that exception, that's why the newest ATI drivers emulate 16 bpp display in 32 bpp mode so the error never occurs (but the games may run much slower). Having SDL_SetVideoMode return NULL would be better than actually setting the video mode and losing focus, directinput and maybe directsound too. It also made my previous drivers crash (when switching from 32 bpp windowed to 16 bpp fullscreen).
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 18:02:48 +0000
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children 19418e4422cb
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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23 #ifndef __SDL_NTO_AUDIO_H__
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24 #define __SDL_NTO_AUDIO_H__
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25
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26 #include "SDL_sysaudio.h"
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27 #include <sys/asoundlib.h>
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29 /* Hidden "this" pointer for the audio functions */
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30 #define _THIS SDL_AudioDevice *this
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32 struct SDL_PrivateAudioData
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33 {
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34 /* The audio device handle */
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35 int cardno;
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36 int deviceno;
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37 snd_pcm_t* audio_handle;
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39 /* The audio file descriptor */
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40 int audio_fd;
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42 /* The parent process id, to detect when application quits */
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43 pid_t parent;
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44
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45 /* Raw mixing buffer */
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46 Uint8* pcm_buf;
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47 Uint32 pcm_len;
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49 /* QSA parameters */
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50 snd_pcm_channel_status_t cstatus;
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51 snd_pcm_channel_params_t cparams;
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52 snd_pcm_channel_setup_t csetup;
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53 };
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55 #define cardno (this->hidden->cardno)
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56 #define deviceno (this->hidden->deviceno)
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57 #define audio_handle (this->hidden->audio_handle)
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58 #define audio_fd (this->hidden->audio_fd)
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59 #define parent (this->hidden->parent)
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60 #define pcm_buf (this->hidden->pcm_buf)
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61 #define pcm_len (this->hidden->pcm_len)
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62 #define cstatus (this->hidden->cstatus)
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63 #define cparams (this->hidden->cparams)
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64 #define csetup (this->hidden->csetup)
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66 #endif /* __SDL_NTO_AUDIO_H__ */