Mercurial > sdl-ios-xcode
annotate src/audio/SDL_wave.h @ 889:eac8c69b5706
ate: Fri, 09 Apr 2004 20:07:10 +0200
From: Hibernatus
Subject: [SDL] BUG: changing video mode in opengl + windows
In WIN_GL_SetupWindow (SDL12/src/video/wincommon/SDL_wingl.c) you call
WIN_GL_ResetWindow when SetPixelFormat fails.
WIN_GL_ResetWindow cannot properly work in its current state, because there
are several things to update once you've created a new window. At least
DirectInput doesn't work anymore here (which is somewhat annoying for the
player :).
I think you can simply remove that function. Many games don't try to
recover from that exception, that's why the newest ATI drivers emulate 16
bpp display in 32 bpp mode so the error never occurs (but the games may run
much slower).
Having SDL_SetVideoMode return NULL would be better than actually setting
the video mode and losing focus, directinput and maybe directsound too. It
also made my previous drivers crash (when switching from 32 bpp windowed to
16 bpp fullscreen).
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 16 May 2004 18:02:48 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* WAVE files are little-endian */ | |
29 | |
30 /*******************************************/ | |
31 /* Define values for Microsoft WAVE format */ | |
32 /*******************************************/ | |
33 #define RIFF 0x46464952 /* "RIFF" */ | |
34 #define WAVE 0x45564157 /* "WAVE" */ | |
35 #define FACT 0x74636166 /* "fact" */ | |
36 #define LIST 0x5453494c /* "LIST" */ | |
37 #define FMT 0x20746D66 /* "fmt " */ | |
38 #define DATA 0x61746164 /* "data" */ | |
39 #define PCM_CODE 0x0001 | |
40 #define MS_ADPCM_CODE 0x0002 | |
41 #define IMA_ADPCM_CODE 0x0011 | |
42 #define WAVE_MONO 1 | |
43 #define WAVE_STEREO 2 | |
44 | |
45 /* Normally, these three chunks come consecutively in a WAVE file */ | |
46 typedef struct WaveFMT { | |
47 /* Not saved in the chunk we read: | |
48 Uint32 FMTchunk; | |
49 Uint32 fmtlen; | |
50 */ | |
51 Uint16 encoding; | |
52 Uint16 channels; /* 1 = mono, 2 = stereo */ | |
53 Uint32 frequency; /* One of 11025, 22050, or 44100 Hz */ | |
54 Uint32 byterate; /* Average bytes per second */ | |
55 Uint16 blockalign; /* Bytes per sample block */ | |
56 Uint16 bitspersample; /* One of 8, 12, 16, or 4 for ADPCM */ | |
57 } WaveFMT; | |
58 | |
59 /* The general chunk found in the WAVE file */ | |
60 typedef struct Chunk { | |
61 Uint32 magic; | |
62 Uint32 length; | |
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*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
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63 Uint8 *data; |
0 | 64 } Chunk; |
65 |