Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_Surface.3 @ 1057:e9d23bb80140
Date: Mon, 02 May 2005 04:23:16 -0500
From: Jonathan Atkins
Subject: Re: [PATCH] *CRITICAL* 8bit direct RGB palette not being created
I think that SDL_AllocFormat should create the palette for all 8bit
surfaces. And when the RGBAmasks match the normal 3:3:2:0 we need to
apply the old behavior. If the mask doesn't match that, then we need
to make the right palette assuming the masks are valid (I don't think
we validate any masks for high color surfaces...so we wouldn't here)
Then there's always a palette available for the 8bit surfaces.
This restores the normal behavior and allows for masks to create
palettes automatically for odd masks even, which would be a neato
thing to have in there, as SDL never did this before.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 16 May 2005 05:34:58 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
---|---|
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_Surface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_Surface\- Graphical Surface Structure | |
4 .SH "STRUCTURE DEFINITION" | |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct SDL_Surface { | |
8 Uint32 flags; /* Read-only */ | |
9 SDL_PixelFormat *format; /* Read-only */ | |
10 int w, h; /* Read-only */ | |
11 Uint16 pitch; /* Read-only */ | |
12 void *pixels; /* Read-write */ | |
13 | |
14 /* clipping information */ | |
15 SDL_Rect clip_rect; /* Read-only */ | |
16 | |
17 /* Reference count -- used when freeing surface */ | |
18 int refcount; /* Read-mostly */ | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
19 |
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
20 /* This structure also contains private fields not shown here */ |
0 | 21 } SDL_Surface;\fR |
22 .fi | |
23 .PP | |
24 .SH "STRUCTURE DATA" | |
25 .TP 20 | |
26 \fBflags\fR | |
27 Surface flags | |
28 .TP 20 | |
29 \fBformat\fR | |
30 Pixel \fIformat\fR | |
31 .TP 20 | |
32 \fBw, h\fR | |
33 Width and height of the surface | |
34 .TP 20 | |
35 \fBpitch\fR | |
36 Length of a surface scanline in bytes | |
37 .TP 20 | |
38 \fBpixels\fR | |
39 Pointer to the actual pixel data | |
40 .TP 20 | |
41 \fBclip_rect\fR | |
42 surface clip \fIrectangle\fR | |
43 .SH "DESCRIPTION" | |
44 .PP | |
45 \fBSDL_Surface\fR\&'s represent areas of "graphical" memory, memory that can be drawn to\&. The video framebuffer is returned as a \fBSDL_Surface\fR by \fI\fBSDL_SetVideoMode\fP\fR and \fI\fBSDL_GetVideoSurface\fP\fR\&. Most of the fields should be pretty obvious\&. \fBw\fR and \fBh\fR are the width and height of the surface in pixels\&. \fBpixels\fR is a pointer to the actual pixel data, the surface should be \fIlocked\fR before accessing this field\&. The \fBclip_rect\fR field is the clipping rectangle as set by \fI\fBSDL_SetClipRect\fP\fR\&. | |
46 .PP | |
47 The following are supported in the \fBflags\fR field\&. | |
48 .TP 20 | |
49 \fBSDL_SWSURFACE\fP | |
50 Surface is stored in system memory | |
51 .TP 20 | |
52 \fBSDL_HWSURFACE\fP | |
53 Surface is stored in video memory | |
54 .TP 20 | |
55 \fBSDL_ASYNCBLIT\fP | |
56 Surface uses asynchronous blits if possible | |
57 .TP 20 | |
58 \fBSDL_ANYFORMAT\fP | |
59 Allows any pixel-format (Display surface) | |
60 .TP 20 | |
61 \fBSDL_HWPALETTE\fP | |
62 Surface has exclusive palette | |
63 .TP 20 | |
64 \fBSDL_DOUBLEBUF\fP | |
65 Surface is double buffered (Display surface) | |
66 .TP 20 | |
67 \fBSDL_FULLSCREEN\fP | |
68 Surface is full screen (Display Surface) | |
69 .TP 20 | |
70 \fBSDL_OPENGL\fP | |
71 Surface has an OpenGL context (Display Surface) | |
72 .TP 20 | |
73 \fBSDL_OPENGLBLIT\fP | |
74 Surface supports OpenGL blitting (Display Surface) | |
75 .TP 20 | |
76 \fBSDL_RESIZABLE\fP | |
77 Surface is resizable (Display Surface) | |
78 .TP 20 | |
79 \fBSDL_HWACCEL\fP | |
80 Surface blit uses hardware acceleration | |
81 .TP 20 | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
82 \fBSDL_SRCCOLORKEY\fP |
0 | 83 Surface use colorkey blitting |
84 .TP 20 | |
85 \fBSDL_RLEACCEL\fP | |
86 Colorkey blitting is accelerated with RLE | |
87 .TP 20 | |
88 \fBSDL_SRCALPHA\fP | |
89 Surface blit uses alpha blending | |
90 .TP 20 | |
91 \fBSDL_PREALLOC\fP | |
92 Surface uses preallocated memory | |
93 .SH "SEE ALSO" | |
94 .PP | |
95 \fI\fBSDL_PixelFormat\fR\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
96 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |