annotate docs/man3/SDL_MouseMotionEvent.3 @ 1057:e9d23bb80140

Date: Mon, 02 May 2005 04:23:16 -0500 From: Jonathan Atkins Subject: Re: [PATCH] *CRITICAL* 8bit direct RGB palette not being created I think that SDL_AllocFormat should create the palette for all 8bit surfaces. And when the RGBAmasks match the normal 3:3:2:0 we need to apply the old behavior. If the mask doesn't match that, then we need to make the right palette assuming the masks are valid (I don't think we validate any masks for high color surfaces...so we wouldn't here) Then there's always a palette available for the 8bit surfaces. This restores the normal behavior and allows for masks to create palettes automatically for odd masks even, which would be a neato thing to have in there, as SDL never did this before.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 16 May 2005 05:34:58 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_MouseMotionEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_MouseMotionEvent\- Mouse motion event structure
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4 .SH "STRUCTURE DEFINITION"
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5 .PP
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6 .nf
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7 \f(CWtypedef struct{
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8 Uint8 type;
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9 Uint8 state;
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10 Uint16 x, y;
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11 Sint16 xrel, yrel;
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12 } SDL_MouseMotionEvent;\fR
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13 .fi
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14 .PP
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15 .SH "STRUCTURE DATA"
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16 .TP 20
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17 \fBtype\fR
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18 \fBSDL_MOUSEMOTION\fP
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19 .TP 20
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20 \fBstate\fR
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21 The current button state
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22 .TP 20
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23 \fBx\fR, \fBy\fR
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24 The X/Y coordinates of the mouse
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25 .TP 20
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26 \fBxrel\fR, \fByrel\fR
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27 Relative motion in the X/Y direction
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28 .SH "DESCRIPTION"
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29 .PP
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30 \fBSDL_MouseMotionEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEMOTION\fP is reported\&.
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31 .PP
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32 Simply put, a \fBSDL_MOUSEMOTION\fP type event occurs when a user moves the mouse within the application window or when \fI\fBSDL_WarpMouse\fP\fR is called\&. Both the absolute (\fBx\fR and \fBy\fR) and relative (\fBxrel\fR and \fByrel\fR) coordinates are reported along with the current button states (\fBstate\fR)\&. The button state can be interpreted using the \fBSDL_BUTTON\fP macro (see \fI\fBSDL_GetMouseState\fP\fR)\&.
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33 .PP
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34 If the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&.
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35 .SH "SEE ALSO"
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36 .PP
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37 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR
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38 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59