Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_CreateRGBSurfaceFrom.3 @ 1057:e9d23bb80140
Date: Mon, 02 May 2005 04:23:16 -0500
From: Jonathan Atkins
Subject: Re: [PATCH] *CRITICAL* 8bit direct RGB palette not being created
I think that SDL_AllocFormat should create the palette for all 8bit
surfaces. And when the RGBAmasks match the normal 3:3:2:0 we need to
apply the old behavior. If the mask doesn't match that, then we need
to make the right palette assuming the masks are valid (I don't think
we validate any masks for high color surfaces...so we wouldn't here)
Then there's always a palette available for the 8bit surfaces.
This restores the normal behavior and allows for masks to create
palettes automatically for odd masks even, which would be a neato
thing to have in there, as SDL never did this before.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 16 May 2005 05:34:58 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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e5bc29de3f0a
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1 .TH "SDL_CreateRGBSurfaceFrom" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_CreateRGBSurfaceFrom\- Create an SDL_Surface from pixel data | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_Surface *\fBSDL_CreateRGBSurfaceFrom\fP\fR(\fBvoid *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Creates an SDL_Surface from the provided pixel data\&. | |
12 .PP | |
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13 The data stored in \fBpixels\fR is assumed to be of the \fBdepth\fR specified in the parameter list\&. The pixel data is not copied into the \fBSDL_Surface\fR structure so it should not be freed until the surface has been freed with a called to \fISDL_FreeSurface\fR\&. \fBpitch\fR is the length of each scanline in bytes\&. |
0 | 14 .PP |
15 See \fI\fBSDL_CreateRGBSurface\fP\fR for a more detailed description of the other parameters\&. | |
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Sam Lantinga <slouken@lokigames.com>
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16 .SH "RETURN VALUE" |
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Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
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17 .PP |
55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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18 Returns the created surface, or \fBNULL\fR upon error\&. |
0 | 19 .SH "SEE ALSO" |
20 .PP | |
21 \fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_FreeSurface\fP\fR | |
181
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Sam Lantinga <slouken@libsdl.org>
parents:
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22 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |