annotate docs/man3/Makefile.am @ 1057:e9d23bb80140

Date: Mon, 02 May 2005 04:23:16 -0500 From: Jonathan Atkins Subject: Re: [PATCH] *CRITICAL* 8bit direct RGB palette not being created I think that SDL_AllocFormat should create the palette for all 8bit surfaces. And when the RGBAmasks match the normal 3:3:2:0 we need to apply the old behavior. If the mask doesn't match that, then we need to make the right palette assuming the masks are valid (I don't think we validate any masks for high color surfaces...so we wouldn't here) Then there's always a palette available for the 8bit surfaces. This restores the normal behavior and allows for masks to create palettes automatically for odd masks even, which would be a neato thing to have in there, as SDL never did this before.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 16 May 2005 05:34:58 +0000
parents e5bc29de3f0a
children
rev   line source
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1 man_MANS = \
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2 SDLKey.3 \
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3 SDL_ActiveEvent.3 \
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4 SDL_AddTimer.3 \
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5 SDL_AudioCVT.3 \
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6 SDL_AudioSpec.3 \
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7 SDL_BlitSurface.3 \
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8 SDL_BuildAudioCVT.3 \
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9 SDL_CD.3 \
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10 SDL_CDClose.3 \
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11 SDL_CDEject.3 \
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12 SDL_CDName.3 \
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13 SDL_CDNumDrives.3 \
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14 SDL_CDOpen.3 \
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15 SDL_CDPause.3 \
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16 SDL_CDPlay.3 \
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17 SDL_CDPlayTracks.3 \
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18 SDL_CDResume.3 \
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19 SDL_CDStatus.3 \
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20 SDL_CDStop.3 \
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21 SDL_CDtrack.3 \
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22 SDL_CloseAudio.3 \
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23 SDL_Color.3 \
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24 SDL_CondBroadcast.3 \
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25 SDL_CondSignal.3 \
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26 SDL_CondWait.3 \
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27 SDL_CondWaitTimeout.3 \
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28 SDL_ConvertAudio.3 \
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29 SDL_ConvertSurface.3 \
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30 SDL_CreateCond.3 \
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31 SDL_CreateCursor.3 \
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32 SDL_CreateMutex.3 \
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33 SDL_CreateRGBSurface.3 \
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34 SDL_CreateRGBSurfaceFrom.3 \
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35 SDL_CreateSemaphore.3 \
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36 SDL_CreateThread.3 \
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37 SDL_CreateYUVOverlay.3 \
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38 SDL_Delay.3 \
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39 SDL_DestroyCond.3 \
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40 SDL_DestroyMutex.3 \
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41 SDL_DestroySemaphore.3 \
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42 SDL_DisplayFormat.3 \
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43 SDL_DisplayFormatAlpha.3 \
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44 SDL_DisplayYUVOverlay.3 \
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45 SDL_EnableKeyRepeat.3 \
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46 SDL_EnableUNICODE.3 \
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47 SDL_Event.3 \
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48 SDL_EventState.3 \
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49 SDL_ExposeEvent.3 \
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50 SDL_FillRect.3 \
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51 SDL_Flip.3 \
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52 SDL_FreeCursor.3 \
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53 SDL_FreeSurface.3 \
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54 SDL_FreeWAV.3 \
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55 SDL_FreeYUVOverlay.3 \
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56 SDL_GL_GetAttribute.3 \
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57 SDL_GL_GetProcAddress.3 \
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58 SDL_GL_LoadLibrary.3 \
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59 SDL_GL_SetAttribute.3 \
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60 SDL_GL_SwapBuffers.3 \
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61 SDL_GLattr.3 \
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62 SDL_GetAppState.3 \
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63 SDL_GetAudioStatus.3 \
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64 SDL_GetClipRect.3 \
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65 SDL_GetCursor.3 \
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66 SDL_GetError.3 \
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67 SDL_GetEventFilter.3 \
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68 SDL_GetGamma.3 \
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69 SDL_GetGammaRamp.3 \
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70 SDL_GetKeyName.3 \
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71 SDL_GetKeyState.3 \
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72 SDL_GetModState.3 \
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73 SDL_GetMouseState.3 \
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74 SDL_GetRGB.3 \
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75 SDL_GetRGBA.3 \
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76 SDL_GetRelativeMouseState.3 \
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77 SDL_GetThreadID.3 \
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78 SDL_GetTicks.3 \
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79 SDL_GetVideoInfo.3 \
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80 SDL_GetVideoSurface.3 \
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81 SDL_Init.3 \
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82 SDL_InitSubSystem.3 \
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83 SDL_JoyAxisEvent.3 \
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84 SDL_JoyBallEvent.3 \
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85 SDL_JoyButtonEvent.3 \
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86 SDL_JoyHatEvent.3 \
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87 SDL_JoystickClose.3 \
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88 SDL_JoystickEventState.3 \
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89 SDL_JoystickGetAxis.3 \
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90 SDL_JoystickGetBall.3 \
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91 SDL_JoystickGetButton.3 \
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92 SDL_JoystickGetHat.3 \
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93 SDL_JoystickIndex.3 \
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94 SDL_JoystickName.3 \
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95 SDL_JoystickNumAxes.3 \
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96 SDL_JoystickNumBalls.3 \
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97 SDL_JoystickNumButtons.3 \
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98 SDL_JoystickNumHats.3 \
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99 SDL_JoystickOpen.3 \
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100 SDL_JoystickOpened.3 \
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101 SDL_JoystickUpdate.3 \
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102 SDL_KeyboardEvent.3 \
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103 SDL_KillThread.3 \
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104 SDL_ListModes.3 \
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105 SDL_LoadBMP.3 \
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106 SDL_LoadWAV.3 \
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107 SDL_LockAudio.3 \
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108 SDL_LockSurface.3 \
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109 SDL_LockYUVOverlay.3 \
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110 SDL_MapRGB.3 \
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111 SDL_MapRGBA.3 \
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112 SDL_MixAudio.3 \
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113 SDL_MouseButtonEvent.3 \
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114 SDL_MouseMotionEvent.3 \
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115 SDL_NumJoysticks.3 \
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116 SDL_OpenAudio.3 \
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117 SDL_Overlay.3 \
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118 SDL_Palette.3 \
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119 SDL_PauseAudio.3 \
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120 SDL_PeepEvents.3 \
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121 SDL_PixelFormat.3 \
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122 SDL_PollEvent.3 \
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123 SDL_PumpEvents.3 \
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124 SDL_PushEvent.3 \
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125 SDL_Quit.3 \
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126 SDL_QuitEvent.3 \
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127 SDL_QuitSubSystem.3 \
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128 SDL_RWFromFile.3 \
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129 SDL_Rect.3 \
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130 SDL_RemoveTimer.3 \
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131 SDL_ResizeEvent.3 \
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132 SDL_SaveBMP.3 \
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133 SDL_SemPost.3 \
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134 SDL_SemTryWait.3 \
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135 SDL_SemValue.3 \
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136 SDL_SemWait.3 \
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137 SDL_SemWaitTimeout.3 \
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138 SDL_SetAlpha.3 \
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139 SDL_SetClipRect.3 \
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140 SDL_SetColorKey.3 \
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141 SDL_SetColors.3 \
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142 SDL_SetCursor.3 \
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143 SDL_SetEventFilter.3 \
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144 SDL_SetGamma.3 \
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145 SDL_SetGammaRamp.3 \
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146 SDL_SetModState.3 \
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147 SDL_SetPalette.3 \
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148 SDL_SetTimer.3 \
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149 SDL_SetVideoMode.3 \
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150 SDL_ShowCursor.3 \
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151 SDL_Surface.3 \
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152 SDL_SysWMEvent.3 \
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153 SDL_ThreadID.3 \
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154 SDL_UnlockAudio.3 \
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155 SDL_UnlockSurface.3 \
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156 SDL_UnlockYUVOverlay.3 \
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157 SDL_UpdateRect.3 \
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158 SDL_UpdateRects.3 \
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159 SDL_UserEvent.3 \
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160 SDL_VideoDriverName.3 \
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161 SDL_VideoInfo.3 \
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162 SDL_VideoModeOK.3 \
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163 SDL_WM_GetCaption.3 \
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164 SDL_WM_GrabInput.3 \
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165 SDL_WM_IconifyWindow.3 \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
166 SDL_WM_SetCaption.3 \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
167 SDL_WM_SetIcon.3 \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
168 SDL_WM_ToggleFullScreen.3 \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
169 SDL_WaitEvent.3 \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
170 SDL_WaitThread.3 \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
171 SDL_WarpMouse.3 \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
172 SDL_WasInit.3 \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
173 SDL_keysym.3 \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
174 SDL_mutexP.3 \
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
175 SDL_mutexV.3
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
176 EXTRA_DIST = $(man_MANS)