Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzVideo.h @ 78:e9582f471c02
Added the environment variable SDL_MOUSE_NORELATIVE to completely disable
relative mouse motion if the application desires it. UNDOCUMENTED!!
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sat, 23 Jun 2001 18:51:29 +0000 |
parents | bd6b0a910a65 |
children | 2d162219f433 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@devolution.com |
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21 */ |
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22 |
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23 /* |
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24 @file SDL_QuartzVideo.h |
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25 @author Darrell Walisser |
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26 |
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27 @abstract SDL video driver for MacOS X. |
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28 |
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29 @discussion |
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30 |
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31 TODO |
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32 - Hardware Cursor support with NSCursor instead of Carbon |
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33 - Keyboard repeat/mouse speed adjust (if needed) |
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34 - Multiple monitor support (currently only main display) |
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35 - Accelerated blitting support |
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36 - Set the window icon (dock icon when API is available) |
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37 - Avoid erasing window on minimize, or disable minimize |
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38 Problems: |
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39 - OGL not working in full screen with software renderer |
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40 - SetColors sets palette correctly but clears framebuffer |
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41 - Crash in CG after several mode switches |
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42 - Retained windows don't draw their title bar quite right (OS Bug) |
58
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43 - Should I do depth switching for windowed modes? - No, not usually. |
47
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44 - Launch times are slow, maybe prebinding will help |
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45 - Direct framebuffer access has some artifacts, maybe a driver issue |
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46 - Cursor in 8 bit modes is screwy |
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47 - Modifier + mouse-down maps alternate mouse button, but if modifier is released |
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48 before mouse button, corresponding mouse-up event is not generated. |
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49 - Clicking in content activates app, but doesn't generate the activate event, |
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50 and subsequent switches generate no activate/deactivate events! (OS Bug I hope) |
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51 */ |
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52 |
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53 #include <ApplicationServices/ApplicationServices.h> |
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54 #include <OpenGL/OpenGL.h> |
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55 #include <Cocoa/Cocoa.h> |
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56 #include <Carbon/Carbon.h> |
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57 |
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58 #include "SDL_video.h" |
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59 #include "SDL_error.h" |
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60 #include "SDL_syswm.h" |
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61 #include "SDL_sysvideo.h" |
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62 #include "SDL_pixels_c.h" |
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63 #include "SDL_events_c.h" |
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64 |
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65 /* This is a workaround to directly access NSOpenGLContext's CGL context */ |
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66 /* We need to do this in order to check for errors */ |
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67 @interface NSOpenGLContext (CGLContextAccess) |
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68 - (CGLContextObj) cglContext; |
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69 @end |
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70 |
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71 @implementation NSOpenGLContext (CGLContextAccess) |
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72 - (CGLContextObj) cglContext; |
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73 { |
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74 return _contextAuxiliary; |
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75 } |
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76 @end |
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77 |
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78 typedef struct SDL_PrivateVideoData { |
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79 |
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80 CGDirectDisplayID display; /* 0 == main display */ |
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81 CFDictionaryRef mode; |
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82 CFDictionaryRef save_mode; |
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83 CFArrayRef mode_list; |
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84 CGDirectPaletteRef palette; |
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85 NSOpenGLContext *gl_context; |
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86 int width, height, bpp; |
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87 Uint32 flags; |
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88 |
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89 /* Window-only fields */ |
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90 NSWindow *window; |
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91 NSQuickDrawView *view; |
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92 |
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93 } SDL_PrivateVideoData ; |
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94 |
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95 #define _THIS SDL_VideoDevice *this |
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96 #define display_id (this->hidden->display) |
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97 #define mode (this->hidden->mode) |
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98 #define save_mode (this->hidden->save_mode) |
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99 #define mode_list (this->hidden->mode_list) |
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100 #define palette (this->hidden->palette) |
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101 #define glcontext (this->hidden->glcontext) |
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102 #define objc_video (this->hidden->objc_video) |
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103 #define gl_context (this->hidden->gl_context) |
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104 #define device_width (this->hidden->width) |
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105 #define device_height (this->hidden->height) |
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106 #define device_bpp (this->hidden->bpp) |
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107 #define mode_flags (this->hidden->flags) |
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108 #define window (this->hidden->window) |
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109 #define windowView (this->hidden->view) |
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110 |
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111 /* Interface for hardware fill not (yet) in the public API */ |
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112 int CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y, |
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113 unsigned int w, unsigned int h, unsigned int color); |
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114 int CGSDisplayCanHWFill (CGDirectDisplayID id); |
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115 |
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116 /* Bootstrap functions */ |
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117 static int QZ_Available (); |
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118 static SDL_VideoDevice* QZ_CreateDevice (int device_index); |
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119 static void QZ_DeleteDevice (SDL_VideoDevice *device); |
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120 |
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121 /* Initialization, Query, Setup, and Redrawing functions */ |
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122 static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format); |
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123 |
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124 static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format, |
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125 Uint32 flags); |
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126 static void QZ_UnsetVideoMode (_THIS); |
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127 |
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128 static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current, |
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129 int width, int height, int bpp, |
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130 Uint32 flags); |
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131 static int QZ_ToggleFullScreen (_THIS, int on); |
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132 static int QZ_SetColors (_THIS, int first_color, |
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133 int num_colors, SDL_Color *colors); |
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134 static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects); |
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135 static void QZ_UpdateRects (_THIS, int num_rects, SDL_Rect *rects); |
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136 static void QZ_VideoQuit (_THIS); |
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137 |
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138 /* Hardware surface functions (for fullscreen mode only) */ |
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139 static int QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color); |
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140 static int QZ_LockHWSurface(_THIS, SDL_Surface *surface); |
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141 static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface); |
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142 static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface); |
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143 /* static int QZ_FlipHWSurface (_THIS, SDL_Surface *surface); */ |
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144 |
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145 /* Gamma Functions */ |
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146 static int QZ_SetGamma (_THIS, float red, float green, float blue); |
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147 static int QZ_GetGamma (_THIS, float *red, float *green, float *blue); |
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148 static int QZ_SetGammaRamp (_THIS, Uint16 *ramp); |
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149 static int QZ_GetGammaRamp (_THIS, Uint16 *ramp); |
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150 |
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151 /* OpenGL functions */ |
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152 static int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags); |
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153 static void QZ_TearDownOpenGL (_THIS); |
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154 static void* QZ_GL_GetProcAddress (_THIS, const char *proc); |
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155 static int QZ_GL_GetAttribute (_THIS, SDL_GLattr attrib, int* value); |
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156 static int QZ_GL_MakeCurrent (_THIS); |
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157 static void QZ_GL_SwapBuffers (_THIS); |
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158 static int QZ_GL_LoadLibrary (_THIS, const char *location); |
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159 |
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160 /* Private function to warp the cursor (used internally) */ |
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161 static void QZ_PrivateWarpCursor (_THIS, int fullscreen, int h, int x, int y); |
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162 |
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163 /* Cursor and Mouse functions */ |
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164 static void QZ_FreeWMCursor (_THIS, WMcursor *cursor); |
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165 static WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask, |
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166 int w, int h, int hot_x, int hot_y); |
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167 static int QZ_ShowWMCursor (_THIS, WMcursor *cursor); |
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168 static void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y); |
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169 static void QZ_MoveWMCursor (_THIS, int x, int y); |
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170 static void QZ_CheckMouseMode (_THIS); |
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171 |
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172 /* Event functions */ |
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173 static void QZ_InitOSKeymap (_THIS); |
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174 static void QZ_PumpEvents (_THIS); |
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175 |
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176 /* Window Manager functions */ |
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177 static void QZ_SetCaption (_THIS, const char *title, const char *icon); |
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178 static void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask); |
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179 static int QZ_IconifyWindow (_THIS); |
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180 static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode); |
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181 /*static int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);*/ |