Mercurial > sdl-ios-xcode
annotate src/video/dummy/SDL_nullvideo.c @ 78:e9582f471c02
Added the environment variable SDL_MOUSE_NORELATIVE to completely disable
relative mouse motion if the application desires it. UNDOCUMENTED!!
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sat, 23 Jun 2001 18:51:29 +0000 |
parents | cf2af46e9e2a |
children | 13e4c612098d |
rev | line source |
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1
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@devolution.com |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 /* Dummy SDL video driver implementation; this is just enough to make an |
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29 * SDL-based application THINK it's got a working video driver, for |
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30 * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, |
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31 * and also for use as a collection of stubs when porting SDL to a new |
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32 * platform for which you haven't yet written a valid video driver. |
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33 * |
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34 * This is also a great way to determine bottlenecks: if you think that SDL |
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35 * is a performance problem for a given platform, enable this driver, and |
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36 * then see if your application runs faster without video overhead. |
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37 * |
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38 * Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion |
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39 * of this was cut-and-pasted from Stephane Peter's work in the AAlib |
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40 * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. |
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41 */ |
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42 |
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43 #include <stdio.h> |
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44 #include <stdlib.h> |
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45 |
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46 #include "SDL.h" |
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47 #include "SDL_error.h" |
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48 #include "SDL_video.h" |
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49 #include "SDL_mouse.h" |
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50 #include "SDL_sysvideo.h" |
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51 #include "SDL_pixels_c.h" |
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52 #include "SDL_events_c.h" |
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53 |
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54 #include "SDL_nullvideo.h" |
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55 #include "SDL_nullevents_c.h" |
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56 #include "SDL_nullmouse_c.h" |
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57 |
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58 /* Initialization/Query functions */ |
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59 static int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat); |
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60 static SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); |
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61 static SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); |
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62 static int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); |
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63 static void DUMMY_VideoQuit(_THIS); |
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64 |
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65 /* Hardware surface functions */ |
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66 static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface); |
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67 static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface); |
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68 static int DUMMY_FlipHWSurface(_THIS, SDL_Surface *surface); |
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69 static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface); |
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70 static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface); |
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71 |
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72 /* etc. */ |
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73 static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects); |
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74 |
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75 /* DUMMY driver bootstrap functions */ |
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76 |
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77 static int DUMMY_Available(void) |
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78 { |
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79 return 1; /* Always available ! */ |
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80 } |
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81 |
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82 static void DUMMY_DeleteDevice(SDL_VideoDevice *device) |
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83 { |
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84 free(device->hidden); |
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85 free(device); |
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86 } |
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87 |
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88 static SDL_VideoDevice *DUMMY_CreateDevice(int devindex) |
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89 { |
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90 SDL_VideoDevice *device; |
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91 |
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92 /* Initialize all variables that we clean on shutdown */ |
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93 device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); |
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94 if ( device ) { |
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95 memset(device, 0, (sizeof *device)); |
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96 device->hidden = (struct SDL_PrivateVideoData *) |
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97 malloc((sizeof *device->hidden)); |
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98 } |
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99 if ( (device == NULL) || (device->hidden == NULL) ) { |
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100 SDL_OutOfMemory(); |
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101 if ( device ) { |
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102 free(device); |
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103 } |
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104 return(0); |
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105 } |
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106 memset(device->hidden, 0, (sizeof *device->hidden)); |
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107 |
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108 /* Set the function pointers */ |
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109 device->VideoInit = DUMMY_VideoInit; |
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110 device->ListModes = DUMMY_ListModes; |
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111 device->SetVideoMode = DUMMY_SetVideoMode; |
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112 device->CreateYUVOverlay = NULL; |
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113 device->SetColors = DUMMY_SetColors; |
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114 device->UpdateRects = DUMMY_UpdateRects; |
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115 device->VideoQuit = DUMMY_VideoQuit; |
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116 device->AllocHWSurface = DUMMY_AllocHWSurface; |
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117 device->CheckHWBlit = NULL; |
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118 device->FillHWRect = NULL; |
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119 device->SetHWColorKey = NULL; |
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120 device->SetHWAlpha = NULL; |
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121 device->LockHWSurface = DUMMY_LockHWSurface; |
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122 device->UnlockHWSurface = DUMMY_UnlockHWSurface; |
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123 device->FlipHWSurface = NULL; |
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124 device->FreeHWSurface = DUMMY_FreeHWSurface; |
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125 device->SetCaption = NULL; |
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126 device->SetIcon = NULL; |
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127 device->IconifyWindow = NULL; |
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128 device->GrabInput = NULL; |
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129 device->GetWMInfo = NULL; |
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130 device->InitOSKeymap = DUMMY_InitOSKeymap; |
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131 device->PumpEvents = DUMMY_PumpEvents; |
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132 |
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133 device->free = DUMMY_DeleteDevice; |
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134 |
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135 return device; |
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136 } |
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137 |
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138 VideoBootStrap DUMMY_bootstrap = { |
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139 "dummy", "SDL dummy video driver", |
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140 DUMMY_Available, DUMMY_CreateDevice |
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141 }; |
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142 |
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143 |
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144 int DUMMY_VideoInit(_THIS, SDL_PixelFormat *vformat) |
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145 { |
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146 fprintf(stderr, "WARNING: You are using the SDL dummy video driver!\n"); |
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147 |
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148 /* Determine the screen depth (use default 8-bit depth) */ |
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149 /* we change this during the SDL_SetVideoMode implementation... */ |
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150 vformat->BitsPerPixel = 8; |
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151 vformat->BytesPerPixel = 1; |
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152 |
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153 /* We're done! */ |
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154 return(0); |
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155 } |
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156 |
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157 SDL_Rect **DUMMY_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) |
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158 { |
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159 return (SDL_Rect **) -1; |
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160 } |
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161 |
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162 SDL_Surface *DUMMY_SetVideoMode(_THIS, SDL_Surface *current, |
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163 int width, int height, int bpp, Uint32 flags) |
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164 { |
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165 if ( this->hidden->buffer ) { |
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166 free( this->hidden->buffer ); |
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167 } |
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168 |
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169 this->hidden->buffer = malloc(width * height * (bpp / 8)); |
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170 if ( ! this->hidden->buffer ) { |
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171 SDL_SetError("Couldn't allocate buffer for requested mode"); |
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172 return(NULL); |
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173 } |
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174 |
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175 /* printf("Setting mode %dx%d\n", width, height); */ |
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176 |
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177 memset(this->hidden->buffer, 0, width * height * (bpp / 8)); |
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178 |
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179 /* Allocate the new pixel format for the screen */ |
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180 if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) { |
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181 free(this->hidden->buffer); |
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182 this->hidden->buffer = NULL; |
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183 SDL_SetError("Couldn't allocate new pixel format for requested mode"); |
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184 return(NULL); |
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185 } |
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186 |
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187 /* Set up the new mode framebuffer */ |
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188 current->flags = flags & SDL_FULLSCREEN; |
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189 this->hidden->w = current->w = width; |
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190 this->hidden->h = current->h = height; |
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191 current->pitch = current->w * (bpp / 8); |
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192 current->pixels = this->hidden->buffer; |
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193 |
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194 /* We're done */ |
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195 return(current); |
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196 } |
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197 |
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198 /* We don't actually allow hardware surfaces other than the main one */ |
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199 static int DUMMY_AllocHWSurface(_THIS, SDL_Surface *surface) |
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200 { |
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201 return(-1); |
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202 } |
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203 static void DUMMY_FreeHWSurface(_THIS, SDL_Surface *surface) |
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204 { |
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205 return; |
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206 } |
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207 |
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208 /* We need to wait for vertical retrace on page flipped displays */ |
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209 static int DUMMY_LockHWSurface(_THIS, SDL_Surface *surface) |
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210 { |
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211 return(0); |
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212 } |
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213 |
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214 static void DUMMY_UnlockHWSurface(_THIS, SDL_Surface *surface) |
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215 { |
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216 return; |
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217 } |
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218 |
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219 static int DUMMY_FlipHWSurface(_THIS, SDL_Surface *surface) |
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220 { |
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221 return(0); |
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222 } |
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223 |
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224 static void DUMMY_UpdateRects(_THIS, int numrects, SDL_Rect *rects) |
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225 { |
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226 /* do nothing. */ |
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227 } |
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228 |
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229 int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) |
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230 { |
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231 /* do nothing of note. */ |
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232 return(1); |
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233 } |
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234 |
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235 /* Note: If we are terminated, this could be called in the middle of |
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236 another SDL video routine -- notably UpdateRects. |
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237 */ |
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238 void DUMMY_VideoQuit(_THIS) |
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239 { |
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240 if (this->screen->pixels != NULL) |
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241 { |
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242 free(this->screen->pixels); |
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243 this->screen->pixels = NULL; |
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244 } |
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Changes since SDL 1.2.0 release
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
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