Mercurial > sdl-ios-xcode
annotate src/video/Makefile.am @ 78:e9582f471c02
Added the environment variable SDL_MOUSE_NORELATIVE to completely disable
relative mouse motion if the application desires it. UNDOCUMENTED!!
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sat, 23 Jun 2001 18:51:29 +0000 |
parents | b0ae59d0f3ee |
children | 2dc7252dc53e |
rev | line source |
---|---|
0 | 1 |
2 ## Makefile.am for the SDL video library | |
3 | |
4 noinst_LTLIBRARIES = libvideo.la | |
5 | |
6 # Define which subdirectories need to be built | |
7 SUBDIRS = @VIDEO_SUBDIRS@ | |
75
b0ae59d0f3ee
Added patches from FreeBSD ports
Sam Lantinga <slouken@lokigames.com>
parents:
73
diff
changeset
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8 DIST_SUBDIRS = dummy x11 dga nanox fbcon vgl svga ggi aalib \ |
0 | 9 wincommon windib windx5 \ |
73
79d08fa05301
Oops, forgot the Quartz video directory
Sam Lantinga <slouken@lokigames.com>
parents:
71
diff
changeset
|
10 maccommon macdsp macrom quartz \ |
71
cb4d780b41b6
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
parents:
30
diff
changeset
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11 bwindow ps2gs photon cybergfx |
0 | 12 |
13 DRIVERS = @VIDEO_DRIVERS@ | |
14 | |
15 # Include the architecture-independent sources | |
16 COMMON_SRCS = \ | |
17 SDL_RLEaccel.c \ | |
18 SDL_RLEaccel_c.h \ | |
19 SDL_blit.c \ | |
20 SDL_blit.h \ | |
21 SDL_blit_0.c \ | |
22 SDL_blit_1.c \ | |
23 SDL_blit_A.c \ | |
24 SDL_blit_A.h \ | |
25 SDL_blit_N.c \ | |
26 SDL_bmp.c \ | |
27 SDL_cursor.c \ | |
28 SDL_cursor_c.h \ | |
29 SDL_gamma.c \ | |
30 SDL_glfuncs.h \ | |
31 SDL_leaks.h \ | |
32 SDL_memops.h \ | |
33 SDL_pixels.c \ | |
34 SDL_pixels_c.h \ | |
35 SDL_surface.c \ | |
36 SDL_stretch.c \ | |
37 SDL_stretch_c.h \ | |
38 SDL_sysvideo.h \ | |
39 SDL_video.c \ | |
40 SDL_yuv.c \ | |
41 SDL_yuvfuncs.h \ | |
42 SDL_yuv_sw.c \ | |
43 SDL_yuv_sw_c.h \ | |
44 SDL_yuv_mmx.c \ | |
45 blank_cursor.h \ | |
46 default_cursor.h | |
47 | |
48 libvideo_la_SOURCES = $(COMMON_SRCS) | |
49 libvideo_la_LIBADD = $(DRIVERS) | |
50 libvideo_la_DEPENDENCIES = $(DRIVERS) |