annotate test/.gdbinit @ 2843:e919f2e3700d

Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB texture. This is a total hack though. Maybe we should be using a different texture format?
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:22:28 +0000
parents 74212992fb08
children
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
1 handle SIGUSR1 pass noprint
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
2 handle SIGUSR2 pass noprint
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
3 break main