annotate docs/images/rainbow.gif @ 2843:e919f2e3700d

Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB texture. This is a total hack though. Maybe we should be using a different texture format?
author Sam Lantinga <slouken@libsdl.org>
date Sat, 06 Dec 2008 18:22:28 +0000
parents 2fe9a74e654b
children
rev   line source
1659
14717b52abc0 Merge trunk-1.3-3
Sam Lantinga <slouken@libsdl.org>
parents: 0
diff changeset
1 (binary:image/gif)