Mercurial > sdl-ios-xcode
annotate .indent.pro @ 2843:e919f2e3700d
Fixed the shader fragment problems using 2 byte YUV data in a 4 byte RGB
texture. This is a total hack though. Maybe we should be using a different
texture format?
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 06 Dec 2008 18:22:28 +0000 |
parents | c121d94672cb |
children |
rev | line source |
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1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1 -i4 -nut -nsc -br -ce -cdw -npcs |