annotate src/thread/generic/SDL_systhread.c @ 2721:e82a0e3e9b0e

Date: Sun, 20 Jul 2008 22:34:37 +0200 From: Couriersud Subject: Updated DirectFB driver for SDL1.3 please find attached a patch for an updated directfb driver for SDL1.3. It does now - properly supported the new input api. - send unicode text events - support directfb windows - support multiple screens - support hardware YUV scaling for the first YUV texture created. - support hardware scaling for textures. - properly interpret streaming access - support software opengl if one manages to install the mesa directfb driver (broken/not broken in mesa svn) Within bugzilla (http://bugzilla.libsdl.org/show_bug.cgi?id=603) there is another patch which fixes a crash due to GL context creation. Kind regards, couriersud
author Sam Lantinga <slouken@libsdl.org>
date Tue, 26 Aug 2008 02:32:45 +0000
parents c121d94672cb
children 4436464c4f51
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Thread management routines for SDL */
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25
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26 #include "SDL_thread.h"
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27 #include "../SDL_systhread.h"
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28
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29 int
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30 SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
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31 {
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32 SDL_SetError("Threads are not supported on this platform");
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33 return (-1);
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34 }
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35
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36 void
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37 SDL_SYS_SetupThread(void)
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38 {
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39 return;
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40 }
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41
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42 Uint32
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43 SDL_ThreadID(void)
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44 {
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45 return (0);
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46 }
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47
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48 void
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49 SDL_SYS_WaitThread(SDL_Thread * thread)
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50 {
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51 return;
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52 }
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53
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54 void
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55 SDL_SYS_KillThread(SDL_Thread * thread)
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56 {
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57 return;
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58 }
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59
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60 /* vi: set ts=4 sw=4 expandtab: */