Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_WM_GrabInput.3 @ 872:e7be95d758e8
Date: Fri, 05 Mar 2004 16:08:01 +0000
From: Alan Swanson
Subject: Re: [SDL] Fatal signal when initiaize with USB joystick on 2.6.2 kern
On Fri, 2004-03-05 at 15:09, Sam Lantinga wrote:
> > Fred, how does the attached patch work for you? Do all your axes work?
>
> I think you meant the two lines to be reversed.
> I checked a more robust version of this into CVS. Fred, can you see if
> it works?
You've misread the code. :-/
For coef[0] and coef[1], it is (values[2]+values[1]) / 2 and then add
or subtract values[4] to the answer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 06 Mar 2004 02:58:06 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_WM_GrabInput" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_WM_GrabInput\- Grabs mouse and keyboard input\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_GrabMode \fBSDL_WM_GrabInput\fP\fR(\fBSDL_GrabMode mode\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any\&. | |
12 .PP | |
13 When \fBmode\fR is \fBSDL_GRAB_QUERY\fP the grab mode is not changed, but the current grab mode is returned\&. | |
14 .PP | |
15 .PP | |
16 .nf | |
17 \f(CWtypedef enum { | |
18 SDL_GRAB_QUERY, | |
19 SDL_GRAB_OFF, | |
20 SDL_GRAB_ON | |
21 } SDL_GrabMode;\fR | |
22 .fi | |
23 .PP | |
24 | |
25 .SH "RETURN VALUE" | |
26 .PP | |
27 The current/new \fBSDL_GrabMode\fR\&. | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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28 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |